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path: root/src/localplayer.cpp
Commit message (Expand)AuthorAge
* Sneak: Replicate sneak ladder in new code, is optionalsfan52017-03-26
* Sneak: Fix various problems with sneakingsfan52017-03-16
* Footsteps: Fix offset footstep and shallow water sound bugsparamat2017-02-12
* Cleanup some header inclusions to improve compilation timesLoic Blot2017-01-11
* Environment & IGameDef code refactoring (#4985)Ner'zhul2017-01-09
* Optimize/adjust blocks/ActiveObjects sent at the server based on client setti...lhofhansl2016-11-30
* PlayerSAO/LocalPlayer refactor: (#4612)Ner'zhul2016-10-30
* RemotePlayer/LocalPlayer Player base class proper separation (code cleanup) (...Loic Blot2016-10-08
* Initial Gamepad supportest312016-06-03
* Android: Increase player_stepheight for thicker snow nodeboxMaksim Gamarnik2016-05-06
* Fix player teleportation bug whilst sneakingHybridDog2016-03-14
* Nodebox: Allow nodeboxes to "connect"Auke Kok2016-03-12
* Player::accelerateHorizontal/Vertical should be member of LocalPlayerLoic Blot2016-02-14
* Don't pass non-const references to collision methodsest312016-01-29
* Fix misc. MinGW and Valgrind warningskwolekr2015-11-08
* Only go fast in autorun if fast move is enabledest312015-11-03
* Fix jittering sounds on entities (fixes #2974)BlockMen2015-10-26
* Fix sneaking (fixes #665 and #3045)BlockMen2015-08-15
* Fix detection of sneaking nodegregorycu2015-08-06
* Fix "bouncy" blocksMiner592015-08-02
* Only retrieve always_fly_fast setting onceSmallJoker2015-05-30
* Add some missing getter functions to the lua APITeTpaAka2015-05-28
* Move globals from main.cpp to more sane locationsCraig Robbins2015-04-01
* For usages of assert() that are meant to persist in Release builds (when NDEB...Craig Robbins2015-03-07
* ABMHandler and player_collisions use sequential read/write. Switch from std::...Loic Blot2015-03-04
* Fix all warnings and remove -Wno-unused-but-set cflagkwolekr2015-01-18
* Fix invalid stepheight increase calculation on androidsapier2015-01-11
* Increase stepheight on android by 0.5 to smoothen movementsapier2015-01-11
* Remove most exceptions from getNode() (and variants)Craig Robbins2014-11-14
* Implement WieldMeshSceneNode which improves wield mesh renderingKahrl2014-11-08
* Simplify player modification checksShadowNinja2014-10-01
* Add support for interlaced polarized 3d screenssapier2014-05-18
* Bunch of small fixes (coding style, very unlikely errors, warning messages)sapier2014-04-19
* Fix all warnings reported by clangSfan52014-04-15
* Reorder initialization of member variables to make GCC happyShadowNinja2014-04-13
* Add player:set_eye_offset() by @MirceaKitsune and clean upBlockMen2014-04-12
* Add third person viewBlockMen2014-04-12
* Add sneak and sneak_glitch to set_physics_override()PilzAdam2013-12-03
* Use player:set_hotbar_image() instead of hardcoded hotbar.pngPilzAdam2013-09-05
* Dont teleport back if holding sneak when detaching/turn freemove offPilzAdam2013-05-19
* Move player collisionbox to player classsapier2013-04-25
* Swing the camera down when the player lands on the ground, based on the veloc...MirceaKitsune2013-04-11
* Dont allow fast move in water or ladder when aux1_descend is trueMirceaKitsune2013-04-05
* Allow modifying movement speed, jump height and gravity per-player via the Lu...MirceaKitsune2013-04-05
* Fix camera "jumping" when attached and the parent goes too fastZeg92013-04-03
* Closed add object <-> object collision handlingsapier2013-03-28
* Migrate to STL containers/algorithms.Ilya Zhuravlev2013-03-11
* Update Copyright YearsSfan52013-02-24
* Change Minetest-c55 to MinetestPilzAdam2013-02-24
* Improved Player PhysicsMirceaKitsune2013-02-14