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* map.cpp: Initialize NodeNeighbor, set NeighborType to u8 & cleanupLoic Blot2018-02-11
* Node definition manager refactor (#7016)Dániel Juhász2018-02-10
* ServerMap saving: cleanups (#6274)Loïc Blot2017-08-19
* Code modernization: src/m* (part 2)Loic Blot2017-08-19
* Optimize headers (part 2) (#6272)Loïc Blot2017-08-18
* Modernize various files (src/m*) (#6267)Loïc Blot2017-08-18
* C++ modernize: Pragma once (#6264)Loïc Blot2017-08-17
* Remove unused Map::getDayNightDiff + fix one undefined variable in mapblock.cppLoic Blot2017-07-26
* Cpp11 initializers 2 (#5999)Loïc Blot2017-06-17
* C++11 patchset 6: forbid object copy using assigment/copy function deleters (...Loïc Blot2017-06-10
* C++11 patchset 2: remove util/cpp11.h and util/cpp11_container.h (#5821)Loïc Blot2017-06-04
* Properly remove SAO when worldedges are overtaken (#5889)Loïc Blot2017-06-03
* Time: Change old `u32` timestamps to 64-bit (#5818)SmallJoker2017-05-26
* Player data to Database (#5475)Loïc Blot2017-04-23
* Add on_flood() callback.Auke Kok2017-04-22
* Light update for map blocksDániel Juhász2017-04-20
* Fix various copy instead of const ref reported by cppcheck (part 3) (#5616)Loïc Blot2017-04-20
* Fix various variables passed by copy instead of const ref (#5610)Loïc Blot2017-04-19
* Map generation limit: Make per-worldparamat2017-03-27
* Allow server side occlusion culling.Lars Hofhansl2017-03-11
* Light calculation: New bulk node lighting codeDániel Juhász2017-03-11
* Improve getPointedThing() (#4346)Dániel Juhász2017-01-04
* Improved lightingDániel Juhász2016-10-27
* use unordered containers where possible (patch 4 on X)Loic Blot2016-10-06
* Add MapSettingsManager and new mapgen setting script API functionskwolekr2016-07-03
* Make node timers more efficientEkdohibs2016-06-11
* Add DISABLE_CLASS_COPY macro (and use it)kwolekr2015-10-27
* Add emerge completion callback mechanismkwolekr2015-10-04
* Add count based unload limit for mapblocksest312015-08-13
* Add core.find_nodes_with_meta() script APIkwolekr2015-05-05
* For usages of assert() that are meant to persist in Release builds (when NDEB...Craig Robbins2015-03-07
* Don't start a server for map migrationShadowNinja2015-03-06
* Clean up database API and save the local map on an intervalShadowNinja2015-03-06
* ABMHandler and player_collisions use sequential read/write. Switch from std::...Loic Blot2015-03-04
* Replace std::list by std::vector into timerUpdate callsLoic Blot2015-02-17
* Replace std::list by std::vector into ServerMap::listAllLoadableBlocks Server...Loic Blot2015-02-17
* Create empty default constructor for MapNodeCraig Robbins2015-01-18
* Add ability to delete MapBlocks from mapkwolekr2015-01-15
* Shorten ManualMapVoxelManipulator to MMVManipkwolekr2015-01-05
* LuaVoxelManip: Remove blank allocatorkwolekr2014-12-29
* LuaVoxelManip: Add option to allocate blank datakwolekr2014-12-27
* Do not allow the m_transforming_liquid queue to increase until all RAM is con...Craig Robbins2014-12-18
* Clean up rollbackShadowNinja2014-11-19
* Remove most exceptions from getNode() (and variants)Craig Robbins2014-11-14
* Update Mapgen VoxelManipulator on buffer invalidationkwolekr2014-09-01
* Move MapBlock (de)serializing code out of Database classsfan52014-07-12
* Don't copy back already generated blocks on map generationkwolekr2014-07-07
* Don't unload blocks if save failedkwolekr2014-07-07
* Remove MapVoxelManipulator not really used by anyonesapier2014-06-23
* Minor stability improvements in block emerge handlingsapier2014-06-15