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map.h
Commit message (
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Author
Age
*
map.cpp: Initialize NodeNeighbor, set NeighborType to u8 & cleanup
Loic Blot
2018-02-11
*
Node definition manager refactor (#7016)
Dániel Juhász
2018-02-10
*
ServerMap saving: cleanups (#6274)
Loïc Blot
2017-08-19
*
Code modernization: src/m* (part 2)
Loic Blot
2017-08-19
*
Optimize headers (part 2) (#6272)
Loïc Blot
2017-08-18
*
Modernize various files (src/m*) (#6267)
Loïc Blot
2017-08-18
*
C++ modernize: Pragma once (#6264)
Loïc Blot
2017-08-17
*
Remove unused Map::getDayNightDiff + fix one undefined variable in mapblock.cpp
Loic Blot
2017-07-26
*
Cpp11 initializers 2 (#5999)
Loïc Blot
2017-06-17
*
C++11 patchset 6: forbid object copy using assigment/copy function deleters (...
Loïc Blot
2017-06-10
*
C++11 patchset 2: remove util/cpp11.h and util/cpp11_container.h (#5821)
Loïc Blot
2017-06-04
*
Properly remove SAO when worldedges are overtaken (#5889)
Loïc Blot
2017-06-03
*
Time: Change old `u32` timestamps to 64-bit (#5818)
SmallJoker
2017-05-26
*
Player data to Database (#5475)
Loïc Blot
2017-04-23
*
Add on_flood() callback.
Auke Kok
2017-04-22
*
Light update for map blocks
Dániel Juhász
2017-04-20
*
Fix various copy instead of const ref reported by cppcheck (part 3) (#5616)
Loïc Blot
2017-04-20
*
Fix various variables passed by copy instead of const ref (#5610)
Loïc Blot
2017-04-19
*
Map generation limit: Make per-world
paramat
2017-03-27
*
Allow server side occlusion culling.
Lars Hofhansl
2017-03-11
*
Light calculation: New bulk node lighting code
Dániel Juhász
2017-03-11
*
Improve getPointedThing() (#4346)
Dániel Juhász
2017-01-04
*
Improved lighting
Dániel Juhász
2016-10-27
*
use unordered containers where possible (patch 4 on X)
Loic Blot
2016-10-06
*
Add MapSettingsManager and new mapgen setting script API functions
kwolekr
2016-07-03
*
Make node timers more efficient
Ekdohibs
2016-06-11
*
Add DISABLE_CLASS_COPY macro (and use it)
kwolekr
2015-10-27
*
Add emerge completion callback mechanism
kwolekr
2015-10-04
*
Add count based unload limit for mapblocks
est31
2015-08-13
*
Add core.find_nodes_with_meta() script API
kwolekr
2015-05-05
*
For usages of assert() that are meant to persist in Release builds (when NDEB...
Craig Robbins
2015-03-07
*
Don't start a server for map migration
ShadowNinja
2015-03-06
*
Clean up database API and save the local map on an interval
ShadowNinja
2015-03-06
*
ABMHandler and player_collisions use sequential read/write. Switch from std::...
Loic Blot
2015-03-04
*
Replace std::list by std::vector into timerUpdate calls
Loic Blot
2015-02-17
*
Replace std::list by std::vector into ServerMap::listAllLoadableBlocks Server...
Loic Blot
2015-02-17
*
Create empty default constructor for MapNode
Craig Robbins
2015-01-18
*
Add ability to delete MapBlocks from map
kwolekr
2015-01-15
*
Shorten ManualMapVoxelManipulator to MMVManip
kwolekr
2015-01-05
*
LuaVoxelManip: Remove blank allocator
kwolekr
2014-12-29
*
LuaVoxelManip: Add option to allocate blank data
kwolekr
2014-12-27
*
Do not allow the m_transforming_liquid queue to increase until all RAM is con...
Craig Robbins
2014-12-18
*
Clean up rollback
ShadowNinja
2014-11-19
*
Remove most exceptions from getNode() (and variants)
Craig Robbins
2014-11-14
*
Update Mapgen VoxelManipulator on buffer invalidation
kwolekr
2014-09-01
*
Move MapBlock (de)serializing code out of Database class
sfan5
2014-07-12
*
Don't copy back already generated blocks on map generation
kwolekr
2014-07-07
*
Don't unload blocks if save failed
kwolekr
2014-07-07
*
Remove MapVoxelManipulator not really used by anyone
sapier
2014-06-23
*
Minor stability improvements in block emerge handling
sapier
2014-06-15
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