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path:
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map.cpp
Commit message (
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Author
Age
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* fix for broken water
Perttu Ahola
2011-08-03
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Merge remote-tracking branch 'origin/upstream'
Nils Dagsson Moskopp
2011-07-30
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and now fixed a bug in removing that debug output
Perttu Ahola
2011-07-24
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removed a remaining debug print
Perttu Ahola
2011-07-24
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Added a mapblock analyzing function for debugging use and fixed remaining map...
Perttu Ahola
2011-07-24
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merged fix to decapitated trees; other bugs now exists
Perttu Ahola
2011-07-24
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Attempt to fix the big bug. Now server either stops sending map or mapgen sta...
Perttu Ahola
2011-07-21
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merged the content type extension and delta
Perttu Ahola
2011-07-23
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switched to old transformLiquids, new one is not ready
Perttu Ahola
2011-07-23
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merged some stuff from upstream while merging delta
Perttu Ahola
2011-07-23
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extended content-type range
Perttu Ahola
2011-07-23
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Merge branch 'upstream/master'
Nils Dagsson Moskopp
2011-07-22
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Fixed new map generator causing a crash when generating at map limit
Perttu Ahola
2011-07-22
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Merge branch 'upstream/master'
Nils Dagsson Moskopp
2011-07-20
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A small fix to an unlikely situation where the map generator requires a block...
Perttu Ahola
2011-07-17
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* initialize liquid_kind properly so compiler does not bitch about it
Nils Dagsson Moskopp
2011-07-19
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final fixes to liquid flow, works now as intended
Felix Krause
2011-07-18
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fixes to liquid transformation
Felix Krause
2011-07-18
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fixed refactoring issues // slowed down water flow a bit
Felix Krause
2011-07-18
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* refactored liquid transformation code (has some flaws)
Felix Krause
2011-07-18
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Merge branch 'upstream/master'
Nils Dagsson Moskopp
2011-07-14
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Fixed objects being sometimes not able to be stored statically in a block whe...
Perttu Ahola
2011-07-01
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tried to fix block selection in map rendering a bit
Perttu Ahola
2011-06-27
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map unloading is now a whole lot better
Perttu Ahola
2011-06-27
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fixed block unloading from memory (a better fix coming next)
Perttu Ahola
2011-06-26
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reorganized stuff
Perttu Ahola
2011-06-26
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reorganized a lot of stuff and modified mapgen and objects slightly while doi...
Perttu Ahola
2011-06-26
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even more code refactoring
Perttu Ahola
2011-06-26
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more reorganizing of map code
Perttu Ahola
2011-06-26
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cleaned map stuff
Perttu Ahola
2011-06-26
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* possibly improved water flow, by flyx86
Nils Dagsson Moskopp
2011-07-14
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moved mapgen stuff around abit
Perttu Ahola
2011-06-25
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moved map generator to separate source files
Perttu Ahola
2011-06-25
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mapgen stuff
Perttu Ahola
2011-06-25
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New map generator added (and SQLite, messed up the commits at that time...) (...
Perttu Ahola
2011-06-25
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Changed MapBlockObjects to be never written anymore. Incremented version number.
Perttu Ahola
2011-06-18
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farmesh is now usable.
Perttu Ahola
2011-06-18
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modified iron amount a bit
Perttu Ahola
2011-06-17
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Moved stuff from mapblock{h,cpp} to mapblock_mesh.{h,cpp} and content_mapbloc...
Perttu Ahola
2011-06-17
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Moved some mapnode content stuff from mapnode.{h,cpp} and digging property st...
Perttu Ahola
2011-06-17
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Probably fixed the single-MapBlock generator using 1 block lower water height...
Perttu Ahola
2011-06-16
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tried to reduce unnecessary map saving disk i/o a bit
Perttu Ahola
2011-06-05
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Messed around with genmap.py. Now supports format version 17.
Perttu Ahola
2011-06-05
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Reduced the CPU usage of the sent block selector algorithm
Perttu Ahola
2011-05-31
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Added a check that avoids server crash (unhandled exception) when map generat...
Perttu Ahola
2011-05-24
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mud placed in sunlight no longer instantly turns to grass; also tuned transfo...
Perttu Ahola
2011-05-22
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Preliminary "active block" stuff + set up test code to grow grass.
Perttu Ahola
2011-05-22
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New map directory structure that avoids map size being limited by filesystem
Ciaran Gultnieks
2011-05-18
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Get rid of all the string format warnings caused by the DSTACK macro
Ciaran Gultnieks
2011-05-16
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Hopefully fixed the bug of huge mineral deposits rarely in seafloor sand
Perttu Ahola
2011-05-03
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