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path: root/src/localplayer.cpp
Commit message (Expand)AuthorAge
* Client eventmanager refactor (#7179)Loïc Blot2018-03-30
* Slippery: Simplify, make more efficient (#7086)SmallJoker2018-03-03
* Node definition manager refactor (#7016)Dániel Juhász2018-02-10
* Player eye height: Make this a settable player object propertyparamat2017-11-06
* Localplayer: Fix disable_jump effect and getStandingNodePos()SmallJoker2017-09-28
* Alternative code for slipping (#6256)Ben Deutsch2017-08-26
* Android stepheight: Only increase if 'touching ground' (#6313)Paramat2017-08-26
* Modernize various files (src/k*, src/l*)Loic Blot2017-08-18
* LocalPlayer::accelerateHorizontal: cleanupsLoic Blot2017-08-13
* Cleanup LocalPlayer::applyControlLoic Blot2017-08-13
* Add slippery group for nodes (players/items slide)Wuzzy2017-08-13
* Step height: Add as a player object propertyparamat2017-08-09
* Sneak: Stripped down versionSmallJoker2017-07-15
* Emit liquid sound if the player walks in liquid (#6040)Dániel Juhász2017-06-24
* Cpp11 initializers 2 (#5999)Loïc Blot2017-06-17
* Revert custom player collision box and step height commitsparamat2017-05-09
* Custom step height: Fix implementationparamat2017-05-08
* Use stepheight from CAO instead of hardcoded valueSapier2017-05-06
* Make players respect makes_footstep_sound in the object propertiesTeTpaAka2017-05-06
* Sneak: Improve and fix various thingsSmallJoker2017-05-03
* Sneak glitch: Set default to falseparamat2017-04-22
* Sneak: Add option for old move codeparamat2017-04-17
* Sneak glitch: Detect ledge for 2-node climb-upparamat2017-04-11
* Sneak: Fix sneaking on free-floating lower-half slabssfan52017-03-29
* Sneak: Fix stair lower step bug and ladder in 1x1 hole bugssfan52017-03-29
* Sneak: Replicate sneak ladder in new code, is optionalsfan52017-03-26
* Sneak: Fix various problems with sneakingsfan52017-03-16
* Footsteps: Fix offset footstep and shallow water sound bugsparamat2017-02-12
* Cleanup some header inclusions to improve compilation timesLoic Blot2017-01-11
* Environment & IGameDef code refactoring (#4985)Ner'zhul2017-01-09
* Optimize/adjust blocks/ActiveObjects sent at the server based on client setti...lhofhansl2016-11-30
* PlayerSAO/LocalPlayer refactor: (#4612)Ner'zhul2016-10-30
* RemotePlayer/LocalPlayer Player base class proper separation (code cleanup) (...Loic Blot2016-10-08
* Initial Gamepad supportest312016-06-03
* Android: Increase player_stepheight for thicker snow nodeboxMaksim Gamarnik2016-05-06
* Fix player teleportation bug whilst sneakingHybridDog2016-03-14
* Nodebox: Allow nodeboxes to "connect"Auke Kok2016-03-12
* Player::accelerateHorizontal/Vertical should be member of LocalPlayerLoic Blot2016-02-14
* Don't pass non-const references to collision methodsest312016-01-29
* Fix misc. MinGW and Valgrind warningskwolekr2015-11-08
* Only go fast in autorun if fast move is enabledest312015-11-03
* Fix jittering sounds on entities (fixes #2974)BlockMen2015-10-26
* Fix sneaking (fixes #665 and #3045)BlockMen2015-08-15
* Fix detection of sneaking nodegregorycu2015-08-06
* Fix "bouncy" blocksMiner592015-08-02
* Only retrieve always_fly_fast setting onceSmallJoker2015-05-30
* Add some missing getter functions to the lua APITeTpaAka2015-05-28
* Move globals from main.cpp to more sane locationsCraig Robbins2015-04-01
* For usages of assert() that are meant to persist in Release builds (when NDEB...Craig Robbins2015-03-07
* ABMHandler and player_collisions use sequential read/write. Switch from std::...Loic Blot2015-03-04