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path:
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main.cpp
Commit message (
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Author
Age
...
*
Some progress on transitioning from MapBlockObject to ActiveObject.
Perttu Ahola
2011-04-08
*
stone shovel now needs cobble, not stone.
Perttu Ahola
2011-04-06
*
cleaning notes and stuff
Perttu Ahola
2011-04-06
*
Made mesh update on node addition asynchronous on client, to reduce frametime...
Perttu Ahola
2011-04-06
*
fixed the bug of disabled removal of empty chests
Perttu Ahola
2011-04-06
*
changed node metadata format to better accomodate future needs and problems
Perttu Ahola
2011-04-05
*
Fixed chest contents not immediately updating to all players
Perttu Ahola
2011-04-04
*
Chests work now!
Perttu Ahola
2011-04-04
*
initial chest metadata
Perttu Ahola
2011-04-04
*
fully implemented the sign with the new framework
Perttu Ahola
2011-04-04
*
Node metadata framework
Perttu Ahola
2011-04-04
*
Made a proper queued thread to client for handling some block mesh updates. A...
Perttu Ahola
2011-04-04
*
commit before some more radical changes
Perttu Ahola
2011-04-03
*
copied draft of updateNodeMeshes from backup
Perttu Ahola
2011-04-03
*
Revert mapgen to best working version (2)
Perttu Ahola
2011-04-03
*
Mapgen is better now. Not a lot, but a bit!
Perttu Ahola
2011-04-02
*
commit before some radical changes
Perttu Ahola
2011-04-02
*
mapgen work-in-progress
Perttu Ahola
2011-03-02
*
mapgen tweaking
Perttu Ahola
2011-03-01
*
tweaked mapgen
Perttu Ahola
2011-02-28
*
-
Perttu Ahola
2011-02-28
*
A third try on terrain generation. No trees yet.
Perttu Ahola
2011-02-28
*
fixed a possible infinite loop in ClientEnvironment (dtime counter getting so...
Perttu Ahola
2011-02-24
*
modified the build system of lua to a more minimal one
Perttu Ahola
2011-02-24
*
mainly work on object scripting api
Perttu Ahola
2011-02-23
*
preliminary lua scripting framework for objects
Perttu Ahola
2011-02-21
*
Temporary commit; lots of test code and stuff
Perttu Ahola
2011-02-21
*
video backend selection
Perttu Ahola
2011-02-19
*
random code cleaning, shouldn't affect anything
Perttu Ahola
2011-02-18
*
Better texture handling. Textures are not added to atlas if they are big, and...
Perttu Ahola
2011-02-17
*
Debug stacks will now be printed on Ctrl-C. Also client properly quits on Ctr...
Perttu Ahola
2011-02-16
*
still a little fix!
Perttu Ahola
2011-02-15
*
Ctrl+C handling on POSIX, some commands for server and other tweaking
Perttu Ahola
2011-02-15
*
new hotbar, more minecraft-like
Perttu Ahola
2011-02-14
*
Some fiddling around with fog... not much changed
Perttu Ahola
2011-02-14
*
added sneaking/crouching and changelog
Perttu Ahola
2011-02-14
*
tuned fog distance a bit
Perttu Ahola
2011-02-13
*
changed sky color and made new style leaves a bit more bright
Perttu Ahola
2011-02-13
*
hopefully a fix for the majority of the windows 7 problems - thanks to zerochen
Perttu Ahola
2011-02-12
*
disabled work wrap to show every line of chat in any case
Perttu Ahola
2011-02-11
*
more stuff...
Perttu Ahola
2011-02-11
*
fully working i guess
Perttu Ahola
2011-02-11
*
new texture stuff quite working
Perttu Ahola
2011-02-11
*
fixes toward mingw compatibility
Perttu Ahola
2011-02-10
*
some texture stuff
Perttu Ahola
2011-02-10
*
work-in-progress texture atlas optimization
Perttu Ahola
2011-02-10
*
uh... accidentally left directX as the default in main.cpp
Perttu Ahola
2011-02-08
*
local game connects to 127.0.0.1 instead of localhost (windows returns an ipv...
Perttu Ahola
2011-02-08
*
made it to work with my windows compiler
Perttu Ahola
2011-02-08
*
bug-fixin'
Perttu Ahola
2011-02-08
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