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* Some progress on transitioning from MapBlockObject to ActiveObject.Perttu Ahola2011-04-08
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* stone shovel now needs cobble, not stone.Perttu Ahola2011-04-06
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* cleaning notes and stuffPerttu Ahola2011-04-06
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* Made mesh update on node addition asynchronous on client, to reduce ↵Perttu Ahola2011-04-06
| | | | frametime spikes
* fixed the bug of disabled removal of empty chestsPerttu Ahola2011-04-06
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* changed node metadata format to better accomodate future needs and problemsPerttu Ahola2011-04-05
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* Fixed chest contents not immediately updating to all playersPerttu Ahola2011-04-04
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* Chests work now!Perttu Ahola2011-04-04
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* initial chest metadataPerttu Ahola2011-04-04
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* fully implemented the sign with the new frameworkPerttu Ahola2011-04-04
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* Node metadata frameworkPerttu Ahola2011-04-04
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* Made a proper queued thread to client for handling some block mesh updates. ↵Perttu Ahola2011-04-04
| | | | Also made client mutex-free to allow easier adding of new stuff.
* commit before some more radical changesPerttu Ahola2011-04-03
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* copied draft of updateNodeMeshes from backupPerttu Ahola2011-04-03
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* Revert mapgen to best working version (2)Perttu Ahola2011-04-03
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* Mapgen is better now. Not a lot, but a bit!Perttu Ahola2011-04-02
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* commit before some radical changesPerttu Ahola2011-04-02
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* mapgen work-in-progressPerttu Ahola2011-03-02
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* mapgen tweakingPerttu Ahola2011-03-01
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* tweaked mapgenPerttu Ahola2011-02-28
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* -Perttu Ahola2011-02-28
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* A third try on terrain generation. No trees yet.Perttu Ahola2011-02-28
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* fixed a possible infinite loop in ClientEnvironment (dtime counter getting ↵Perttu Ahola2011-02-24
| | | | so small that it doesn't increment the value)
* modified the build system of lua to a more minimal onePerttu Ahola2011-02-24
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* mainly work on object scripting apiPerttu Ahola2011-02-23
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* preliminary lua scripting framework for objectsPerttu Ahola2011-02-21
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* Temporary commit; lots of test code and stuffPerttu Ahola2011-02-21
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* video backend selectionPerttu Ahola2011-02-19
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* random code cleaning, shouldn't affect anythingPerttu Ahola2011-02-18
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* Better texture handling. Textures are not added to atlas if they are big, ↵Perttu Ahola2011-02-17
| | | | and atlas is not further made after it is full.
* Debug stacks will now be printed on Ctrl-C. Also client properly quits on ↵Perttu Ahola2011-02-16
| | | | Ctrl-C.
* still a little fix!Perttu Ahola2011-02-15
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* Ctrl+C handling on POSIX, some commands for server and other tweakingPerttu Ahola2011-02-15
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* new hotbar, more minecraft-likePerttu Ahola2011-02-14
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* Some fiddling around with fog... not much changedPerttu Ahola2011-02-14
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* added sneaking/crouching and changelogPerttu Ahola2011-02-14
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* tuned fog distance a bitPerttu Ahola2011-02-13
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* changed sky color and made new style leaves a bit more brightPerttu Ahola2011-02-13
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* hopefully a fix for the majority of the windows 7 problems - thanks to zerochenPerttu Ahola2011-02-12
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* disabled work wrap to show every line of chat in any casePerttu Ahola2011-02-11
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* more stuff...Perttu Ahola2011-02-11
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* fully working i guessPerttu Ahola2011-02-11
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* new texture stuff quite workingPerttu Ahola2011-02-11
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* fixes toward mingw compatibilityPerttu Ahola2011-02-10
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* some texture stuffPerttu Ahola2011-02-10
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* work-in-progress texture atlas optimizationPerttu Ahola2011-02-10
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* uh... accidentally left directX as the default in main.cppPerttu Ahola2011-02-08
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* local game connects to 127.0.0.1 instead of localhost (windows returns an ↵Perttu Ahola2011-02-08
| | | | ipv6 address sometimes which is not supported)
* made it to work with my windows compilerPerttu Ahola2011-02-08
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* bug-fixin'Perttu Ahola2011-02-08
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