| Commit message (Expand) | Author | Age |
* | Changed a bit of the code that is and should still be commented out. | Perttu Ahola | 2011-04-27 |
* | forgot to change one thing back | Perttu Ahola | 2011-04-26 |
* | tested out and commented out some new stuff for the terrain generator, to be ... | Perttu Ahola | 2011-04-26 |
* | A small fix to unnecessary saving of map metadata | Perttu Ahola | 2011-04-26 |
* | Optimized map saving and sending (server-side) | Perttu Ahola | 2011-04-26 |
* | updated menu a bit, and some other small fixes | Perttu Ahola | 2011-04-24 |
* | Some work-in-progress in hp and mobs and a frightening amount of random fixes. | Perttu Ahola | 2011-04-21 |
* | updated example map generator python script | Perttu Ahola | 2011-04-11 |
* | fixed warnings reported by cppcheck | Perttu Ahola | 2011-04-11 |
* | hopefully fixed a bit more | Perttu Ahola | 2011-04-11 |
* | improved old map support | Perttu Ahola | 2011-04-11 |
* | added ignoring of map_meta.txt to better support old maps | Perttu Ahola | 2011-04-11 |
* | better support for old maps | Perttu Ahola | 2011-04-10 |
* | missing include for server build | Perttu Ahola | 2011-04-10 |
* | Map generation is now properly threaded and doesn't block block placement and... | Perttu Ahola | 2011-04-10 |
* | a commit before starting to reorganize the map loading/generation logic | Perttu Ahola | 2011-04-10 |
* | new-style rats are now generated in the map | Perttu Ahola | 2011-04-10 |
* | new object system | Perttu Ahola | 2011-04-10 |
* | Furnace is now usable. Added more tools. | Perttu Ahola | 2011-04-05 |
* | initial workings of the furnace | Perttu Ahola | 2011-04-05 |
* | changed node metadata format to better accomodate future needs and problems | Perttu Ahola | 2011-04-05 |
* | Node metadata framework | Perttu Ahola | 2011-04-04 |
* | Made a proper queued thread to client for handling some block mesh updates. A... | Perttu Ahola | 2011-04-04 |
* | Modified block mesh generation to have clearer input and output. Instead of b... | Perttu Ahola | 2011-04-03 |
* | commit before some more radical changes | Perttu Ahola | 2011-04-03 |
* | copied draft of updateNodeMeshes from backup | Perttu Ahola | 2011-04-03 |
* | Revert mapgen to best working version (2) | Perttu Ahola | 2011-04-03 |
* | Mapgen is better now. Not a lot, but a bit! | Perttu Ahola | 2011-04-02 |
* | commit before some radical changes | Perttu Ahola | 2011-04-02 |
* | mapgen work-in-progress | Perttu Ahola | 2011-03-02 |
* | mapgen tweaking | Perttu Ahola | 2011-03-01 |
* | tweaked mapgen | Perttu Ahola | 2011-02-28 |
* | tweaked mapgen | Perttu Ahola | 2011-02-28 |
* | added trees (very glitchy) and changed grass texture | Perttu Ahola | 2011-02-28 |
* | A third try on terrain generation. No trees yet. | Perttu Ahola | 2011-02-28 |
* | mainly work on object scripting api | Perttu Ahola | 2011-02-23 |
* | Temporary commit; lots of test code and stuff | Perttu Ahola | 2011-02-21 |
* | fixed invalid block loading (the action is to generate a new one) | Perttu Ahola | 2011-02-16 |
* | small fixes: crack texture, server build on windows, configuration file examp... | Perttu Ahola | 2011-02-16 |
* | mud gets now grass onto it when placed into sunlight. also removed three old ... | Perttu Ahola | 2011-02-15 |
* | server now won't crash when it is tries to generate blocks that are not insid... | Perttu Ahola | 2011-02-15 |
* | Some fiddling around with fog... not much changed | Perttu Ahola | 2011-02-14 |
* | fixed bug in sneaking | Perttu Ahola | 2011-02-14 |
* | added sneaking/crouching and changelog | Perttu Ahola | 2011-02-14 |
* | mapgen parameter tweaking | Perttu Ahola | 2011-02-13 |
* | now it works nicely | Perttu Ahola | 2011-02-11 |
* | fully working i guess | Perttu Ahola | 2011-02-11 |
* | work-in-progress texture atlas optimization | Perttu Ahola | 2011-02-10 |
* | made it to work with my windows compiler | Perttu Ahola | 2011-02-08 |
* | bug-fixin' | Perttu Ahola | 2011-02-08 |