Commit message (Collapse) | Author | Age | |
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* | Node placement / mineral / serialization / iron freq / node_dig callback | Kahrl | 2012-01-22 |
| | | | | | | | | - Node placement code moved to Lua - Mineral system removed (added default:stone_with_coal and default:stone_with_iron). - MapBlock and MapNode serialization updated. - Mapgen: Frequency of iron increased. - node_dig callback and related changes. | ||
* | Print debug stacks to infostream rather than errorstream when placing ↵ | Perttu Ahola | 2011-11-29 |
| | | | | CONTENT_IGNORE | ||
* | Quick fix to a bug that makes it possible to raise water levels everywhere ↵ | Perttu Ahola | 2011-11-29 |
| | | | | with one source | ||
* | GenericNodeMetadata and an example furnace | Perttu Ahola | 2011-11-29 |
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* | Replace old active block random node modifying things with actual ↵ | Perttu Ahola | 2011-11-29 |
| | | | | ActiveBlockModifiers | ||
* | Fix a random commented-out piece of lighting code, altough it doesn't work ↵ | Perttu Ahola | 2011-11-29 |
| | | | | any better | ||
* | Make map generator as much threaded as possible (not much benefit with ↵ | Perttu Ahola | 2011-11-29 |
| | | | | current generator because of small generator chunk size (a single MapBlock)) | ||
* | Print out number of blocks in memory at unload | Perttu Ahola | 2011-11-29 |
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* | Don't allow placing CONTENT_IGNORE with Map::setNode() because it is never ↵ | Perttu Ahola | 2011-11-29 |
| | | | | useful and is only caused by bugs. | ||
* | Make liquid_alternative_* to be strings | Perttu Ahola | 2011-11-29 |
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* | Store metadata as metadata name in node definition | Perttu Ahola | 2011-11-29 |
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* | Default to saving stuff more often to minimize lag caused by a single save | Perttu Ahola | 2011-11-29 |
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* | Don't print 'Blocks modified by: ' in Map::timerUpdate if no blocks were written | Perttu Ahola | 2011-11-29 |
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* | Don't print all block saves to verbosestream; rather print counts of ↵ | Perttu Ahola | 2011-11-29 |
| | | | | distinct modifiers | ||
* | Add reason parameter to setModified and print it out to verbosestream when ↵ | Perttu Ahola | 2011-11-29 |
| | | | | saving block | ||
* | Do not expose CONTENT_* stuff in content_mapnode.h and use a name converter ↵ | Perttu Ahola | 2011-11-29 |
| | | | | wrapper in old code | ||
* | Node definition names | Perttu Ahola | 2011-11-29 |
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* | Remove node content-dependent stuff from map.cpp | Perttu Ahola | 2011-11-29 |
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* | GameDef compiles | Perttu Ahola | 2011-11-29 |
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* | Create framework for getting rid of global definitions of ↵ | Perttu Ahola | 2011-11-29 |
| | | | | node/tool/item/whatever types | ||
* | Allocate MapBlock::m_node_metadata on heap to allow less header bloat | Perttu Ahola | 2011-11-29 |
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* | Move ContentFeatures to mapnode_contentfeatures.{h,cpp} and clean stuff | Perttu Ahola | 2011-11-29 |
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* | Reset block usage timer on client only if it is very probably drawn | Perttu Ahola | 2011-11-08 |
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* | Possible fix to bases of islands/hills getting culled out too early | Perttu Ahola | 2011-11-03 |
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* | Tune occlusion culling a bit more | Perttu Ahola | 2011-11-03 |
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* | Tune occlusion culling a bit | Perttu Ahola | 2011-11-03 |
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* | Very simple occlusion culling | Perttu Ahola | 2011-11-03 |
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* | occlusion culling fix, a little reshaping of map rendering for more useful ↵ | Perttu Ahola | 2011-11-02 |
| | | | | profiler output and dynamic profiler text size | ||
* | Improve Connection with threading and some kind of congestion control | Perttu Ahola | 2011-10-20 |
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* | Try to tune fog to work well on high-end machines also | Perttu Ahola | 2011-10-18 |
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* | Tune map rendering and related diagnostics | Perttu Ahola | 2011-10-18 |
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* | Add /clearobjects | Perttu Ahola | 2011-10-18 |
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* | Add some rendering statistics to profiler | Perttu Ahola | 2011-10-17 |
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* | Fix chest not working after walked away and came back | Perttu Ahola | 2011-10-17 |
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* | Fix map delete on windows (concatenate paths correctly with / or \ depending ↵ | Perttu Ahola | 2011-10-16 |
| | | | | on OS) | ||
* | Use the logger; also, default to not showing much crap in console. Use ↵ | Perttu Ahola | 2011-10-16 |
| | | | | --info-on-stderr to enable crap. | ||
* | Header file tweaking; mainly for speed | Perttu Ahola | 2011-10-12 |
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* | Merge remote-tracking branch 'marktraceur/master' | Perttu Ahola | 2011-09-26 |
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| * | Adding (most) of the sapling functionality. It has yet to work, since ↵ | Mark Holmquist | 2011-09-23 |
| | | | | | | | | MEET_OTHER was not implemented at the time of this commit. Hopefully it will work when merged with celeron's latest. | ||
* | | Merge branch 'view_bobbing_and_vielded_tool' | Perttu Ahola | 2011-09-26 |
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| * | | trying something else... also replaced M_PI by PI everywhere | Kahrl | 2011-09-08 |
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| * | | Collected and moved existing camera infrastructure from game.cpp to ↵ | Kahrl | 2011-09-08 |
| | | | | | | | | | | | | camera.cpp and camera.h. Introduced configuration settings 'fov' which chooses the camera's (vertical) field of view and 'view_bobbing' which currently does nothing. Other code refactored to not expect the FOV to be a build time constant. | ||
| * | | Removed unused camera_position and camera_direction fields from Client. ↵ | Kahrl | 2011-09-07 |
| |/ | | | | | | | Moved ClientEnvironment::drawPostFx to ClientMap::renderPostFx -- this will make the camera management classes easier to write, as ClientMap already knows the camera position but ClientEnvironment doesn't and has to be told about it. This also eliminates the need for Client::getEnv(). Made the post effect color a content feature defined in content_mapnode.h. | ||
* | | remove content_* things from map.cpp | darkrose | 2011-09-23 |
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* | | added locking chests - clean patch | darkrose | 2011-09-22 |
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* | Remove block file from disk when saved to database | Perttu Ahola | 2011-09-06 |
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* | Speed up periodical map unloading by moving beginSave() and endSave() to ↵ | Perttu Ahola | 2011-09-06 |
| | | | | outer loop in Map::timerUpdate() | ||
* | Merge remote-tracking branch 'queatz/sqlite-map' | Perttu Ahola | 2011-09-06 |
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| * | These numbers were well exceeding 2^32... | JacobF | 2011-09-04 |
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| * | Initial sqlite3 maps. | JacobF | 2011-09-02 |
| | | | | | | | | | | * The map will reside in world/map.sqlite * It will load from the sectors folder but will not save there |