| Commit message (Expand) | Author | Age |
... | |
* | Experimental-ish rollback functionality | Perttu Ahola | 2012-07-27 |
* | Implement node timers | darkrose | 2012-07-23 |
* | Properly and efficiently use split utility headers | Perttu Ahola | 2012-06-17 |
* | Switch the license to be LGPLv2/later, with small parts still remaining as GP... | Perttu Ahola | 2012-06-05 |
* | Add ignore_world_load_errors configuration option and provide better error me... | Perttu Ahola | 2012-06-04 |
* | NodeMetaRef:{to,from}_table and lua_api.txt additions | Perttu Ahola | 2012-06-03 |
* | WIP node metadata, node timers | Kahrl | 2012-06-03 |
* | Remove unnecessary debug output | Perttu Ahola | 2012-03-29 |
* | Reduce EnvRef:set_node() time tenfold by postponing the dayNightDiff update u... | Perttu Ahola | 2012-03-29 |
* | Re-implement and re-tune mapgen v2 | Perttu Ahola | 2012-03-27 |
* | Remove usage of mapgen::add_random_objects(block) | Perttu Ahola | 2012-03-27 |
* | Remove some debug output | Perttu Ahola | 2012-03-27 |
* | Do post-mapgen lighting using the VoxelManipulator-based functions (causes gl... | Perttu Ahola | 2012-03-27 |
* | voxalgo::clearLightAndCollectSources | Perttu Ahola | 2012-03-27 |
* | Post-mapgen lighting optimization | Perttu Ahola | 2012-03-27 |
* | Make mapgen generate stuff in chunks of 3^3 mapblocks | Perttu Ahola | 2012-03-27 |
* | Move ClientMap to clientmap.{h,cpp} | Perttu Ahola | 2012-03-16 |
* | MapBlockMesh, mesh animation system, urgent mesh updates, athmospheric light,... | Kahrl | 2012-03-15 |
* | Clean up log messages everywhere | Perttu Ahola | 2012-03-11 |
* | Create node metadata when placing nodes again | Kahrl | 2012-01-22 |
* | Node placement / mineral / serialization / iron freq / node_dig callback | Kahrl | 2012-01-22 |
* | Print debug stacks to infostream rather than errorstream when placing CONTENT... | Perttu Ahola | 2011-11-29 |
* | Quick fix to a bug that makes it possible to raise water levels everywhere wi... | Perttu Ahola | 2011-11-29 |
* | GenericNodeMetadata and an example furnace | Perttu Ahola | 2011-11-29 |
* | Replace old active block random node modifying things with actual ActiveBlock... | Perttu Ahola | 2011-11-29 |
* | Fix a random commented-out piece of lighting code, altough it doesn't work an... | Perttu Ahola | 2011-11-29 |
* | Make map generator as much threaded as possible (not much benefit with curren... | Perttu Ahola | 2011-11-29 |
* | Print out number of blocks in memory at unload | Perttu Ahola | 2011-11-29 |
* | Don't allow placing CONTENT_IGNORE with Map::setNode() because it is never us... | Perttu Ahola | 2011-11-29 |
* | Make liquid_alternative_* to be strings | Perttu Ahola | 2011-11-29 |
* | Store metadata as metadata name in node definition | Perttu Ahola | 2011-11-29 |
* | Default to saving stuff more often to minimize lag caused by a single save | Perttu Ahola | 2011-11-29 |
* | Don't print 'Blocks modified by: ' in Map::timerUpdate if no blocks were written | Perttu Ahola | 2011-11-29 |
* | Don't print all block saves to verbosestream; rather print counts of distinct... | Perttu Ahola | 2011-11-29 |
* | Add reason parameter to setModified and print it out to verbosestream when sa... | Perttu Ahola | 2011-11-29 |
* | Do not expose CONTENT_* stuff in content_mapnode.h and use a name converter w... | Perttu Ahola | 2011-11-29 |
* | Node definition names | Perttu Ahola | 2011-11-29 |
* | Remove node content-dependent stuff from map.cpp | Perttu Ahola | 2011-11-29 |
* | GameDef compiles | Perttu Ahola | 2011-11-29 |
* | Create framework for getting rid of global definitions of node/tool/item/what... | Perttu Ahola | 2011-11-29 |
* | Allocate MapBlock::m_node_metadata on heap to allow less header bloat | Perttu Ahola | 2011-11-29 |
* | Move ContentFeatures to mapnode_contentfeatures.{h,cpp} and clean stuff | Perttu Ahola | 2011-11-29 |
* | Reset block usage timer on client only if it is very probably drawn | Perttu Ahola | 2011-11-08 |
* | Possible fix to bases of islands/hills getting culled out too early | Perttu Ahola | 2011-11-03 |
* | Tune occlusion culling a bit more | Perttu Ahola | 2011-11-03 |
* | Tune occlusion culling a bit | Perttu Ahola | 2011-11-03 |
* | Very simple occlusion culling | Perttu Ahola | 2011-11-03 |
* | occlusion culling fix, a little reshaping of map rendering for more useful pr... | Perttu Ahola | 2011-11-02 |
* | Improve Connection with threading and some kind of congestion control | Perttu Ahola | 2011-10-20 |
* | Try to tune fog to work well on high-end machines also | Perttu Ahola | 2011-10-18 |