| Commit message (Expand) | Author | Age |
... | |
* | a commit before starting to reorganize the map loading/generation logic | Perttu Ahola | 2011-04-10 |
* | new-style rats are now generated in the map | Perttu Ahola | 2011-04-10 |
* | new object system | Perttu Ahola | 2011-04-10 |
* | Furnace is now usable. Added more tools. | Perttu Ahola | 2011-04-05 |
* | initial workings of the furnace | Perttu Ahola | 2011-04-05 |
* | changed node metadata format to better accomodate future needs and problems | Perttu Ahola | 2011-04-05 |
* | Node metadata framework | Perttu Ahola | 2011-04-04 |
* | Made a proper queued thread to client for handling some block mesh updates. A... | Perttu Ahola | 2011-04-04 |
* | Modified block mesh generation to have clearer input and output. Instead of b... | Perttu Ahola | 2011-04-03 |
* | commit before some more radical changes | Perttu Ahola | 2011-04-03 |
* | copied draft of updateNodeMeshes from backup | Perttu Ahola | 2011-04-03 |
* | Revert mapgen to best working version (2) | Perttu Ahola | 2011-04-03 |
* | Mapgen is better now. Not a lot, but a bit! | Perttu Ahola | 2011-04-02 |
* | commit before some radical changes | Perttu Ahola | 2011-04-02 |
* | mapgen work-in-progress | Perttu Ahola | 2011-03-02 |
* | mapgen tweaking | Perttu Ahola | 2011-03-01 |
* | tweaked mapgen | Perttu Ahola | 2011-02-28 |
* | tweaked mapgen | Perttu Ahola | 2011-02-28 |
* | added trees (very glitchy) and changed grass texture | Perttu Ahola | 2011-02-28 |
* | A third try on terrain generation. No trees yet. | Perttu Ahola | 2011-02-28 |
* | mainly work on object scripting api | Perttu Ahola | 2011-02-23 |
* | Temporary commit; lots of test code and stuff | Perttu Ahola | 2011-02-21 |
* | fixed invalid block loading (the action is to generate a new one) | Perttu Ahola | 2011-02-16 |
* | small fixes: crack texture, server build on windows, configuration file examp... | Perttu Ahola | 2011-02-16 |
* | mud gets now grass onto it when placed into sunlight. also removed three old ... | Perttu Ahola | 2011-02-15 |
* | server now won't crash when it is tries to generate blocks that are not insid... | Perttu Ahola | 2011-02-15 |
* | Some fiddling around with fog... not much changed | Perttu Ahola | 2011-02-14 |
* | fixed bug in sneaking | Perttu Ahola | 2011-02-14 |
* | added sneaking/crouching and changelog | Perttu Ahola | 2011-02-14 |
* | mapgen parameter tweaking | Perttu Ahola | 2011-02-13 |
* | now it works nicely | Perttu Ahola | 2011-02-11 |
* | fully working i guess | Perttu Ahola | 2011-02-11 |
* | work-in-progress texture atlas optimization | Perttu Ahola | 2011-02-10 |
* | made it to work with my windows compiler | Perttu Ahola | 2011-02-08 |
* | bug-fixin' | Perttu Ahola | 2011-02-08 |
* | mapgen tweaking | Perttu Ahola | 2011-02-06 |
* | mapgen stuff | Perttu Ahola | 2011-02-05 |
* | added sand to map generator | Perttu Ahola | 2011-02-04 |
* | nicer looking water | Perttu Ahola | 2011-02-04 |
* | all kinds of tweaking and fixing | Perttu Ahola | 2011-02-04 |
* | some generation-time mud flow tweaking | Perttu Ahola | 2011-02-03 |
* | some tweaking | Perttu Ahola | 2011-02-02 |
* | more tweaking | Perttu Ahola | 2011-02-02 |
* | Map generator tweaking. Still doesn't resume from save properly. | Perttu Ahola | 2011-02-01 |
* | end-of-day. | Perttu Ahola | 2011-02-01 |
* | tweaking mapgenv2 settings for maximum awesomeness. | Perttu Ahola | 2011-02-01 |
* | This map generator is starting to look pretty good now... also, disabled load... | Perttu Ahola | 2011-02-01 |
* | partly working chunk-based map generator (doesn't save properly, spawn is pre... | Perttu Ahola | 2011-02-01 |
* | map generation framework under development... not quite operational at this p... | Perttu Ahola | 2011-01-30 |
* | Reworked texture, material, mineral and whatever handling | Perttu Ahola | 2011-01-26 |