summaryrefslogtreecommitdiff
path: root/src/main.cpp
Commit message (Expand)AuthorAge
* Settings: Purge getDefault, clean FontEngineSmallJoker2021-01-29
* Settings: Proper priority hierarchySmallJoker2021-01-29
* Improve --version output to include Lua(JIT) versionsfan52021-01-21
* Cleanup ClientLauncher structure (#10160)SmallJoker2020-07-14
* Server class code cleanups (#9769)Loïc Blot2020-05-07
* Rename "subgame" to "game" in 2 error messages (#9680)Wuzzy2020-04-17
* Add an option to disable unittest build, & disable them on Docker build (#9677)Loïc Blot2020-04-16
* Android: add Android Studio support, completely redone java part (#9066)Maksim2020-04-15
* Overall improvements to log messages (#9598)sfan52020-04-08
* Fix build issue due to conflicting s64 type definitions (#9064)Dmitry Marakasov2019-10-23
* Move Quicktune code to util/ (#8871)ANAND2019-09-29
* Move debug.txt after it grows too big (#8904)HybridDog2019-09-07
* Fix handling of --color and --worldlist command line argumentsMarkus Mattes2019-06-21
* Fix --color command line parameter ignorance (#7173)HybridDog2019-03-05
* Add command line option to load password from file (#7832)Kevin Abrams2018-12-18
* Move client-specific files to 'src/client' (#7902)Quentin Bazin2018-11-28
* Save debug.txt to build dir for RUN_IN_PLACE build (#7615)pauloue2018-08-15
* Replace auth.txt with SQLite auth database (#7279)Ben Deutsch2018-08-05
* Server: move shutdown parts to a specific shutdown state object (#7437)Loïc Blot2018-06-13
* Fix missing warningstream (or similar problem) (#7034)you2018-03-04
* Allow for getting world name and path separately on the command line (#6555)Brian2018-03-04
* Move files to subdirectories (#6599)Vitaliy2017-11-08
* Server: affect bind_addr on constructor instead of start() (#6474)Loïc Blot2017-09-28
* main.cpp: server-only builds should not include client headersLoic Blot2017-09-07
* Add build date to minetest --version and increase readability (#6331)you2017-09-03
* Remove DSTACK support (#6346)Loïc Blot2017-08-30
* Network cleanup (#6302)Loïc Blot2017-08-24
* Modernize source code: last part (#6285)Loïc Blot2017-08-20
* Optimize headers (part 2) (#6272)Loïc Blot2017-08-18
* Modernize various files (src/m*) (#6267)Loïc Blot2017-08-18
* Cleanup various headers to reduce compilation times (#6255)Loïc Blot2017-08-16
* Cpp11 initializers 2 (#5999)Loïc Blot2017-06-17
* Clean up getTime helpersShadowNinja2017-04-28
* Player data to Database (#5475)Loïc Blot2017-04-23
* Windows: Skip cmd for release builds (#5416)adrido2017-04-07
* Server list cleanupShadowNinja2017-03-18
* Windows: dont link to libraries that are already linked by cmakeadrido2016-10-25
* DB::loadBlock copy removal & DB backend cleanupLoic Blot2016-05-17
* Fix typo in the info printed by --versionCraig Robbins2016-05-11
* Add platform name to --version informationCraig Robbins2016-05-11
* Add seperate cache pathShadowNinja2015-12-07
* Abort compile when attempting to build client with Irrlicht 1.8.2kwolekr2015-11-08
* Add server side ncurses terminalest312015-11-06
* Print direct command line responses to standard output instead of using the l...Perttu Ahola2015-11-02
* Fix server crashing on Lua errorsShadowNinja2015-10-31
* Remove some abort() callsest312015-10-26
* Fix compilation under MSVC and remove unnecessary conditional function prototypekwolekr2015-10-24
* init_log_streams: check if log_filename is empty.Jun Zhang2015-10-19
* Always use errorstream for DEBUG_EXCEPTION_HANDLERShadowNinja2015-10-14
* Refactor loggingShadowNinja2015-10-14