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map.cpp
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Author
Age
...
*
Liquids: Preserve flow state if 'ignore' is a neighbour
MillersMan
2016-12-07
*
Map::isValidPosition: Return false instead of throwing exception
MillersMan
2016-12-07
*
Cleanup
Dániel Juhász
2016-10-27
*
Use node lighting for liquid spreading
Dániel Juhász
2016-10-27
*
Improved lighting
Dániel Juhász
2016-10-27
*
Add MapSettingsManager and new mapgen setting script API functions
kwolekr
2016-07-03
*
Make node timers more efficient
Ekdohibs
2016-06-11
*
Implement a PostgreSQL backend
Loic Blot
2016-05-22
*
DB::loadBlock copy removal & DB backend cleanup
Loic Blot
2016-05-17
*
Remove expensive copy of ContentFeatures
gregorycu
2016-03-30
*
Liquid flow: Prevent water spreading on ignore
paramat
2016-01-20
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Liquids: Flow into and destroy 'floodable' nodes
paramat
2016-01-07
*
Rename macros with two leading underscores
ShadowNinja
2015-10-14
*
Use warningstream for log messages with WARNING
ShadowNinja
2015-10-14
*
Add emerge completion callback mechanism
kwolekr
2015-10-04
*
Define and use limit constants for Irrlicht fixed-width types
kwolekr
2015-10-04
*
Add /emergeblocks command and core.emerge_area() Lua API
kwolekr
2015-09-23
*
Fix segfault caused by a8e238ed06ee8285ed4459e9deda3117419837f6
Perttu Ahola
2015-08-13
*
Add count based unload limit for mapblocks
est31
2015-08-13
*
Add map limit config option
rubenwardy
2015-08-02
*
Record MapBlock modification reasons as flags instead of strings
kwolekr
2015-05-17
*
Ensure that Map::findNodesWithMetadata() reports nodes strictly within the no...
kwolekr
2015-05-08
*
Add core.find_nodes_with_meta() script API
kwolekr
2015-05-05
*
Move globals from main.cpp to more sane locations
Craig Robbins
2015-04-01
*
Respect game mapgen flags and save world noise params
ngosang
2015-03-07
*
For usages of assert() that are meant to persist in Release builds (when NDEB...
Craig Robbins
2015-03-07
*
Don't start a server for map migration
ShadowNinja
2015-03-06
*
Clean up database API and save the local map on an interval
ShadowNinja
2015-03-06
*
ABMHandler and player_collisions use sequential read/write. Switch from std::...
Loic Blot
2015-03-04
*
Fix unused (and so, broken) enable_rollback_recording. This option must be re...
Loic Blot
2015-02-18
*
Replace std::list by std::vector into ClientMap::updateDrawList, Map::timerUp...
Loic Blot
2015-02-17
*
Replace std::list by std::vector into timerUpdate calls
Loic Blot
2015-02-17
*
Replace std::list by std::vector into ServerMap::listAllLoadableBlocks Server...
Loic Blot
2015-02-17
*
Fix missing map_meta.txt error when creating new worlds
kwolekr
2015-01-27
*
Fix all warnings and remove -Wno-unused-but-set cflag
kwolekr
2015-01-18
*
Water fixes
gregorycu
2015-01-18
*
Create empty default constructor for MapNode
Craig Robbins
2015-01-18
*
Add ability to delete MapBlocks from map
kwolekr
2015-01-15
*
Change UniqueQueue to use a queue and a set.
unknown
2015-01-15
*
Fix use of uninitialized data
Craig Robbins
2015-01-14
*
Attempt to fix occasional issue of uninitialized MapBlock data
kwolekr
2015-01-12
*
Shorten ManualMapVoxelManipulator to MMVManip
kwolekr
2015-01-05
*
Fix -Wtype-limits warnings and remove disabling of -Wtype-limits
Craig Robbins
2014-12-29
*
LuaVoxelManip: Remove blank allocator
kwolekr
2014-12-29
*
LuaVoxelManip: Add option to allocate blank data
kwolekr
2014-12-27
*
Make limiting of the reflow liquids queue size optional
Craig Robbins
2014-12-23
*
Do not allow the m_transforming_liquid queue to increase until all RAM is con...
Craig Robbins
2014-12-18
*
Use std::string::empty() instead of size() where applicable
Anton
2014-12-12
*
Remove most exceptions from getNode() (and variants)
Craig Robbins
2014-11-14
*
Split up mapgen.cpp
kwolekr
2014-11-01
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