| Commit message (Collapse) | Author | Age |
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
|
|
|
|
| |
- Do not rewrite if nothing needs to be changed
- Update at program exit, in addition to updating when continuing from main menu to game
|
|
|
|
| |
Defaults modified from original: alpha=200, key=F10
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
|
|
|
|
|
|
|
| |
- Node placement code moved to Lua
- Mineral system removed (added default:stone_with_coal and default:stone_with_iron).
- MapBlock and MapNode serialization updated.
- Mapgen: Frequency of iron increased.
- node_dig callback and related changes.
|
| |
|
| |
|
| |
|
|
|
|
| |
unknown_object.png to client, make generating a placeholder image for the filename "" not cause an error
|
| |
|
| |
|
|
|
|
| |
node/tool/item/whatever types
|
| |
|
| |
|
| |
|
|
|
|
| |
to enable_3d_clouds)
|
| |
|
| |
|
| |
|
|
|
|
| |
on OS)
|
|
|
|
| |
--info-on-stderr to enable crap.
|
| |
|
|
|
|
|
| |
This allows us to map the keys which are not considered in
irrlicht's EKEY_CODE system, such as \, [, /, ] etc.
|
| |
|