| Commit message (Expand) | Author | Age |
* | Slippery: Simplify, make more efficient (#7086) | SmallJoker | 2018-03-03 |
* | Zoom: Set zoom FOV per-player using a player object property | paramat | 2017-12-04 |
* | Player eye height: Make this a settable player object property | paramat | 2017-11-06 |
* | Localplayer: Fix disable_jump effect and getStandingNodePos() | SmallJoker | 2017-09-28 |
* | Customizeable max breath for players (#6411) | SmallJoker | 2017-09-15 |
* | Zoom: Move enabling zoom to a new player object property | paramat | 2017-08-30 |
* | Alternative code for slipping (#6256) | Ben Deutsch | 2017-08-26 |
* | Modernize various files (src/k*, src/l*) | Loic Blot | 2017-08-18 |
* | C++ modernize: Pragma once (#6264) | Loïc Blot | 2017-08-17 |
* | Cleanup various headers to reduce compilation times (#6255) | Loïc Blot | 2017-08-16 |
* | Lint fix on localplayer.h | Loic Blot | 2017-08-15 |
* | Cleanup LocalPlayer::applyControl | Loic Blot | 2017-08-13 |
* | Add slippery group for nodes (players/items slide) | Wuzzy | 2017-08-13 |
* | Player collisionbox: Make settable | TeTpaAka | 2017-07-21 |
* | Sneak: Stripped down version | SmallJoker | 2017-07-15 |
* | Cpp11 initializers 2 (#5999) | Loïc Blot | 2017-06-17 |
* | Revert custom player collision box and step height commits | paramat | 2017-05-09 |
* | Make the player collisionbox settable | TeTpaAka | 2017-05-06 |
* | Make players respect makes_footstep_sound in the object properties | TeTpaAka | 2017-05-06 |
* | Sneak: Improve and fix various things | SmallJoker | 2017-05-03 |
* | Pass clang-format on various cpp/header files (#5559) | Loïc Blot | 2017-04-23 |
* | Sneak: Add option for old move code | paramat | 2017-04-17 |
* | Sneak glitch: Detect ledge for 2-node climb-up | paramat | 2017-04-11 |
* | Sneak: Replicate sneak ladder in new code, is optional | sfan5 | 2017-03-26 |
* | Sneak: Fix various problems with sneaking | sfan5 | 2017-03-16 |
* | Footsteps: Fix offset footstep and shallow water sound bugs | paramat | 2017-02-12 |
* | Cleanup some header inclusions to improve compilation times | Loic Blot | 2017-01-11 |
* | Environment & IGameDef code refactoring (#4985) | Ner'zhul | 2017-01-09 |
* | Optimize/adjust blocks/ActiveObjects sent at the server based on client setti... | lhofhansl | 2016-11-30 |
* | PlayerSAO/LocalPlayer refactor: (#4612) | Ner'zhul | 2016-10-30 |
* | Environment cleanup | Loic Blot | 2016-10-09 |
* | Move RemotePlayer code to its own cpp/header | Loic Blot | 2016-10-08 |
* | RemotePlayer/LocalPlayer Player base class proper separation (code cleanup) (... | Loic Blot | 2016-10-08 |
* | Player/LocalPlayer/RemotePlayer inheritance cleanup (part 1 on X) | Loic Blot | 2016-10-08 |
* | Player::accelerateHorizontal/Vertical should be member of LocalPlayer | Loic Blot | 2016-02-14 |
* | Fix sneaking (fixes #665 and #3045) | BlockMen | 2015-08-15 |
* | Add some missing getter functions to the lua API | TeTpaAka | 2015-05-28 |
* | For usages of assert() that are meant to persist in Release builds (when NDEB... | Craig Robbins | 2015-03-07 |
* | ABMHandler and player_collisions use sequential read/write. Switch from std::... | Loic Blot | 2015-03-04 |
* | Implement WieldMeshSceneNode which improves wield mesh rendering | Kahrl | 2014-11-08 |
* | Simplify player modification checks | ShadowNinja | 2014-10-01 |
* | Add support for interlaced polarized 3d screens | sapier | 2014-05-18 |
* | Fix all warnings reported by clang | Sfan5 | 2014-04-15 |
* | Add player:set_eye_offset() by @MirceaKitsune and clean up | BlockMen | 2014-04-12 |
* | Add third person view | BlockMen | 2014-04-12 |
* | Use player:set_hotbar_image() instead of hardcoded hotbar.png | PilzAdam | 2013-09-05 |
* | Swing the camera down when the player lands on the ground, based on the veloc... | MirceaKitsune | 2013-04-11 |
* | Fix camera "jumping" when attached and the parent goes too fast | Zeg9 | 2013-04-03 |
* | Closed add object <-> object collision handling | sapier | 2013-03-28 |
* | Migrate to STL containers/algorithms. | Ilya Zhuravlev | 2013-03-11 |