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| * Fixed objects being sometimes not able to be stored statically in a block whe...Perttu Ahola2011-07-01
| * tried to fix block selection in map rendering a bitPerttu Ahola2011-06-27
| * map unloading is now a whole lot betterPerttu Ahola2011-06-27
| * fixed block unloading from memory (a better fix coming next)Perttu Ahola2011-06-26
| * reorganized stuffPerttu Ahola2011-06-26
| * reorganized a lot of stuff and modified mapgen and objects slightly while doi...Perttu Ahola2011-06-26
| * even more code refactoringPerttu Ahola2011-06-26
| * more reorganizing of map codePerttu Ahola2011-06-26
| * cleaned map stuffPerttu Ahola2011-06-26
* | * possibly improved water flow, by flyx86Nils Dagsson Moskopp2011-07-14
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* moved mapgen stuff around abitPerttu Ahola2011-06-25
* moved map generator to separate source filesPerttu Ahola2011-06-25
* mapgen stuffPerttu Ahola2011-06-25
* New map generator added (and SQLite, messed up the commits at that time...) (...Perttu Ahola2011-06-25
* Changed MapBlockObjects to be never written anymore. Incremented version number.Perttu Ahola2011-06-18
* farmesh is now usable.Perttu Ahola2011-06-18
* modified iron amount a bitPerttu Ahola2011-06-17
* Moved stuff from mapblock{h,cpp} to mapblock_mesh.{h,cpp} and content_mapbloc...Perttu Ahola2011-06-17
* Moved some mapnode content stuff from mapnode.{h,cpp} and digging property st...Perttu Ahola2011-06-17
* Probably fixed the single-MapBlock generator using 1 block lower water height...Perttu Ahola2011-06-16
* tried to reduce unnecessary map saving disk i/o a bitPerttu Ahola2011-06-05
* Messed around with genmap.py. Now supports format version 17.Perttu Ahola2011-06-05
* Reduced the CPU usage of the sent block selector algorithmPerttu Ahola2011-05-31
* Added a check that avoids server crash (unhandled exception) when map generat...Perttu Ahola2011-05-24
* mud placed in sunlight no longer instantly turns to grass; also tuned transfo...Perttu Ahola2011-05-22
* Preliminary "active block" stuff + set up test code to grow grass.Perttu Ahola2011-05-22
* New map directory structure that avoids map size being limited by filesystemCiaran Gultnieks2011-05-18
* Get rid of all the string format warnings caused by the DSTACK macroCiaran Gultnieks2011-05-16
* Hopefully fixed the bug of huge mineral deposits rarely in seafloor sandPerttu Ahola2011-05-03
* random comment updatesPerttu Ahola2011-04-30
* Changed a bit of the code that is and should still be commented out.Perttu Ahola2011-04-27
* forgot to change one thing backPerttu Ahola2011-04-26
* tested out and commented out some new stuff for the terrain generator, to be ...Perttu Ahola2011-04-26
* A small fix to unnecessary saving of map metadataPerttu Ahola2011-04-26
* Optimized map saving and sending (server-side)Perttu Ahola2011-04-26
* updated menu a bit, and some other small fixesPerttu Ahola2011-04-24
* Some work-in-progress in hp and mobs and a frightening amount of random fixes.Perttu Ahola2011-04-21
* updated example map generator python scriptPerttu Ahola2011-04-11
* fixed warnings reported by cppcheckPerttu Ahola2011-04-11
* hopefully fixed a bit morePerttu Ahola2011-04-11
* improved old map supportPerttu Ahola2011-04-11
* added ignoring of map_meta.txt to better support old mapsPerttu Ahola2011-04-11
* better support for old mapsPerttu Ahola2011-04-10
* missing include for server buildPerttu Ahola2011-04-10
* Map generation is now properly threaded and doesn't block block placement and...Perttu Ahola2011-04-10
* a commit before starting to reorganize the map loading/generation logicPerttu Ahola2011-04-10
* new-style rats are now generated in the mapPerttu Ahola2011-04-10
* new object systemPerttu Ahola2011-04-10
* Furnace is now usable. Added more tools.Perttu Ahola2011-04-05
* initial workings of the furnacePerttu Ahola2011-04-05