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* Try to tune fog to work well on high-end machines alsoPerttu Ahola2011-10-18
* Tune map rendering and related diagnosticsPerttu Ahola2011-10-18
* Add /clearobjectsPerttu Ahola2011-10-18
* Add some rendering statistics to profilerPerttu Ahola2011-10-17
* Fix chest not working after walked away and came backPerttu Ahola2011-10-17
* Fix map delete on windows (concatenate paths correctly with / or \ depending ...Perttu Ahola2011-10-16
* Use the logger; also, default to not showing much crap in console. Use --info...Perttu Ahola2011-10-16
* Header file tweaking; mainly for speedPerttu Ahola2011-10-12
* Merge remote-tracking branch 'marktraceur/master'Perttu Ahola2011-09-26
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| * Adding (most) of the sapling functionality. It has yet to work, since MEET_OT...Mark Holmquist2011-09-23
* | Merge branch 'view_bobbing_and_vielded_tool'Perttu Ahola2011-09-26
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| * | trying something else... also replaced M_PI by PI everywhereKahrl2011-09-08
| * | Collected and moved existing camera infrastructure from game.cpp to camera.cp...Kahrl2011-09-08
| * | Removed unused camera_position and camera_direction fields from Client. Moved...Kahrl2011-09-07
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* | remove content_* things from map.cppdarkrose2011-09-23
* | added locking chests - clean patchdarkrose2011-09-22
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* Remove block file from disk when saved to databasePerttu Ahola2011-09-06
* Speed up periodical map unloading by moving beginSave() and endSave() to oute...Perttu Ahola2011-09-06
* Merge remote-tracking branch 'queatz/sqlite-map'Perttu Ahola2011-09-06
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| * These numbers were well exceeding 2^32...JacobF2011-09-04
| * Initial sqlite3 maps.JacobF2011-09-02
* | allow specifying a fixed seed in the config file for generating the map (fixe...Kahrl2011-09-06
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* Hopefully fix 'dangling water'Giuseppe Bilotta2011-08-22
* Flowing lava updates lightingPerttu Ahola2011-08-22
* Optimize for viscosity 1Giuseppe Bilotta2011-08-16
* Viscous fluidsGiuseppe Bilotta2011-08-16
* Make sure all neighbors of changed fluids are activatedGiuseppe Bilotta2011-08-16
* Let the liquids flow in the openGiuseppe Bilotta2011-08-16
* Ensure air neighbors to liquids that can flow are enqueued for transformationGiuseppe Bilotta2011-08-16
* Ensure param2 is set correctly in transformLiquidsGiuseppe Bilotta2011-08-16
* Use defines for liquid levelsGiuseppe Bilotta2011-08-16
* transformLiquid: small optimization and whitespace cleanupGiuseppe Bilotta2011-08-16
* small fix to transformLiquidsPerttu Ahola2011-08-15
* Some obvious errors in the new fluid flow managementGiuseppe Bilotta2011-08-05
* * fix for broken waterPerttu Ahola2011-08-03
* Merge remote-tracking branch 'origin/upstream'Nils Dagsson Moskopp2011-07-30
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| * and now fixed a bug in removing that debug outputPerttu Ahola2011-07-24
| * removed a remaining debug printPerttu Ahola2011-07-24
| * Added a mapblock analyzing function for debugging use and fixed remaining map...Perttu Ahola2011-07-24
| * merged fix to decapitated trees; other bugs now existsPerttu Ahola2011-07-24
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| | * Attempt to fix the big bug. Now server either stops sending map or mapgen sta...Perttu Ahola2011-07-21
| * | merged the content type extension and deltaPerttu Ahola2011-07-23
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| | * | switched to old transformLiquids, new one is not readyPerttu Ahola2011-07-23
| | * | merged some stuff from upstream while merging deltaPerttu Ahola2011-07-23
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| * | | | extended content-type rangePerttu Ahola2011-07-23
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* | | | Merge branch 'upstream/master'Nils Dagsson Moskopp2011-07-22
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| * | Fixed new map generator causing a crash when generating at map limitPerttu Ahola2011-07-22
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* | Merge branch 'upstream/master'Nils Dagsson Moskopp2011-07-20
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| * A small fix to an unlikely situation where the map generator requires a block...Perttu Ahola2011-07-17
* | * initialize liquid_kind properly so compiler does not bitch about itNils Dagsson Moskopp2011-07-19