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Commit message (Collapse)AuthorAge
* Do not allow the m_transforming_liquid queue to increase until all RAM is ↵Craig Robbins2014-12-18
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* Use std::string::empty() instead of size() where applicableAnton2014-12-12
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* Remove most exceptions from getNode() (and variants)Craig Robbins2014-11-14
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* Split up mapgen.cppkwolekr2014-11-01
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* Split settings into seperate source and header filesShadowNinja2014-09-21
| | | | This also cleans up settings a bit
* Update Mapgen VoxelManipulator on buffer invalidationkwolekr2014-09-01
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* Save previously generated blocks on Mapgen blitbackkwolekr2014-09-01
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* Move MapBlock (de)serializing code out of Database classsfan52014-07-12
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* Don't copy back already generated blocks on map generationkwolekr2014-07-07
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* Don't unload blocks if save failedkwolekr2014-07-07
| | | | Improve error handling in saveBlock()
* Remove MapVoxelManipulator not really used by anyonesapier2014-06-23
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* Remove emerge and speedup addArea by using memcopy instead of one by one ↵sapier2014-06-23
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* Minor stability improvements in block emerge handlingsapier2014-06-15
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* Fix warningsproller2014-04-19
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* Remove liquid_finite and weatherproller2014-04-18
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* Add redis database backendSfan52014-04-16
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* Fix all warnings reported by clangSfan52014-04-15
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* ServerEnvironment: Remove direct dependency on EmergeManagerkwolekr2014-02-09
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* Huge overhaul of the entire MapgenParams systemkwolekr2014-02-03
| | | | | | MapgenParams is no longer a polymorphic class, eliminating the need for messy and bug-prone reallocations. Separation between the common and mapgen-specific parameters is now strongly defined. Mapgen parameters objects are now properly encapsulated within the proper subsystems.
* Revert "Improve (re)spawn, add cache_block_before_spawn and max_spawn_height ↵ShadowNinja2014-01-06
| | | | | | | | | | | settings" The commit didn't work because the blocks weren't loaded yet. This reverts commit 22dbbf0a6fc9547f0dbdb7f6076337b8c6acd48b. Conflicts: minetest.conf.example
* Improve (re)spawn, add cache_block_before_spawn and max_spawn_height settingssweetbomber2013-12-05
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* Cleanup jthread and fix win32 buildsapier2013-12-01
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* Add minetest.swap_nodeNovatux2013-11-30
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* Fixed potential NULL pointer and leak when setting node metadataMetaDucky2013-11-29
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* Actually fix weatherkwolekr2013-11-17
| | | | The real problem was that MapBlocks were not activated before getting sent to the client
* Weather: Fix uninitialized weather_update_time (sorry proller)kwolekr2013-11-09
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* Accept hexadecimal and string values for seedskwolekr2013-11-04
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* Fix liquid_rangePilzAdam2013-11-02
| | | | | | * Prevent graphical glitches on old servers * Fix flowing of liquids with viscosity != 1 and range != 8 * Fix range = 0, no flowing nodes will appear
* Fix null dereference in weather update functionsproller2013-09-18
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* Fix some warnings and other minor detailskwolekr2013-09-16
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* Weather: Clean up getHeat/getHumidity somewhatkwolekr2013-09-16
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* Fix loading leveldb worldsKahrl2013-09-10
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* Use STL containers instead of irr::core::listSfan52013-09-09
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* Make it compileSfan52013-09-09
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* Add dummy and LevelDB database backendsIlya Zhuravlev2013-09-09
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* Normalized heat and adjusted humidityproller2013-08-30
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* Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenuKahrl2013-08-14
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* Dont write directly to files but rather write and copy a tmp filePilzAdam2013-08-13
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* Decoration: Fix schematic probability mess with new MTS file versionkwolekr2013-08-11
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* Weather backward compatibilityproller2013-08-02
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* Warnings fixproller2013-07-29
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* Better snow fall, finite liquid transform, leveled nodes apiproller2013-07-28
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* Weather supportproller2013-07-27
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* Add liquid_range to nodedefPilzAdam2013-07-20
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* Fix lighting bug caused by disappearing lavaPilzAdam2013-07-16
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* Improve finite liquid distribution, fix small bugproller2013-07-05
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* Replace C++ mainmenu by formspec powered onesapier2013-07-02
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* Fix issue of VManip occasionally not blitting back blocks, and pitch black ↵kwolekr2013-06-27
| | | | lighting bug
* Add a setting for max loop count per step in liquid updatePilzAdam2013-06-20
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* Add and implement setting max_clearobjects_extra_loaded_blocks.Kahrl2013-06-03
| | | | | Now Environment::clearAllObjects() unloads unused blocks in an interval defined by max_clearobjects_extra_loaded_blocks (default 4096).