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* ServerEnvironment: Remove direct dependency on EmergeManagerkwolekr2014-02-09
* Huge overhaul of the entire MapgenParams systemkwolekr2014-02-03
* Revert "Improve (re)spawn, add cache_block_before_spawn and max_spawn_height ...ShadowNinja2014-01-06
* Improve (re)spawn, add cache_block_before_spawn and max_spawn_height settingssweetbomber2013-12-05
* Cleanup jthread and fix win32 buildsapier2013-12-01
* Add minetest.swap_nodeNovatux2013-11-30
* Fixed potential NULL pointer and leak when setting node metadataMetaDucky2013-11-29
* Actually fix weatherkwolekr2013-11-17
* Weather: Fix uninitialized weather_update_time (sorry proller)kwolekr2013-11-09
* Accept hexadecimal and string values for seedskwolekr2013-11-04
* Fix liquid_rangePilzAdam2013-11-02
* Fix null dereference in weather update functionsproller2013-09-18
* Fix some warnings and other minor detailskwolekr2013-09-16
* Weather: Clean up getHeat/getHumidity somewhatkwolekr2013-09-16
* Fix loading leveldb worldsKahrl2013-09-10
* Use STL containers instead of irr::core::listSfan52013-09-09
* Make it compileSfan52013-09-09
* Add dummy and LevelDB database backendsIlya Zhuravlev2013-09-09
* Normalized heat and adjusted humidityproller2013-08-30
* Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenuKahrl2013-08-14
* Dont write directly to files but rather write and copy a tmp filePilzAdam2013-08-13
* Decoration: Fix schematic probability mess with new MTS file versionkwolekr2013-08-11
* Weather backward compatibilityproller2013-08-02
* Warnings fixproller2013-07-29
* Better snow fall, finite liquid transform, leveled nodes apiproller2013-07-28
* Weather supportproller2013-07-27
* Add liquid_range to nodedefPilzAdam2013-07-20
* Fix lighting bug caused by disappearing lavaPilzAdam2013-07-16
* Improve finite liquid distribution, fix small bugproller2013-07-05
* Replace C++ mainmenu by formspec powered onesapier2013-07-02
* Fix issue of VManip occasionally not blitting back blocks, and pitch black li...kwolekr2013-06-27
* Add a setting for max loop count per step in liquid updatePilzAdam2013-06-20
* Add and implement setting max_clearobjects_extra_loaded_blocks.Kahrl2013-06-03
* Liquid adjusting: continue to dropproller2013-05-31
* Fix nearly all warningskwolekr2013-05-19
* Tune finite liquids, indev huge cavesproller2013-04-25
* fix emergemanager memory leakssapier2013-04-09
* Adjusting water removing above unloaded blocksproller2013-04-07
* Don't re-write entire map_meta.txt if a setting is missingkwolekr2013-04-06
* Don't flow finite liquid into an unloaded chunkproller2013-04-06
* Fix Map::initBlockMake to actually use chunksize settingkwolekr2013-03-18
* Don't erase modified_blocksIlya Zhuravlev2013-03-17
* initial mapgen indev version with farscale feature and huge cavesproller2013-03-16
* Liquid fine tuningproller2013-03-14
* Migrate to STL containers/algorithms.Ilya Zhuravlev2013-03-11
* Fix most warnings, re-fix MSVC compile errorkwolekr2013-02-26
* Merge pull request #482 from proller/liquidkwolekr2013-02-25
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| * new adjustable finite liquidproller2013-02-24
* | Fix most walled-off caveskwolekr2013-02-25
* | Misc. cleanup and minor fixeskwolekr2013-02-25