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path: root/src/localplayer.h
Commit message (Expand)AuthorAge
* Slippery: Simplify, make more efficient (#7086)SmallJoker2018-03-03
* Zoom: Set zoom FOV per-player using a player object propertyparamat2017-12-04
* Player eye height: Make this a settable player object propertyparamat2017-11-06
* Localplayer: Fix disable_jump effect and getStandingNodePos()SmallJoker2017-09-28
* Customizeable max breath for players (#6411)SmallJoker2017-09-15
* Zoom: Move enabling zoom to a new player object propertyparamat2017-08-30
* Alternative code for slipping (#6256)Ben Deutsch2017-08-26
* Modernize various files (src/k*, src/l*)Loic Blot2017-08-18
* C++ modernize: Pragma once (#6264)Loïc Blot2017-08-17
* Cleanup various headers to reduce compilation times (#6255)Loïc Blot2017-08-16
* Lint fix on localplayer.hLoic Blot2017-08-15
* Cleanup LocalPlayer::applyControlLoic Blot2017-08-13
* Add slippery group for nodes (players/items slide)Wuzzy2017-08-13
* Player collisionbox: Make settableTeTpaAka2017-07-21
* Sneak: Stripped down versionSmallJoker2017-07-15
* Cpp11 initializers 2 (#5999)Loïc Blot2017-06-17
* Revert custom player collision box and step height commitsparamat2017-05-09
* Make the player collisionbox settableTeTpaAka2017-05-06
* Make players respect makes_footstep_sound in the object propertiesTeTpaAka2017-05-06
* Sneak: Improve and fix various thingsSmallJoker2017-05-03
* Pass clang-format on various cpp/header files (#5559)Loïc Blot2017-04-23
* Sneak: Add option for old move codeparamat2017-04-17
* Sneak glitch: Detect ledge for 2-node climb-upparamat2017-04-11
* Sneak: Replicate sneak ladder in new code, is optionalsfan52017-03-26
* Sneak: Fix various problems with sneakingsfan52017-03-16
* Footsteps: Fix offset footstep and shallow water sound bugsparamat2017-02-12
* Cleanup some header inclusions to improve compilation timesLoic Blot2017-01-11
* Environment & IGameDef code refactoring (#4985)Ner'zhul2017-01-09
* Optimize/adjust blocks/ActiveObjects sent at the server based on client setti...lhofhansl2016-11-30
* PlayerSAO/LocalPlayer refactor: (#4612)Ner'zhul2016-10-30
* Environment cleanupLoic Blot2016-10-09
* Move RemotePlayer code to its own cpp/headerLoic Blot2016-10-08
* RemotePlayer/LocalPlayer Player base class proper separation (code cleanup) (...Loic Blot2016-10-08
* Player/LocalPlayer/RemotePlayer inheritance cleanup (part 1 on X)Loic Blot2016-10-08
* Player::accelerateHorizontal/Vertical should be member of LocalPlayerLoic Blot2016-02-14
* Fix sneaking (fixes #665 and #3045)BlockMen2015-08-15
* Add some missing getter functions to the lua APITeTpaAka2015-05-28
* For usages of assert() that are meant to persist in Release builds (when NDEB...Craig Robbins2015-03-07
* ABMHandler and player_collisions use sequential read/write. Switch from std::...Loic Blot2015-03-04
* Implement WieldMeshSceneNode which improves wield mesh renderingKahrl2014-11-08
* Simplify player modification checksShadowNinja2014-10-01
* Add support for interlaced polarized 3d screenssapier2014-05-18
* Fix all warnings reported by clangSfan52014-04-15
* Add player:set_eye_offset() by @MirceaKitsune and clean upBlockMen2014-04-12
* Add third person viewBlockMen2014-04-12
* Use player:set_hotbar_image() instead of hardcoded hotbar.pngPilzAdam2013-09-05
* Swing the camera down when the player lands on the ground, based on the veloc...MirceaKitsune2013-04-11
* Fix camera "jumping" when attached and the parent goes too fastZeg92013-04-03
* Closed add object <-> object collision handlingsapier2013-03-28
* Migrate to STL containers/algorithms.Ilya Zhuravlev2013-03-11