| Commit message (Collapse) | Author | Age |
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Moved ClientEnvironment::drawPostFx to ClientMap::renderPostFx -- this will make the camera management classes easier to write, as ClientMap already knows the camera position but ClientEnvironment doesn't and has to be told about it. This also eliminates the need for Client::getEnv(). Made the post effect color a content feature defined in content_mapnode.h.
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* The map will reside in world/map.sqlite
* It will load from the sectors folder but will not save there
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when block has been unloaded
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(import from temporary git repo)
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while no players are near it.
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and other stuff.
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loading player position from disk because map is regenerated always.
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pretty random)
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point.
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