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path: root/src/map.cpp
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* Improve (re)spawn, add cache_block_before_spawn and max_spawn_height settingssweetbomber2013-12-05
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* Cleanup jthread and fix win32 buildsapier2013-12-01
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* Add minetest.swap_nodeNovatux2013-11-30
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* Fixed potential NULL pointer and leak when setting node metadataMetaDucky2013-11-29
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* Actually fix weatherkwolekr2013-11-17
| | | | The real problem was that MapBlocks were not activated before getting sent to the client
* Weather: Fix uninitialized weather_update_time (sorry proller)kwolekr2013-11-09
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* Accept hexadecimal and string values for seedskwolekr2013-11-04
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* Fix liquid_rangePilzAdam2013-11-02
| | | | | | * Prevent graphical glitches on old servers * Fix flowing of liquids with viscosity != 1 and range != 8 * Fix range = 0, no flowing nodes will appear
* Fix null dereference in weather update functionsproller2013-09-18
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* Fix some warnings and other minor detailskwolekr2013-09-16
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* Weather: Clean up getHeat/getHumidity somewhatkwolekr2013-09-16
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* Fix loading leveldb worldsKahrl2013-09-10
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* Use STL containers instead of irr::core::listSfan52013-09-09
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* Make it compileSfan52013-09-09
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* Add dummy and LevelDB database backendsIlya Zhuravlev2013-09-09
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* Normalized heat and adjusted humidityproller2013-08-30
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* Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenuKahrl2013-08-14
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* Dont write directly to files but rather write and copy a tmp filePilzAdam2013-08-13
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* Decoration: Fix schematic probability mess with new MTS file versionkwolekr2013-08-11
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* Weather backward compatibilityproller2013-08-02
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* Warnings fixproller2013-07-29
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* Better snow fall, finite liquid transform, leveled nodes apiproller2013-07-28
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* Weather supportproller2013-07-27
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* Add liquid_range to nodedefPilzAdam2013-07-20
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* Fix lighting bug caused by disappearing lavaPilzAdam2013-07-16
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* Improve finite liquid distribution, fix small bugproller2013-07-05
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* Replace C++ mainmenu by formspec powered onesapier2013-07-02
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* Fix issue of VManip occasionally not blitting back blocks, and pitch black ↵kwolekr2013-06-27
| | | | lighting bug
* Add a setting for max loop count per step in liquid updatePilzAdam2013-06-20
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* Add and implement setting max_clearobjects_extra_loaded_blocks.Kahrl2013-06-03
| | | | | Now Environment::clearAllObjects() unloads unused blocks in an interval defined by max_clearobjects_extra_loaded_blocks (default 4096).
* Liquid adjusting: continue to dropproller2013-05-31
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* Fix nearly all warningskwolekr2013-05-19
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* Tune finite liquids, indev huge cavesproller2013-04-25
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* fix emergemanager memory leakssapier2013-04-09
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* Adjusting water removing above unloaded blocksproller2013-04-07
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* Don't re-write entire map_meta.txt if a setting is missingkwolekr2013-04-06
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* Don't flow finite liquid into an unloaded chunkproller2013-04-06
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* Fix Map::initBlockMake to actually use chunksize settingkwolekr2013-03-18
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* Don't erase modified_blocksIlya Zhuravlev2013-03-17
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* initial mapgen indev version with farscale feature and huge cavesproller2013-03-16
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* Liquid fine tuningproller2013-03-14
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* Migrate to STL containers/algorithms.Ilya Zhuravlev2013-03-11
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* Fix most warnings, re-fix MSVC compile errorkwolekr2013-02-26
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* Merge pull request #482 from proller/liquidkwolekr2013-02-25
|\ | | | | finite liquid
| * new adjustable finite liquidproller2013-02-24
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* | Fix most walled-off caveskwolekr2013-02-25
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* | Misc. cleanup and minor fixeskwolekr2013-02-25
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* | Add multi-Emerge thread supportkwolekr2013-02-25
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* | Add emerge.cpp, initial EmergeThread changeskwolekr2013-02-25
| | | | | | | | | | | | | | - Neatly placed all emerge related code into a new file, emerge.cpp - Greatly cleaned up the code in EmergeThread::Thread() - Reworked Emerge queue. Now an actual std::queue of v3s16 block positions - Removed the completely unnecessary map of peer ids requesting blocks
* | Update Copyright YearsSfan52013-02-24
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