| Commit message (Expand) | Author | Age |
| ... | |
| * | ABM and liquid overload skip | Perttu Ahola | 2012-07-27 |
| * | Make the rollback system VERY FUCKING GOD DAMN POWERFUL | Perttu Ahola | 2012-07-27 |
| * | Don't track liquids for rollback because of too much log | Perttu Ahola | 2012-07-27 |
| * | Experimental-ish rollback functionality | Perttu Ahola | 2012-07-27 |
| * | Implement node timers | darkrose | 2012-07-23 |
| * | Properly and efficiently use split utility headers | Perttu Ahola | 2012-06-17 |
| * | Switch the license to be LGPLv2/later, with small parts still remaining as GP... | Perttu Ahola | 2012-06-05 |
| * | Add ignore_world_load_errors configuration option and provide better error me... | Perttu Ahola | 2012-06-04 |
| * | NodeMetaRef:{to,from}_table and lua_api.txt additions | Perttu Ahola | 2012-06-03 |
| * | WIP node metadata, node timers | Kahrl | 2012-06-03 |
| * | Remove unnecessary debug output | Perttu Ahola | 2012-03-29 |
| * | Reduce EnvRef:set_node() time tenfold by postponing the dayNightDiff update u... | Perttu Ahola | 2012-03-29 |
| * | Re-implement and re-tune mapgen v2 | Perttu Ahola | 2012-03-27 |
| * | Remove usage of mapgen::add_random_objects(block) | Perttu Ahola | 2012-03-27 |
| * | Remove some debug output | Perttu Ahola | 2012-03-27 |
| * | Do post-mapgen lighting using the VoxelManipulator-based functions (causes gl... | Perttu Ahola | 2012-03-27 |
| * | voxalgo::clearLightAndCollectSources | Perttu Ahola | 2012-03-27 |
| * | Post-mapgen lighting optimization | Perttu Ahola | 2012-03-27 |
| * | Make mapgen generate stuff in chunks of 3^3 mapblocks | Perttu Ahola | 2012-03-27 |
| * | Move ClientMap to clientmap.{h,cpp} | Perttu Ahola | 2012-03-16 |
| * | MapBlockMesh, mesh animation system, urgent mesh updates, athmospheric light,... | Kahrl | 2012-03-15 |
| * | Clean up log messages everywhere | Perttu Ahola | 2012-03-11 |
| * | Create node metadata when placing nodes again | Kahrl | 2012-01-22 |
| * | Node placement / mineral / serialization / iron freq / node_dig callback | Kahrl | 2012-01-22 |
| * | Print debug stacks to infostream rather than errorstream when placing CONTENT... | Perttu Ahola | 2011-11-29 |
| * | Quick fix to a bug that makes it possible to raise water levels everywhere wi... | Perttu Ahola | 2011-11-29 |
| * | GenericNodeMetadata and an example furnace | Perttu Ahola | 2011-11-29 |
| * | Replace old active block random node modifying things with actual ActiveBlock... | Perttu Ahola | 2011-11-29 |
| * | Fix a random commented-out piece of lighting code, altough it doesn't work an... | Perttu Ahola | 2011-11-29 |
| * | Make map generator as much threaded as possible (not much benefit with curren... | Perttu Ahola | 2011-11-29 |
| * | Print out number of blocks in memory at unload | Perttu Ahola | 2011-11-29 |
| * | Don't allow placing CONTENT_IGNORE with Map::setNode() because it is never us... | Perttu Ahola | 2011-11-29 |
| * | Make liquid_alternative_* to be strings | Perttu Ahola | 2011-11-29 |
| * | Store metadata as metadata name in node definition | Perttu Ahola | 2011-11-29 |
| * | Default to saving stuff more often to minimize lag caused by a single save | Perttu Ahola | 2011-11-29 |
| * | Don't print 'Blocks modified by: ' in Map::timerUpdate if no blocks were written | Perttu Ahola | 2011-11-29 |
| * | Don't print all block saves to verbosestream; rather print counts of distinct... | Perttu Ahola | 2011-11-29 |
| * | Add reason parameter to setModified and print it out to verbosestream when sa... | Perttu Ahola | 2011-11-29 |
| * | Do not expose CONTENT_* stuff in content_mapnode.h and use a name converter w... | Perttu Ahola | 2011-11-29 |
| * | Node definition names | Perttu Ahola | 2011-11-29 |
| * | Remove node content-dependent stuff from map.cpp | Perttu Ahola | 2011-11-29 |
| * | GameDef compiles | Perttu Ahola | 2011-11-29 |
| * | Create framework for getting rid of global definitions of node/tool/item/what... | Perttu Ahola | 2011-11-29 |
| * | Allocate MapBlock::m_node_metadata on heap to allow less header bloat | Perttu Ahola | 2011-11-29 |
| * | Move ContentFeatures to mapnode_contentfeatures.{h,cpp} and clean stuff | Perttu Ahola | 2011-11-29 |
| * | Reset block usage timer on client only if it is very probably drawn | Perttu Ahola | 2011-11-08 |
| * | Possible fix to bases of islands/hills getting culled out too early | Perttu Ahola | 2011-11-03 |
| * | Tune occlusion culling a bit more | Perttu Ahola | 2011-11-03 |
| * | Tune occlusion culling a bit | Perttu Ahola | 2011-11-03 |
| * | Very simple occlusion culling | Perttu Ahola | 2011-11-03 |