index
:
minetest.git
gpcf
lifo-fixes
release
modified minetest for gpcfs purposes
gpcf
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
src
/
main.cpp
Commit message (
Collapse
)
Author
Age
*
some generation-time mud flow tweaking
Perttu Ahola
2011-02-03
|
*
some tweaking
Perttu Ahola
2011-02-02
|
*
more tweaking
Perttu Ahola
2011-02-02
|
*
This map generator is starting to look pretty good now... also, disabled ↵
Perttu Ahola
2011-02-01
|
|
|
|
loading player position from disk because map is regenerated always.
*
partly working chunk-based map generator (doesn't save properly, spawn is ↵
Perttu Ahola
2011-02-01
|
|
|
|
pretty random)
*
map generation framework under development... not quite operational at this ↵
Perttu Ahola
2011-01-30
|
|
|
|
point.
*
Now texture handling is fast. Also now players are saved on disk.
Perttu Ahola
2011-01-28
|
*
backing up some stuff
Perttu Ahola
2011-01-26
|
*
comments
Perttu Ahola
2011-01-26
|
*
Map deletion button
Perttu Ahola
2011-01-26
|
*
removed alternative name "pressure" from param2
Perttu Ahola
2011-01-25
|
*
Tweaking around
Perttu Ahola
2011-01-25
|
*
Faster lighting at map generation time
Perttu Ahola
2011-01-24
|
*
Mainly some texture tweaking
Perttu Ahola
2011-01-24
|
*
small fixes here and there
Perttu Ahola
2011-01-24
|
*
todo-list update
Perttu Ahola
2011-01-23
|
*
OMG! Main Menu!
Perttu Ahola
2011-01-23
|
*
Documentation updates.
Perttu Ahola
2011-01-21
|
*
made old build system to work too. the cmake one doesn't make working ↵
Perttu Ahola
2011-01-18
|
|
|
|
|
|
|
binaries for some computers. --HG-- rename : src/config.h.in => src/cmake_config.h.in
*
configuration updates; making to build on msvc
Perttu Ahola
2011-01-17
|
*
minecraft-style water done (but no texture animation or sound)
Perttu Ahola
2011-01-17
|
*
old water removed, some fixes here and there
Perttu Ahola
2011-01-17
|
*
commit before messing with water
Perttu Ahola
2011-01-17
|
*
fine-tuning of map generator and server and stuff.
Perttu Ahola
2011-01-17
|
*
tweaking around, including mapgen, player speed in water, settings
Perttu Ahola
2011-01-15
|
*
continued.
Perttu Ahola
2011-01-08
|
*
Fixed (maybe) segfault if font is not found
Perttu Ahola
2011-01-08
|
*
CMake stuff works now on linux and windows... and should be possible to make ↵
Perttu Ahola
2011-01-08
|
|
|
|
to work on OS X.
*
Added a more flexible path system (and fixed some minor stuff)
Perttu Ahola
2011-01-07
|
*
updated main.cpp TODO comments
Perttu Ahola
2011-01-07
|
*
possibly fixed broken crack textures on some machines
Perttu Ahola
2010-12-29
|
*
A bit longer day and a bit shorter night. Client-side.
Perttu Ahola
2010-12-29
|
*
better debug output in segfaults and stack overflows in windows
Perttu Ahola
2010-12-27
|
*
working good
Perttu Ahola
2010-12-26
|
*
drawing range updater update and myrand() (but not usage of it)
Perttu Ahola
2010-12-26
|
*
new viewing range updater algorithm
Perttu Ahola
2010-12-26
|
*
main.cpp before viewing range stuff redoing
Perttu Ahola
2010-12-25
|
*
better caves
Perttu Ahola
2010-12-25
|
*
tinkering around
Perttu Ahola
2010-12-25
|
*
more tinkering around
Perttu Ahola
2010-12-25
|
*
some tinkering around
Perttu Ahola
2010-12-25
|
*
slight map generation bugs
Perttu Ahola
2010-12-25
|
*
builds on both platforms
Perttu Ahola
2010-12-25
|
*
minecraft-like crafting
Perttu Ahola
2010-12-25
|
*
disconnect method to connection to be used instead of just timing out
Perttu Ahola
2010-12-24
|
*
ProgressBarTextureMod
Perttu Ahola
2010-12-24
|
*
small segfault bug fix
Perttu Ahola
2010-12-24
|
*
base stuff for item->object conversion
Perttu Ahola
2010-12-24
|
*
changes to handing of digging (non backwards-compatible i guess)
Perttu Ahola
2010-12-23
|
*
little tinkering
Perttu Ahola
2010-12-23
|
[next]