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* * possibly improved water flow, by flyx86Nils Dagsson Moskopp2011-07-14
| | | | | | - When flowing liquid starts to flow down, it stops contributing to its neighboring nodes' liquid level (possibly transforming it back to air) - Flowing liquid turns into a source if there are at least 2 adjacent liquid source nodes - If a new liquid flow reaches existing flowing liquid, the existing liquid is now updated properly.
* moved mapgen stuff around abitPerttu Ahola2011-06-25
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* moved map generator to separate source filesPerttu Ahola2011-06-25
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* mapgen stuffPerttu Ahola2011-06-25
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* New map generator added (and SQLite, messed up the commits at that time...) ↵Perttu Ahola2011-06-25
| | | | (import from temporary git repo)
* Changed MapBlockObjects to be never written anymore. Incremented version number.Perttu Ahola2011-06-18
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* farmesh is now usable.Perttu Ahola2011-06-18
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* modified iron amount a bitPerttu Ahola2011-06-17
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* Moved stuff from mapblock{h,cpp} to mapblock_mesh.{h,cpp} and ↵Perttu Ahola2011-06-17
| | | | content_mapblock.{h,cpp}
* Moved some mapnode content stuff from mapnode.{h,cpp} and digging property ↵Perttu Ahola2011-06-17
| | | | stuff from material.cpp to content_mapnode.{h,cpp}
* Probably fixed the single-MapBlock generator using 1 block lower water ↵Perttu Ahola2011-06-16
| | | | height than it should
* tried to reduce unnecessary map saving disk i/o a bitPerttu Ahola2011-06-05
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* Messed around with genmap.py. Now supports format version 17.Perttu Ahola2011-06-05
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* Reduced the CPU usage of the sent block selector algorithmPerttu Ahola2011-05-31
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* Added a check that avoids server crash (unhandled exception) when map ↵Perttu Ahola2011-05-24
| | | | generation is attempted near limit
* mud placed in sunlight no longer instantly turns to grass; also tuned ↵Perttu Ahola2011-05-22
| | | | transforming speed a bit (will be made a lot longer when testing is complete)
* Preliminary "active block" stuff + set up test code to grow grass.Perttu Ahola2011-05-22
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* New map directory structure that avoids map size being limited by filesystemCiaran Gultnieks2011-05-18
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* Get rid of all the string format warnings caused by the DSTACK macroCiaran Gultnieks2011-05-16
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* Hopefully fixed the bug of huge mineral deposits rarely in seafloor sandPerttu Ahola2011-05-03
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* random comment updatesPerttu Ahola2011-04-30
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* Changed a bit of the code that is and should still be commented out.Perttu Ahola2011-04-27
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* forgot to change one thing backPerttu Ahola2011-04-26
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* tested out and commented out some new stuff for the terrain generator, to be ↵Perttu Ahola2011-04-26
| | | | used in the future.
* A small fix to unnecessary saving of map metadataPerttu Ahola2011-04-26
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* Optimized map saving and sending (server-side)Perttu Ahola2011-04-26
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* updated menu a bit, and some other small fixesPerttu Ahola2011-04-24
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* Some work-in-progress in hp and mobs and a frightening amount of random fixes.Perttu Ahola2011-04-21
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* updated example map generator python scriptPerttu Ahola2011-04-11
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* fixed warnings reported by cppcheckPerttu Ahola2011-04-11
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* hopefully fixed a bit morePerttu Ahola2011-04-11
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* improved old map supportPerttu Ahola2011-04-11
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* added ignoring of map_meta.txt to better support old mapsPerttu Ahola2011-04-11
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* better support for old mapsPerttu Ahola2011-04-10
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* missing include for server buildPerttu Ahola2011-04-10
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* Map generation is now properly threaded and doesn't block block placement ↵Perttu Ahola2011-04-10
| | | | and other stuff.
* a commit before starting to reorganize the map loading/generation logicPerttu Ahola2011-04-10
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* new-style rats are now generated in the mapPerttu Ahola2011-04-10
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* new object systemPerttu Ahola2011-04-10
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* Furnace is now usable. Added more tools.Perttu Ahola2011-04-05
| | | | | | --HG-- rename : data/tool_stpick.png => data/tool_stonepick.png rename : data/tool_wpick.png => data/tool_woodpick.png
* initial workings of the furnacePerttu Ahola2011-04-05
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* changed node metadata format to better accomodate future needs and problemsPerttu Ahola2011-04-05
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* Node metadata frameworkPerttu Ahola2011-04-04
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* Made a proper queued thread to client for handling some block mesh updates. ↵Perttu Ahola2011-04-04
| | | | Also made client mutex-free to allow easier adding of new stuff.
* Modified block mesh generation to have clearer input and output. Instead of ↵Perttu Ahola2011-04-03
| | | | being a messy object oriented cludge, it now is a messy cludge with separate parameters.
* commit before some more radical changesPerttu Ahola2011-04-03
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* copied draft of updateNodeMeshes from backupPerttu Ahola2011-04-03
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* Revert mapgen to best working version (2)Perttu Ahola2011-04-03
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* Mapgen is better now. Not a lot, but a bit!Perttu Ahola2011-04-02
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* commit before some radical changesPerttu Ahola2011-04-02
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