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main.cpp
Commit message (
Expand
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Author
Age
*
Fix missing warningstream (or similar problem) (#7034)
you
2018-03-04
*
Allow for getting world name and path separately on the command line (#6555)
Brian
2018-03-04
*
Move files to subdirectories (#6599)
Vitaliy
2017-11-08
*
Server: affect bind_addr on constructor instead of start() (#6474)
Loïc Blot
2017-09-28
*
main.cpp: server-only builds should not include client headers
Loic Blot
2017-09-07
*
Add build date to minetest --version and increase readability (#6331)
you
2017-09-03
*
Remove DSTACK support (#6346)
Loïc Blot
2017-08-30
*
Network cleanup (#6302)
Loïc Blot
2017-08-24
*
Modernize source code: last part (#6285)
Loïc Blot
2017-08-20
*
Optimize headers (part 2) (#6272)
Loïc Blot
2017-08-18
*
Modernize various files (src/m*) (#6267)
Loïc Blot
2017-08-18
*
Cleanup various headers to reduce compilation times (#6255)
Loïc Blot
2017-08-16
*
Cpp11 initializers 2 (#5999)
Loïc Blot
2017-06-17
*
Clean up getTime helpers
ShadowNinja
2017-04-28
*
Player data to Database (#5475)
Loïc Blot
2017-04-23
*
Windows: Skip cmd for release builds (#5416)
adrido
2017-04-07
*
Server list cleanup
ShadowNinja
2017-03-18
*
Windows: dont link to libraries that are already linked by cmake
adrido
2016-10-25
*
DB::loadBlock copy removal & DB backend cleanup
Loic Blot
2016-05-17
*
Fix typo in the info printed by --version
Craig Robbins
2016-05-11
*
Add platform name to --version information
Craig Robbins
2016-05-11
*
Add seperate cache path
ShadowNinja
2015-12-07
*
Abort compile when attempting to build client with Irrlicht 1.8.2
kwolekr
2015-11-08
*
Add server side ncurses terminal
est31
2015-11-06
*
Print direct command line responses to standard output instead of using the l...
Perttu Ahola
2015-11-02
*
Fix server crashing on Lua errors
ShadowNinja
2015-10-31
*
Remove some abort() calls
est31
2015-10-26
*
Fix compilation under MSVC and remove unnecessary conditional function prototype
kwolekr
2015-10-24
*
init_log_streams: check if log_filename is empty.
Jun Zhang
2015-10-19
*
Always use errorstream for DEBUG_EXCEPTION_HANDLER
ShadowNinja
2015-10-14
*
Refactor logging
ShadowNinja
2015-10-14
*
Use CUSTOM_LOCALEDIR if specified
ShadowNinja
2015-09-06
*
Change i++ to ++i
David Jones
2015-08-25
*
Clean up threading
ShadowNinja
2015-08-23
*
Remove profiler.h include where it's not needed. Remove some unreachable and ...
Loic Blot
2015-07-21
*
Revert the upper-case PROJECT_NAME nonsense that was part of #2402
sfan5
2015-04-27
*
Tests: Modularize unit testing
kwolekr
2015-04-26
*
Move globals from main.cpp to more sane locations
Craig Robbins
2015-04-01
*
Clean up and tweak build system
ShadowNinja
2015-03-27
*
For usages of assert() that are meant to persist in Release builds (when NDEB...
Craig Robbins
2015-03-07
*
Don't start a server for map migration
ShadowNinja
2015-03-06
*
Clean up database API and save the local map on an interval
ShadowNinja
2015-03-06
*
Rename --do-unittests to --run-unittests as @Zeno- and @sfan5 requested
Loic Blot
2015-02-24
*
Unit tests must be done at integration process.
Loic Blot
2015-02-21
*
Replace std::list by std::vector into ServerMap::listAllLoadableBlocks Server...
Loic Blot
2015-02-17
*
main.cpp rework * Move ClientLauncher class to a dedicated file * ClientLaunc...
Loic Blot
2015-02-12
*
Small changes in the style of controls
ngosang
2015-02-12
*
Reduce gettext wide/narrow and string/char* conversions
ShadowNinja
2015-02-05
*
Create minidump on fatal Win32 exceptions
kwolekr
2015-02-02
*
Reorganize supported video driver query mechanisms
kwolekr
2015-01-18
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