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localplayer.h
Commit message (
Expand
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Author
Age
*
Slippery: Simplify, make more efficient (#7086)
SmallJoker
2018-03-03
*
Zoom: Set zoom FOV per-player using a player object property
paramat
2017-12-04
*
Player eye height: Make this a settable player object property
paramat
2017-11-06
*
Localplayer: Fix disable_jump effect and getStandingNodePos()
SmallJoker
2017-09-28
*
Customizeable max breath for players (#6411)
SmallJoker
2017-09-15
*
Zoom: Move enabling zoom to a new player object property
paramat
2017-08-30
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Alternative code for slipping (#6256)
Ben Deutsch
2017-08-26
*
Modernize various files (src/k*, src/l*)
Loic Blot
2017-08-18
*
C++ modernize: Pragma once (#6264)
Loïc Blot
2017-08-17
*
Cleanup various headers to reduce compilation times (#6255)
Loïc Blot
2017-08-16
*
Lint fix on localplayer.h
Loic Blot
2017-08-15
*
Cleanup LocalPlayer::applyControl
Loic Blot
2017-08-13
*
Add slippery group for nodes (players/items slide)
Wuzzy
2017-08-13
*
Player collisionbox: Make settable
TeTpaAka
2017-07-21
*
Sneak: Stripped down version
SmallJoker
2017-07-15
*
Cpp11 initializers 2 (#5999)
Loïc Blot
2017-06-17
*
Revert custom player collision box and step height commits
paramat
2017-05-09
*
Make the player collisionbox settable
TeTpaAka
2017-05-06
*
Make players respect makes_footstep_sound in the object properties
TeTpaAka
2017-05-06
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Sneak: Improve and fix various things
SmallJoker
2017-05-03
*
Pass clang-format on various cpp/header files (#5559)
Loïc Blot
2017-04-23
*
Sneak: Add option for old move code
paramat
2017-04-17
*
Sneak glitch: Detect ledge for 2-node climb-up
paramat
2017-04-11
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Sneak: Replicate sneak ladder in new code, is optional
sfan5
2017-03-26
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Sneak: Fix various problems with sneaking
sfan5
2017-03-16
*
Footsteps: Fix offset footstep and shallow water sound bugs
paramat
2017-02-12
*
Cleanup some header inclusions to improve compilation times
Loic Blot
2017-01-11
*
Environment & IGameDef code refactoring (#4985)
Ner'zhul
2017-01-09
*
Optimize/adjust blocks/ActiveObjects sent at the server based on client setti...
lhofhansl
2016-11-30
*
PlayerSAO/LocalPlayer refactor: (#4612)
Ner'zhul
2016-10-30
*
Environment cleanup
Loic Blot
2016-10-09
*
Move RemotePlayer code to its own cpp/header
Loic Blot
2016-10-08
*
RemotePlayer/LocalPlayer Player base class proper separation (code cleanup) (...
Loic Blot
2016-10-08
*
Player/LocalPlayer/RemotePlayer inheritance cleanup (part 1 on X)
Loic Blot
2016-10-08
*
Player::accelerateHorizontal/Vertical should be member of LocalPlayer
Loic Blot
2016-02-14
*
Fix sneaking (fixes #665 and #3045)
BlockMen
2015-08-15
*
Add some missing getter functions to the lua API
TeTpaAka
2015-05-28
*
For usages of assert() that are meant to persist in Release builds (when NDEB...
Craig Robbins
2015-03-07
*
ABMHandler and player_collisions use sequential read/write. Switch from std::...
Loic Blot
2015-03-04
*
Implement WieldMeshSceneNode which improves wield mesh rendering
Kahrl
2014-11-08
*
Simplify player modification checks
ShadowNinja
2014-10-01
*
Add support for interlaced polarized 3d screens
sapier
2014-05-18
*
Fix all warnings reported by clang
Sfan5
2014-04-15
*
Add player:set_eye_offset() by @MirceaKitsune and clean up
BlockMen
2014-04-12
*
Add third person view
BlockMen
2014-04-12
*
Use player:set_hotbar_image() instead of hardcoded hotbar.png
PilzAdam
2013-09-05
*
Swing the camera down when the player lands on the ground, based on the veloc...
MirceaKitsune
2013-04-11
*
Fix camera "jumping" when attached and the parent goes too fast
Zeg9
2013-04-03
*
Closed add object <-> object collision handling
sapier
2013-03-28
*
Migrate to STL containers/algorithms.
Ilya Zhuravlev
2013-03-11
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