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Commit message (
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Author
Age
*
Add benchmarks for json string serialize/deserialize (#12258)
paradust7
2022-05-06
*
Make logging cost free when there is no output target (#12247)
paradust7
2022-05-04
*
Remove awful Mingw32 workarounds
sfan5
2022-02-08
*
Use a database for mod storage (#11763)
Jude Melton-Houghton
2022-01-07
*
Add preprocessor check for weird (incorrect) build configurations
sfan5
2021-09-19
*
Switch MapBlock compression to zstd (#10788)
lhofhansl
2021-08-31
*
Rework Settings to support arbitrary hierarchies (#11352)
sfan5
2021-06-23
*
Drop --videomodes, fullscreen_bpp and high_precision_fpu settings
sfan5
2021-06-16
*
refacto: RenderingEngine is now better hidden
Loic Blot
2021-05-03
*
Settings: Purge getDefault, clean FontEngine
SmallJoker
2021-01-29
*
Settings: Proper priority hierarchy
SmallJoker
2021-01-29
*
Improve --version output to include Lua(JIT) version
sfan5
2021-01-21
*
Cleanup ClientLauncher structure (#10160)
SmallJoker
2020-07-14
*
Server class code cleanups (#9769)
Loïc Blot
2020-05-07
*
Rename "subgame" to "game" in 2 error messages (#9680)
Wuzzy
2020-04-17
*
Add an option to disable unittest build, & disable them on Docker build (#9677)
Loïc Blot
2020-04-16
*
Android: add Android Studio support, completely redone java part (#9066)
Maksim
2020-04-15
*
Overall improvements to log messages (#9598)
sfan5
2020-04-08
*
Fix build issue due to conflicting s64 type definitions (#9064)
Dmitry Marakasov
2019-10-23
*
Move Quicktune code to util/ (#8871)
ANAND
2019-09-29
*
Move debug.txt after it grows too big (#8904)
HybridDog
2019-09-07
*
Fix handling of --color and --worldlist command line arguments
Markus Mattes
2019-06-21
*
Fix --color command line parameter ignorance (#7173)
HybridDog
2019-03-05
*
Add command line option to load password from file (#7832)
Kevin Abrams
2018-12-18
*
Move client-specific files to 'src/client' (#7902)
Quentin Bazin
2018-11-28
*
Save debug.txt to build dir for RUN_IN_PLACE build (#7615)
pauloue
2018-08-15
*
Replace auth.txt with SQLite auth database (#7279)
Ben Deutsch
2018-08-05
*
Server: move shutdown parts to a specific shutdown state object (#7437)
Loïc Blot
2018-06-13
*
Fix missing warningstream (or similar problem) (#7034)
you
2018-03-04
*
Allow for getting world name and path separately on the command line (#6555)
Brian
2018-03-04
*
Move files to subdirectories (#6599)
Vitaliy
2017-11-08
*
Server: affect bind_addr on constructor instead of start() (#6474)
Loïc Blot
2017-09-28
*
main.cpp: server-only builds should not include client headers
Loic Blot
2017-09-07
*
Add build date to minetest --version and increase readability (#6331)
you
2017-09-03
*
Remove DSTACK support (#6346)
Loïc Blot
2017-08-30
*
Network cleanup (#6302)
Loïc Blot
2017-08-24
*
Modernize source code: last part (#6285)
Loïc Blot
2017-08-20
*
Optimize headers (part 2) (#6272)
Loïc Blot
2017-08-18
*
Modernize various files (src/m*) (#6267)
Loïc Blot
2017-08-18
*
Cleanup various headers to reduce compilation times (#6255)
Loïc Blot
2017-08-16
*
Cpp11 initializers 2 (#5999)
Loïc Blot
2017-06-17
*
Clean up getTime helpers
ShadowNinja
2017-04-28
*
Player data to Database (#5475)
Loïc Blot
2017-04-23
*
Windows: Skip cmd for release builds (#5416)
adrido
2017-04-07
*
Server list cleanup
ShadowNinja
2017-03-18
*
Windows: dont link to libraries that are already linked by cmake
adrido
2016-10-25
*
DB::loadBlock copy removal & DB backend cleanup
Loic Blot
2016-05-17
*
Fix typo in the info printed by --version
Craig Robbins
2016-05-11
*
Add platform name to --version information
Craig Robbins
2016-05-11
*
Add seperate cache path
ShadowNinja
2015-12-07
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