| Commit message (Expand) | Author | Age |
* | Player eye height: Make this a settable player object property | paramat | 2017-11-06 |
* | Localplayer: Fix disable_jump effect and getStandingNodePos() | SmallJoker | 2017-09-28 |
* | Alternative code for slipping (#6256) | Ben Deutsch | 2017-08-26 |
* | Android stepheight: Only increase if 'touching ground' (#6313) | Paramat | 2017-08-26 |
* | Modernize various files (src/k*, src/l*) | Loic Blot | 2017-08-18 |
* | LocalPlayer::accelerateHorizontal: cleanups | Loic Blot | 2017-08-13 |
* | Cleanup LocalPlayer::applyControl | Loic Blot | 2017-08-13 |
* | Add slippery group for nodes (players/items slide) | Wuzzy | 2017-08-13 |
* | Step height: Add as a player object property | paramat | 2017-08-09 |
* | Sneak: Stripped down version | SmallJoker | 2017-07-15 |
* | Emit liquid sound if the player walks in liquid (#6040) | Dániel Juhász | 2017-06-24 |
* | Cpp11 initializers 2 (#5999) | Loïc Blot | 2017-06-17 |
* | Revert custom player collision box and step height commits | paramat | 2017-05-09 |
* | Custom step height: Fix implementation | paramat | 2017-05-08 |
* | Use stepheight from CAO instead of hardcoded value | Sapier | 2017-05-06 |
* | Make players respect makes_footstep_sound in the object properties | TeTpaAka | 2017-05-06 |
* | Sneak: Improve and fix various things | SmallJoker | 2017-05-03 |
* | Sneak glitch: Set default to false | paramat | 2017-04-22 |
* | Sneak: Add option for old move code | paramat | 2017-04-17 |
* | Sneak glitch: Detect ledge for 2-node climb-up | paramat | 2017-04-11 |
* | Sneak: Fix sneaking on free-floating lower-half slabs | sfan5 | 2017-03-29 |
* | Sneak: Fix stair lower step bug and ladder in 1x1 hole bugs | sfan5 | 2017-03-29 |
* | Sneak: Replicate sneak ladder in new code, is optional | sfan5 | 2017-03-26 |
* | Sneak: Fix various problems with sneaking | sfan5 | 2017-03-16 |
* | Footsteps: Fix offset footstep and shallow water sound bugs | paramat | 2017-02-12 |
* | Cleanup some header inclusions to improve compilation times | Loic Blot | 2017-01-11 |
* | Environment & IGameDef code refactoring (#4985) | Ner'zhul | 2017-01-09 |
* | Optimize/adjust blocks/ActiveObjects sent at the server based on client setti... | lhofhansl | 2016-11-30 |
* | PlayerSAO/LocalPlayer refactor: (#4612) | Ner'zhul | 2016-10-30 |
* | RemotePlayer/LocalPlayer Player base class proper separation (code cleanup) (... | Loic Blot | 2016-10-08 |
* | Initial Gamepad support | est31 | 2016-06-03 |
* | Android: Increase player_stepheight for thicker snow nodebox | Maksim Gamarnik | 2016-05-06 |
* | Fix player teleportation bug whilst sneaking | HybridDog | 2016-03-14 |
* | Nodebox: Allow nodeboxes to "connect" | Auke Kok | 2016-03-12 |
* | Player::accelerateHorizontal/Vertical should be member of LocalPlayer | Loic Blot | 2016-02-14 |
* | Don't pass non-const references to collision methods | est31 | 2016-01-29 |
* | Fix misc. MinGW and Valgrind warnings | kwolekr | 2015-11-08 |
* | Only go fast in autorun if fast move is enabled | est31 | 2015-11-03 |
* | Fix jittering sounds on entities (fixes #2974) | BlockMen | 2015-10-26 |
* | Fix sneaking (fixes #665 and #3045) | BlockMen | 2015-08-15 |
* | Fix detection of sneaking node | gregorycu | 2015-08-06 |
* | Fix "bouncy" blocks | Miner59 | 2015-08-02 |
* | Only retrieve always_fly_fast setting once | SmallJoker | 2015-05-30 |
* | Add some missing getter functions to the lua API | TeTpaAka | 2015-05-28 |
* | Move globals from main.cpp to more sane locations | Craig Robbins | 2015-04-01 |
* | For usages of assert() that are meant to persist in Release builds (when NDEB... | Craig Robbins | 2015-03-07 |
* | ABMHandler and player_collisions use sequential read/write. Switch from std::... | Loic Blot | 2015-03-04 |
* | Fix all warnings and remove -Wno-unused-but-set cflag | kwolekr | 2015-01-18 |
* | Fix invalid stepheight increase calculation on android | sapier | 2015-01-11 |
* | Increase stepheight on android by 0.5 to smoothen movement | sapier | 2015-01-11 |