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* Don't flow finite liquid into an unloaded chunkproller2013-04-06
* Fix Map::initBlockMake to actually use chunksize settingkwolekr2013-03-18
* Don't erase modified_blocksIlya Zhuravlev2013-03-17
* initial mapgen indev version with farscale feature and huge cavesproller2013-03-16
* Liquid fine tuningproller2013-03-14
* Migrate to STL containers/algorithms.Ilya Zhuravlev2013-03-11
* Fix most warnings, re-fix MSVC compile errorkwolekr2013-02-26
* Merge pull request #482 from proller/liquidkwolekr2013-02-25
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| * new adjustable finite liquidproller2013-02-24
* | Fix most walled-off caveskwolekr2013-02-25
* | Misc. cleanup and minor fixeskwolekr2013-02-25
* | Add multi-Emerge thread supportkwolekr2013-02-25
* | Add emerge.cpp, initial EmergeThread changeskwolekr2013-02-25
* | Update Copyright YearsSfan52013-02-24
* | Change Minetest-c55 to MinetestPilzAdam2013-02-24
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* Add flag string settings, flat map optionkwolekr2013-02-06
* Improve random map seed generationkwolekr2013-02-06
* Make mapgen factory setup more elegant, add mapgen_v6.hkwolekr2013-01-23
* Use a string identifier for a mapgen instead of versionkwolekr2013-01-21
* Removed Mapgen V7 for nowkwolekr2013-01-21
* Finish and clean up mapgen configurationkwolekr2013-01-21
* Clean up EmergeManager, do initial work on Mapgen configurationkwolekr2013-01-21
* Readded and optimized mapgen V6kwolekr2013-01-21
* The new mapgen, noise functions, et al.kwolekr2013-01-21
* Only clear block modified flag if writing to db was successfulkwolekr2013-01-21
* fix integer overflow (fixes #414)Jürgen Doser2013-01-12
* Add liquid_renewable property.Ilya Zhuravlev2012-09-07
* Reorganize ClientMap rendering code for a bit more performancePerttu Ahola2012-09-04
* Tweak rollback and liquidsPerttu Ahola2012-07-27
* Tweak rollback stuffPerttu Ahola2012-07-27
* ABM and liquid overload skipPerttu Ahola2012-07-27
* Make the rollback system VERY FUCKING GOD DAMN POWERFULPerttu Ahola2012-07-27
* Don't track liquids for rollback because of too much logPerttu Ahola2012-07-27
* Experimental-ish rollback functionalityPerttu Ahola2012-07-27
* Implement node timersdarkrose2012-07-23
* Properly and efficiently use split utility headersPerttu Ahola2012-06-17
* Switch the license to be LGPLv2/later, with small parts still remaining as GP...Perttu Ahola2012-06-05
* Add ignore_world_load_errors configuration option and provide better error me...Perttu Ahola2012-06-04
* NodeMetaRef:{to,from}_table and lua_api.txt additionsPerttu Ahola2012-06-03
* WIP node metadata, node timersKahrl2012-06-03
* Remove unnecessary debug outputPerttu Ahola2012-03-29
* Reduce EnvRef:set_node() time tenfold by postponing the dayNightDiff update u...Perttu Ahola2012-03-29
* Re-implement and re-tune mapgen v2Perttu Ahola2012-03-27
* Remove usage of mapgen::add_random_objects(block)Perttu Ahola2012-03-27
* Remove some debug outputPerttu Ahola2012-03-27
* Do post-mapgen lighting using the VoxelManipulator-based functions (causes gl...Perttu Ahola2012-03-27
* voxalgo::clearLightAndCollectSourcesPerttu Ahola2012-03-27
* Post-mapgen lighting optimizationPerttu Ahola2012-03-27
* Make mapgen generate stuff in chunks of 3^3 mapblocksPerttu Ahola2012-03-27
* Move ClientMap to clientmap.{h,cpp}Perttu Ahola2012-03-16