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path: root/src/map.cpp
Commit message (Collapse)AuthorAge
* Map generator tweaking. Still doesn't resume from save properly.Perttu Ahola2011-02-01
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* end-of-day.Perttu Ahola2011-02-01
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* tweaking mapgenv2 settings for maximum awesomeness.Perttu Ahola2011-02-01
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* This map generator is starting to look pretty good now... also, disabled ↵Perttu Ahola2011-02-01
| | | | loading player position from disk because map is regenerated always.
* partly working chunk-based map generator (doesn't save properly, spawn is ↵Perttu Ahola2011-02-01
| | | | pretty random)
* map generation framework under development... not quite operational at this ↵Perttu Ahola2011-01-30
| | | | point.
* Reworked texture, material, mineral and whatever handlingPerttu Ahola2011-01-26
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* removed alternative name "pressure" from param2Perttu Ahola2011-01-25
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* Faster lighting at map generation timePerttu Ahola2011-01-24
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* Mainly some texture tweakingPerttu Ahola2011-01-24
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* small fixes here and therePerttu Ahola2011-01-24
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* OMG! Main Menu!Perttu Ahola2011-01-23
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* .Perttu Ahola2011-01-17
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* minecraft-style water done (but no texture animation or sound)Perttu Ahola2011-01-17
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* old water removed, some fixes here and therePerttu Ahola2011-01-17
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* fine-tuning of map generator and server and stuff.Perttu Ahola2011-01-17
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* Initial commit of mapgen v.2. Lacks configuration and saving to disk.Perttu Ahola2011-01-16
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* generate-time lighting optimizationPerttu Ahola2011-01-15
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* tweaking around, including mapgen, player speed in water, settingsPerttu Ahola2011-01-15
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* Lots of small stuffPerttu Ahola2011-01-08
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* Made dungeons a bit rarerPerttu Ahola2011-01-08
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* tuned expired mesh updating while drawing a bitPerttu Ahola2010-12-29
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* A bit longer day and a bit shorter night. Client-side.Perttu Ahola2010-12-29
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* better grass generation (integration to sunlight propagation algorithms)Perttu Ahola2010-12-26
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* working goodPerttu Ahola2010-12-26
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* drawing range updater update and myrand() (but not usage of it)Perttu Ahola2010-12-26
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* new viewing range updater algorithmPerttu Ahola2010-12-26
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* some... stuff. dunno. 8-)Perttu Ahola2010-12-25
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* better cavesPerttu Ahola2010-12-25
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* ProgressBarTextureModPerttu Ahola2010-12-24
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* server starting on port 0 on invalid settingsPerttu Ahola2010-12-22
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* crafting system!Perttu Ahola2010-12-22
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* some work-in-progressPerttu Ahola2010-12-22
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* organizing stuff.Perttu Ahola2010-12-21
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* Cracking blocks while diggingPerttu Ahola2010-12-21
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* framework for modifying texturesPerttu Ahola2010-12-20
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* some tinkering with gui. removed updating of configuration file at endPerttu Ahola2010-12-20
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* added dedicated server build without irrlichtPerttu Ahola2010-12-19
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* day/night working client sidePerttu Ahola2010-12-19
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* before daynight mesh cachePerttu Ahola2010-12-18
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* before adding day/night lightingPerttu Ahola2010-12-18
| | | | | --HG-- rename : data/light.png => data/cloud.png
* tinkering aroundPerttu Ahola2010-12-14
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* better graphics, zlib to work on vc++Perttu Ahola2010-12-14
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* in before messing with face drawing orientationPerttu Ahola2010-12-14
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* commit before content-tile separationPerttu Ahola2010-12-13
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* random stuff and different node lightingPerttu Ahola2010-12-13
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* working nicelyPerttu Ahola2010-12-13
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* starting to separate "material" to "content" and "tile"Perttu Ahola2010-12-12
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* commit before some radicallish changes to water behaviorPerttu Ahola2010-12-11
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* better waterPerttu Ahola2010-11-30
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