| Commit message (Expand) | Author | Age |
* | Light curve: Simplify and improve code, fix darkened daytime sky (#7693) | Vitaliy | 2018-09-16 |
* | Cleanup in flat lighting (#7051) | Vitaliy | 2018-03-03 |
* | Update light decoding table size (#6696) | Vitaliy | 2017-12-12 |
* | C++ modernize: Pragma once (#6264) | Loïc Blot | 2017-08-17 |
* | Pass clang-format on various cpp/header files (#5559) | Loïc Blot | 2017-04-23 |
* | Register.lua: Throw error if node 'light_source' > core.LIGHT_MAX | paramat | 2016-09-17 |
* | Add display_gamma option for client | Craig Robbins | 2014-12-31 |
* | Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu | Kahrl | 2013-08-14 |
* | Update Copyright Years | Sfan5 | 2013-02-24 |
* | Change Minetest-c55 to Minetest | PilzAdam | 2013-02-24 |
* | Smooth day-night transitions | Perttu Ahola | 2012-12-02 |
* | Optimize headers | Perttu Ahola | 2012-06-17 |
* | Switch the license to be LGPLv2/later, with small parts still remaining as GP... | Perttu Ahola | 2012-06-05 |
* | Node placement / mineral / serialization / iron freq / node_dig callback | Kahrl | 2012-01-22 |
* | all kinds of tweaking and fixing | Perttu Ahola | 2011-02-04 |
* | minecraft-style water done (but no texture animation or sound) | Perttu Ahola | 2011-01-17 |
* | day/night working client side | Perttu Ahola | 2010-12-19 |
* | before daynight mesh cache | Perttu Ahola | 2010-12-18 |
* | before adding day/night lighting | Perttu Ahola | 2010-12-18 |
* | license stuff | Perttu Ahola | 2010-11-29 |
* | Initial files | Perttu Ahola | 2010-11-27 |