| Commit message (Expand) | Author | Age |
... | |
* | uh... accidentally left directX as the default in main.cpp | Perttu Ahola | 2011-02-08 |
* | local game connects to 127.0.0.1 instead of localhost (windows returns an ipv... | Perttu Ahola | 2011-02-08 |
* | made it to work with my windows compiler | Perttu Ahola | 2011-02-08 |
* | bug-fixin' | Perttu Ahola | 2011-02-08 |
* | mapgen tweaking | Perttu Ahola | 2011-02-06 |
* | mapgen stuff | Perttu Ahola | 2011-02-05 |
* | added sand to map generator | Perttu Ahola | 2011-02-04 |
* | all kinds of tweaking and fixing | Perttu Ahola | 2011-02-04 |
* | some generation-time mud flow tweaking | Perttu Ahola | 2011-02-03 |
* | some tweaking | Perttu Ahola | 2011-02-02 |
* | more tweaking | Perttu Ahola | 2011-02-02 |
* | This map generator is starting to look pretty good now... also, disabled load... | Perttu Ahola | 2011-02-01 |
* | partly working chunk-based map generator (doesn't save properly, spawn is pre... | Perttu Ahola | 2011-02-01 |
* | map generation framework under development... not quite operational at this p... | Perttu Ahola | 2011-01-30 |
* | Now texture handling is fast. Also now players are saved on disk. | Perttu Ahola | 2011-01-28 |
* | backing up some stuff | Perttu Ahola | 2011-01-26 |
* | comments | Perttu Ahola | 2011-01-26 |
* | Map deletion button | Perttu Ahola | 2011-01-26 |
* | removed alternative name "pressure" from param2 | Perttu Ahola | 2011-01-25 |
* | Tweaking around | Perttu Ahola | 2011-01-25 |
* | Faster lighting at map generation time | Perttu Ahola | 2011-01-24 |
* | Mainly some texture tweaking | Perttu Ahola | 2011-01-24 |
* | small fixes here and there | Perttu Ahola | 2011-01-24 |
* | todo-list update | Perttu Ahola | 2011-01-23 |
* | OMG! Main Menu! | Perttu Ahola | 2011-01-23 |
* | Documentation updates. | Perttu Ahola | 2011-01-21 |
* | made old build system to work too. the cmake one doesn't make working binarie... | Perttu Ahola | 2011-01-18 |
* | configuration updates; making to build on msvc | Perttu Ahola | 2011-01-17 |
* | minecraft-style water done (but no texture animation or sound) | Perttu Ahola | 2011-01-17 |
* | old water removed, some fixes here and there | Perttu Ahola | 2011-01-17 |
* | commit before messing with water | Perttu Ahola | 2011-01-17 |
* | fine-tuning of map generator and server and stuff. | Perttu Ahola | 2011-01-17 |
* | tweaking around, including mapgen, player speed in water, settings | Perttu Ahola | 2011-01-15 |
* | continued. | Perttu Ahola | 2011-01-08 |
* | Fixed (maybe) segfault if font is not found | Perttu Ahola | 2011-01-08 |
* | CMake stuff works now on linux and windows... and should be possible to make ... | Perttu Ahola | 2011-01-08 |
* | Added a more flexible path system (and fixed some minor stuff) | Perttu Ahola | 2011-01-07 |
* | updated main.cpp TODO comments | Perttu Ahola | 2011-01-07 |
* | possibly fixed broken crack textures on some machines | Perttu Ahola | 2010-12-29 |
* | A bit longer day and a bit shorter night. Client-side. | Perttu Ahola | 2010-12-29 |
* | better debug output in segfaults and stack overflows in windows | Perttu Ahola | 2010-12-27 |
* | working good | Perttu Ahola | 2010-12-26 |
* | drawing range updater update and myrand() (but not usage of it) | Perttu Ahola | 2010-12-26 |
* | new viewing range updater algorithm | Perttu Ahola | 2010-12-26 |
* | main.cpp before viewing range stuff redoing | Perttu Ahola | 2010-12-25 |
* | better caves | Perttu Ahola | 2010-12-25 |
* | tinkering around | Perttu Ahola | 2010-12-25 |
* | more tinkering around | Perttu Ahola | 2010-12-25 |
* | some tinkering around | Perttu Ahola | 2010-12-25 |
* | slight map generation bugs | Perttu Ahola | 2010-12-25 |