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path:
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map.cpp
Commit message (
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Author
Age
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Try to tune fog to work well on high-end machines also
Perttu Ahola
2011-10-18
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Tune map rendering and related diagnostics
Perttu Ahola
2011-10-18
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Add /clearobjects
Perttu Ahola
2011-10-18
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Add some rendering statistics to profiler
Perttu Ahola
2011-10-17
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Fix chest not working after walked away and came back
Perttu Ahola
2011-10-17
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Fix map delete on windows (concatenate paths correctly with / or \ depending ...
Perttu Ahola
2011-10-16
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Use the logger; also, default to not showing much crap in console. Use --info...
Perttu Ahola
2011-10-16
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Header file tweaking; mainly for speed
Perttu Ahola
2011-10-12
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Merge remote-tracking branch 'marktraceur/master'
Perttu Ahola
2011-09-26
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Adding (most) of the sapling functionality. It has yet to work, since MEET_OT...
Mark Holmquist
2011-09-23
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Merge branch 'view_bobbing_and_vielded_tool'
Perttu Ahola
2011-09-26
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trying something else... also replaced M_PI by PI everywhere
Kahrl
2011-09-08
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Collected and moved existing camera infrastructure from game.cpp to camera.cp...
Kahrl
2011-09-08
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Removed unused camera_position and camera_direction fields from Client. Moved...
Kahrl
2011-09-07
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remove content_* things from map.cpp
darkrose
2011-09-23
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added locking chests - clean patch
darkrose
2011-09-22
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Remove block file from disk when saved to database
Perttu Ahola
2011-09-06
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Speed up periodical map unloading by moving beginSave() and endSave() to oute...
Perttu Ahola
2011-09-06
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Merge remote-tracking branch 'queatz/sqlite-map'
Perttu Ahola
2011-09-06
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These numbers were well exceeding 2^32...
JacobF
2011-09-04
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Initial sqlite3 maps.
JacobF
2011-09-02
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allow specifying a fixed seed in the config file for generating the map (fixe...
Kahrl
2011-09-06
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Hopefully fix 'dangling water'
Giuseppe Bilotta
2011-08-22
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Flowing lava updates lighting
Perttu Ahola
2011-08-22
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Optimize for viscosity 1
Giuseppe Bilotta
2011-08-16
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Viscous fluids
Giuseppe Bilotta
2011-08-16
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Make sure all neighbors of changed fluids are activated
Giuseppe Bilotta
2011-08-16
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Let the liquids flow in the open
Giuseppe Bilotta
2011-08-16
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Ensure air neighbors to liquids that can flow are enqueued for transformation
Giuseppe Bilotta
2011-08-16
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Ensure param2 is set correctly in transformLiquids
Giuseppe Bilotta
2011-08-16
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Use defines for liquid levels
Giuseppe Bilotta
2011-08-16
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transformLiquid: small optimization and whitespace cleanup
Giuseppe Bilotta
2011-08-16
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small fix to transformLiquids
Perttu Ahola
2011-08-15
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Some obvious errors in the new fluid flow management
Giuseppe Bilotta
2011-08-05
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* fix for broken water
Perttu Ahola
2011-08-03
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Merge remote-tracking branch 'origin/upstream'
Nils Dagsson Moskopp
2011-07-30
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and now fixed a bug in removing that debug output
Perttu Ahola
2011-07-24
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removed a remaining debug print
Perttu Ahola
2011-07-24
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Added a mapblock analyzing function for debugging use and fixed remaining map...
Perttu Ahola
2011-07-24
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merged fix to decapitated trees; other bugs now exists
Perttu Ahola
2011-07-24
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Attempt to fix the big bug. Now server either stops sending map or mapgen sta...
Perttu Ahola
2011-07-21
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merged the content type extension and delta
Perttu Ahola
2011-07-23
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switched to old transformLiquids, new one is not ready
Perttu Ahola
2011-07-23
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merged some stuff from upstream while merging delta
Perttu Ahola
2011-07-23
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extended content-type range
Perttu Ahola
2011-07-23
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Merge branch 'upstream/master'
Nils Dagsson Moskopp
2011-07-22
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Fixed new map generator causing a crash when generating at map limit
Perttu Ahola
2011-07-22
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Merge branch 'upstream/master'
Nils Dagsson Moskopp
2011-07-20
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A small fix to an unlikely situation where the map generator requires a block...
Perttu Ahola
2011-07-17
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* initialize liquid_kind properly so compiler does not bitch about it
Nils Dagsson Moskopp
2011-07-19
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