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* Liquids: Preserve flow state if 'ignore' is a neighbourMillersMan2016-12-07
* Map::isValidPosition: Return false instead of throwing exceptionMillersMan2016-12-07
* CleanupDániel Juhász2016-10-27
* Use node lighting for liquid spreadingDániel Juhász2016-10-27
* Improved lightingDániel Juhász2016-10-27
* Add MapSettingsManager and new mapgen setting script API functionskwolekr2016-07-03
* Make node timers more efficientEkdohibs2016-06-11
* Implement a PostgreSQL backendLoic Blot2016-05-22
* DB::loadBlock copy removal & DB backend cleanupLoic Blot2016-05-17
* Remove expensive copy of ContentFeaturesgregorycu2016-03-30
* Liquid flow: Prevent water spreading on ignoreparamat2016-01-20
* Liquids: Flow into and destroy 'floodable' nodesparamat2016-01-07
* Rename macros with two leading underscoresShadowNinja2015-10-14
* Use warningstream for log messages with WARNINGShadowNinja2015-10-14
* Add emerge completion callback mechanismkwolekr2015-10-04
* Define and use limit constants for Irrlicht fixed-width typeskwolekr2015-10-04
* Add /emergeblocks command and core.emerge_area() Lua APIkwolekr2015-09-23
* Fix segfault caused by a8e238ed06ee8285ed4459e9deda3117419837f6Perttu Ahola2015-08-13
* Add count based unload limit for mapblocksest312015-08-13
* Add map limit config optionrubenwardy2015-08-02
* Record MapBlock modification reasons as flags instead of stringskwolekr2015-05-17
* Ensure that Map::findNodesWithMetadata() reports nodes strictly within the no...kwolekr2015-05-08
* Add core.find_nodes_with_meta() script APIkwolekr2015-05-05
* Move globals from main.cpp to more sane locationsCraig Robbins2015-04-01
* Respect game mapgen flags and save world noise paramsngosang2015-03-07
* For usages of assert() that are meant to persist in Release builds (when NDEB...Craig Robbins2015-03-07
* Don't start a server for map migrationShadowNinja2015-03-06
* Clean up database API and save the local map on an intervalShadowNinja2015-03-06
* ABMHandler and player_collisions use sequential read/write. Switch from std::...Loic Blot2015-03-04
* Fix unused (and so, broken) enable_rollback_recording. This option must be re...Loic Blot2015-02-18
* Replace std::list by std::vector into ClientMap::updateDrawList, Map::timerUp...Loic Blot2015-02-17
* Replace std::list by std::vector into timerUpdate callsLoic Blot2015-02-17
* Replace std::list by std::vector into ServerMap::listAllLoadableBlocks Server...Loic Blot2015-02-17
* Fix missing map_meta.txt error when creating new worldskwolekr2015-01-27
* Fix all warnings and remove -Wno-unused-but-set cflagkwolekr2015-01-18
* Water fixesgregorycu2015-01-18
* Create empty default constructor for MapNodeCraig Robbins2015-01-18
* Add ability to delete MapBlocks from mapkwolekr2015-01-15
* Change UniqueQueue to use a queue and a set.unknown2015-01-15
* Fix use of uninitialized dataCraig Robbins2015-01-14
* Attempt to fix occasional issue of uninitialized MapBlock datakwolekr2015-01-12
* Shorten ManualMapVoxelManipulator to MMVManipkwolekr2015-01-05
* Fix -Wtype-limits warnings and remove disabling of -Wtype-limitsCraig Robbins2014-12-29
* LuaVoxelManip: Remove blank allocatorkwolekr2014-12-29
* LuaVoxelManip: Add option to allocate blank datakwolekr2014-12-27
* Make limiting of the reflow liquids queue size optionalCraig Robbins2014-12-23
* Do not allow the m_transforming_liquid queue to increase until all RAM is con...Craig Robbins2014-12-18
* Use std::string::empty() instead of size() where applicableAnton2014-12-12
* Remove most exceptions from getNode() (and variants)Craig Robbins2014-11-14
* Split up mapgen.cppkwolekr2014-11-01