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* Don't start a server for map migrationShadowNinja2015-03-06
* Clean up database API and save the local map on an intervalShadowNinja2015-03-06
* ABMHandler and player_collisions use sequential read/write. Switch from std::...Loic Blot2015-03-04
* Fix unused (and so, broken) enable_rollback_recording. This option must be re...Loic Blot2015-02-18
* Replace std::list by std::vector into ClientMap::updateDrawList, Map::timerUp...Loic Blot2015-02-17
* Replace std::list by std::vector into timerUpdate callsLoic Blot2015-02-17
* Replace std::list by std::vector into ServerMap::listAllLoadableBlocks Server...Loic Blot2015-02-17
* Fix missing map_meta.txt error when creating new worldskwolekr2015-01-27
* Fix all warnings and remove -Wno-unused-but-set cflagkwolekr2015-01-18
* Water fixesgregorycu2015-01-18
* Create empty default constructor for MapNodeCraig Robbins2015-01-18
* Add ability to delete MapBlocks from mapkwolekr2015-01-15
* Change UniqueQueue to use a queue and a set.unknown2015-01-15
* Fix use of uninitialized dataCraig Robbins2015-01-14
* Attempt to fix occasional issue of uninitialized MapBlock datakwolekr2015-01-12
* Shorten ManualMapVoxelManipulator to MMVManipkwolekr2015-01-05
* Fix -Wtype-limits warnings and remove disabling of -Wtype-limitsCraig Robbins2014-12-29
* LuaVoxelManip: Remove blank allocatorkwolekr2014-12-29
* LuaVoxelManip: Add option to allocate blank datakwolekr2014-12-27
* Make limiting of the reflow liquids queue size optionalCraig Robbins2014-12-23
* Do not allow the m_transforming_liquid queue to increase until all RAM is con...Craig Robbins2014-12-18
* Use std::string::empty() instead of size() where applicableAnton2014-12-12
* Remove most exceptions from getNode() (and variants)Craig Robbins2014-11-14
* Split up mapgen.cppkwolekr2014-11-01
* Split settings into seperate source and header filesShadowNinja2014-09-21
* Update Mapgen VoxelManipulator on buffer invalidationkwolekr2014-09-01
* Save previously generated blocks on Mapgen blitbackkwolekr2014-09-01
* Move MapBlock (de)serializing code out of Database classsfan52014-07-12
* Don't copy back already generated blocks on map generationkwolekr2014-07-07
* Don't unload blocks if save failedkwolekr2014-07-07
* Remove MapVoxelManipulator not really used by anyonesapier2014-06-23
* Remove emerge and speedup addArea by using memcopy instead of one by one assi...sapier2014-06-23
* Minor stability improvements in block emerge handlingsapier2014-06-15
* Fix warningsproller2014-04-19
* Remove liquid_finite and weatherproller2014-04-18
* Add redis database backendSfan52014-04-16
* Fix all warnings reported by clangSfan52014-04-15
* ServerEnvironment: Remove direct dependency on EmergeManagerkwolekr2014-02-09
* Huge overhaul of the entire MapgenParams systemkwolekr2014-02-03
* Revert "Improve (re)spawn, add cache_block_before_spawn and max_spawn_height ...ShadowNinja2014-01-06
* Improve (re)spawn, add cache_block_before_spawn and max_spawn_height settingssweetbomber2013-12-05
* Cleanup jthread and fix win32 buildsapier2013-12-01
* Add minetest.swap_nodeNovatux2013-11-30
* Fixed potential NULL pointer and leak when setting node metadataMetaDucky2013-11-29
* Actually fix weatherkwolekr2013-11-17
* Weather: Fix uninitialized weather_update_time (sorry proller)kwolekr2013-11-09
* Accept hexadecimal and string values for seedskwolekr2013-11-04
* Fix liquid_rangePilzAdam2013-11-02
* Fix null dereference in weather update functionsproller2013-09-18
* Fix some warnings and other minor detailskwolekr2013-09-16