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map.h
Commit message (
Expand
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Author
Age
*
Light calculation: New bulk node lighting code
Dániel Juhász
2017-03-11
*
Improve getPointedThing() (#4346)
Dániel Juhász
2017-01-04
*
Improved lighting
Dániel Juhász
2016-10-27
*
use unordered containers where possible (patch 4 on X)
Loic Blot
2016-10-06
*
Add MapSettingsManager and new mapgen setting script API functions
kwolekr
2016-07-03
*
Make node timers more efficient
Ekdohibs
2016-06-11
*
Add DISABLE_CLASS_COPY macro (and use it)
kwolekr
2015-10-27
*
Add emerge completion callback mechanism
kwolekr
2015-10-04
*
Add count based unload limit for mapblocks
est31
2015-08-13
*
Add core.find_nodes_with_meta() script API
kwolekr
2015-05-05
*
For usages of assert() that are meant to persist in Release builds (when NDEB...
Craig Robbins
2015-03-07
*
Don't start a server for map migration
ShadowNinja
2015-03-06
*
Clean up database API and save the local map on an interval
ShadowNinja
2015-03-06
*
ABMHandler and player_collisions use sequential read/write. Switch from std::...
Loic Blot
2015-03-04
*
Replace std::list by std::vector into timerUpdate calls
Loic Blot
2015-02-17
*
Replace std::list by std::vector into ServerMap::listAllLoadableBlocks Server...
Loic Blot
2015-02-17
*
Create empty default constructor for MapNode
Craig Robbins
2015-01-18
*
Add ability to delete MapBlocks from map
kwolekr
2015-01-15
*
Shorten ManualMapVoxelManipulator to MMVManip
kwolekr
2015-01-05
*
LuaVoxelManip: Remove blank allocator
kwolekr
2014-12-29
*
LuaVoxelManip: Add option to allocate blank data
kwolekr
2014-12-27
*
Do not allow the m_transforming_liquid queue to increase until all RAM is con...
Craig Robbins
2014-12-18
*
Clean up rollback
ShadowNinja
2014-11-19
*
Remove most exceptions from getNode() (and variants)
Craig Robbins
2014-11-14
*
Update Mapgen VoxelManipulator on buffer invalidation
kwolekr
2014-09-01
*
Move MapBlock (de)serializing code out of Database class
sfan5
2014-07-12
*
Don't copy back already generated blocks on map generation
kwolekr
2014-07-07
*
Don't unload blocks if save failed
kwolekr
2014-07-07
*
Remove MapVoxelManipulator not really used by anyone
sapier
2014-06-23
*
Minor stability improvements in block emerge handling
sapier
2014-06-15
*
Remove liquid_finite and weather
proller
2014-04-18
*
ServerEnvironment: Remove direct dependency on EmergeManager
kwolekr
2014-02-09
*
Huge overhaul of the entire MapgenParams system
kwolekr
2014-02-03
*
Revert "Improve (re)spawn, add cache_block_before_spawn and max_spawn_height ...
ShadowNinja
2014-01-06
*
Update mapgen params in ServerMap after Mapgen init
kwolekr
2013-12-14
*
Improve (re)spawn, add cache_block_before_spawn and max_spawn_height settings
sweetbomber
2013-12-05
*
Add minetest.swap_node
Novatux
2013-11-30
*
Fixed potential NULL pointer and leak when setting node metadata
MetaDucky
2013-11-29
*
Actually fix weather
kwolekr
2013-11-17
*
Weather: Clean up getHeat/getHumidity somewhat
kwolekr
2013-09-16
*
Add license headers and remove useless includes
Kahrl
2013-09-10
*
Add dummy and LevelDB database backends
Ilya Zhuravlev
2013-09-09
*
Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu
Kahrl
2013-08-14
*
Decoration: Fix schematic probability mess with new MTS file version
kwolekr
2013-08-11
*
Weather support
proller
2013-07-27
*
Fix issue of VManip occasionally not blitting back blocks, and pitch black li...
kwolekr
2013-06-27
*
Add LuaVoxelManip
kwolekr
2013-06-27
*
Add and implement setting max_clearobjects_extra_loaded_blocks.
Kahrl
2013-06-03
*
Set of changes to build mineTest using Visual Studio 11.0. These affect
Mukul Sati
2013-03-24
*
Migrate to STL containers/algorithms.
Ilya Zhuravlev
2013-03-11
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