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* Do not allow the m_transforming_liquid queue to increase until all RAM is con...Craig Robbins2014-12-18
* Use std::string::empty() instead of size() where applicableAnton2014-12-12
* Remove most exceptions from getNode() (and variants)Craig Robbins2014-11-14
* Split up mapgen.cppkwolekr2014-11-01
* Split settings into seperate source and header filesShadowNinja2014-09-21
* Update Mapgen VoxelManipulator on buffer invalidationkwolekr2014-09-01
* Save previously generated blocks on Mapgen blitbackkwolekr2014-09-01
* Move MapBlock (de)serializing code out of Database classsfan52014-07-12
* Don't copy back already generated blocks on map generationkwolekr2014-07-07
* Don't unload blocks if save failedkwolekr2014-07-07
* Remove MapVoxelManipulator not really used by anyonesapier2014-06-23
* Remove emerge and speedup addArea by using memcopy instead of one by one assi...sapier2014-06-23
* Minor stability improvements in block emerge handlingsapier2014-06-15
* Fix warningsproller2014-04-19
* Remove liquid_finite and weatherproller2014-04-18
* Add redis database backendSfan52014-04-16
* Fix all warnings reported by clangSfan52014-04-15
* ServerEnvironment: Remove direct dependency on EmergeManagerkwolekr2014-02-09
* Huge overhaul of the entire MapgenParams systemkwolekr2014-02-03
* Revert "Improve (re)spawn, add cache_block_before_spawn and max_spawn_height ...ShadowNinja2014-01-06
* Improve (re)spawn, add cache_block_before_spawn and max_spawn_height settingssweetbomber2013-12-05
* Cleanup jthread and fix win32 buildsapier2013-12-01
* Add minetest.swap_nodeNovatux2013-11-30
* Fixed potential NULL pointer and leak when setting node metadataMetaDucky2013-11-29
* Actually fix weatherkwolekr2013-11-17
* Weather: Fix uninitialized weather_update_time (sorry proller)kwolekr2013-11-09
* Accept hexadecimal and string values for seedskwolekr2013-11-04
* Fix liquid_rangePilzAdam2013-11-02
* Fix null dereference in weather update functionsproller2013-09-18
* Fix some warnings and other minor detailskwolekr2013-09-16
* Weather: Clean up getHeat/getHumidity somewhatkwolekr2013-09-16
* Fix loading leveldb worldsKahrl2013-09-10
* Use STL containers instead of irr::core::listSfan52013-09-09
* Make it compileSfan52013-09-09
* Add dummy and LevelDB database backendsIlya Zhuravlev2013-09-09
* Normalized heat and adjusted humidityproller2013-08-30
* Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenuKahrl2013-08-14
* Dont write directly to files but rather write and copy a tmp filePilzAdam2013-08-13
* Decoration: Fix schematic probability mess with new MTS file versionkwolekr2013-08-11
* Weather backward compatibilityproller2013-08-02
* Warnings fixproller2013-07-29
* Better snow fall, finite liquid transform, leveled nodes apiproller2013-07-28
* Weather supportproller2013-07-27
* Add liquid_range to nodedefPilzAdam2013-07-20
* Fix lighting bug caused by disappearing lavaPilzAdam2013-07-16
* Improve finite liquid distribution, fix small bugproller2013-07-05
* Replace C++ mainmenu by formspec powered onesapier2013-07-02
* Fix issue of VManip occasionally not blitting back blocks, and pitch black li...kwolekr2013-06-27
* Add a setting for max loop count per step in liquid updatePilzAdam2013-06-20
* Add and implement setting max_clearobjects_extra_loaded_blocks.Kahrl2013-06-03