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* --world listPerttu Ahola2012-05-20
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* Support placing a minetest game inside $world/game to allow creating proper ↵Perttu Ahola2012-04-08
| | | | | | adventure maps Pro-tip: You can open a world in minetest by opening the world.mt file using minetest.
* Fullscreen, vsync, fullscreen_bpp and fsaa options in the config; fsaa is ↵q662012-04-07
| | | | experimental atm, causes visible spaces between blocks.
* New world removal GUI codePerttu Ahola2012-03-26
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* Make server world selection not brain dead and use gameid 'minetest' instead ↵Perttu Ahola2012-03-25
| | | | of 'mesetint'
* Add output levels --info and --trace (--verbose is now more verbose)Perttu Ahola2012-03-22
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* Flatten share/ and user/ in the source and for the RUN_IN_PLACE buildPerttu Ahola2012-03-20
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* Rework directory structurePerttu Ahola2012-03-19
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* Create main menu tab "Settings" for client settingsPerttu Ahola2012-03-15
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* Add "simple singleplayer mode"; Fix a number of GUI thingsPerttu Ahola2012-03-15
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* Save selected tabPerttu Ahola2012-03-15
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* Add [new] to world name when supplying a non-existent world on command linePerttu Ahola2012-03-13
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* Allow directly supplying world as a parameter, including world.mtPerttu Ahola2012-03-13
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* Add confirmation menu and make world deletion possible in GUIPerttu Ahola2012-03-13
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* World creation button and dialog and functionalityPerttu Ahola2012-03-13
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* Remember selected world by pathPerttu Ahola2012-03-12
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* Make finish quicktune and leave it unused (as intended)Perttu Ahola2012-03-12
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* Handle certain errors properly when using --goPerttu Ahola2012-03-11
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* Use default_game when making a new world using --world without --gameidPerttu Ahola2012-03-11
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* World selection box in main menu (and random fixing)Perttu Ahola2012-03-11
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* --world implies local gamePerttu Ahola2012-03-11
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* --logfile '' = no loggingPerttu Ahola2012-03-11
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* Remove useless debug output (log at info level)Perttu Ahola2012-03-11
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* --gameid listPerttu Ahola2012-03-11
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* command-line/world game selectionPerttu Ahola2012-03-11
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* Improve command-line parametersPerttu Ahola2012-03-11
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* Prettify --help outputPerttu Ahola2012-03-11
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* Move huge comment from the beginning of main.cpp to doc/ancient_main_comment.txtPerttu Ahola2012-03-11
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* --verbose, not --info-on-stderrPerttu Ahola2012-03-11
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* Clean up log messages everywherePerttu Ahola2012-03-11
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* Fix configuration file behaviourPerttu Ahola2012-03-11
| | | | | - Do not rewrite if nothing needs to be changed - Update at program exit, in addition to updating when continuing from main menu to game
* Chat console, including a number of rebases and modifications.Kahrl2012-03-10
| | | | Defaults modified from original: alpha=200, key=F10
* Tidy up server log output a bitPerttu Ahola2012-03-10
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* Remove servermain.cpp, use main.cpp with a couple of #ifdefs insteadPerttu Ahola2012-03-10
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* Fix addon and configuration file pathsPerttu Ahola2012-03-10
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* Initial directory structure reworkPerttu Ahola2012-03-10
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* Digging time groups WIPPerttu Ahola2012-03-10
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* Add descriptions to command line argumentsJuhani Numminen2012-02-28
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* Node placement / mineral / serialization / iron freq / node_dig callbackKahrl2012-01-22
| | | | | | | | - Node placement code moved to Lua - Mineral system removed (added default:stone_with_coal and default:stone_with_iron). - MapBlock and MapNode serialization updated. - Mapgen: Frequency of iron increased. - node_dig callback and related changes.
* On SIGINT in main menu, don't connect before shutting downPerttu Ahola2011-12-03
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* Note about debug.txt in error message dialog when mod fails to loadPerttu Ahola2011-12-03
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* Better mod loading error handlingPerttu Ahola2011-12-03
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* Rename menu background to menubg.png, move unknown_block.png and ↵Perttu Ahola2011-11-29
| | | | unknown_object.png to client, make generating a placeholder image for the filename "" not cause an error
* Remove content_mapnode.h and nodedef.h #includesPerttu Ahola2011-11-29
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* GameDef compilesPerttu Ahola2011-11-29
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* Create framework for getting rid of global definitions of ↵Perttu Ahola2011-11-29
| | | | node/tool/item/whatever types
* Move ContentFeatures to mapnode_contentfeatures.{h,cpp} and clean stuffPerttu Ahola2011-11-29
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* Add option to set water opaque (mainly for stylistic choice)Perttu Ahola2011-11-03
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* Disable mipmapping because it is sometimes uglyPerttu Ahola2011-11-03
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* Add 3d cloud checkbox in main menu (and rename setting from enable_2d_clouds ↵Perttu Ahola2011-11-02
| | | | to enable_3d_clouds)