| Commit message (Collapse) | Author | Age |
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- When flowing liquid starts to flow down, it stops contributing to its neighboring nodes' liquid level (possibly transforming it back to air)
- Flowing liquid turns into a source if there are at least 2 adjacent liquid source nodes
- If a new liquid flow reaches existing flowing liquid, the existing liquid is now updated properly.
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(import from temporary git repo)
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content_mapblock.{h,cpp}
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stuff from material.cpp to content_mapnode.{h,cpp}
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height than it should
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generation is attempted near limit
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transforming speed a bit (will be made a lot longer when testing is complete)
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used in the future.
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and other stuff.
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--HG--
rename : data/tool_stpick.png => data/tool_stonepick.png
rename : data/tool_wpick.png => data/tool_woodpick.png
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Also made client mutex-free to allow easier adding of new stuff.
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being a messy object oriented cludge, it now is a messy cludge with separate parameters.
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