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* Light calculation: New bulk node lighting codeDániel Juhász2017-03-11
* Improve getPointedThing() (#4346)Dániel Juhász2017-01-04
* Improved lightingDániel Juhász2016-10-27
* use unordered containers where possible (patch 4 on X)Loic Blot2016-10-06
* Add MapSettingsManager and new mapgen setting script API functionskwolekr2016-07-03
* Make node timers more efficientEkdohibs2016-06-11
* Add DISABLE_CLASS_COPY macro (and use it)kwolekr2015-10-27
* Add emerge completion callback mechanismkwolekr2015-10-04
* Add count based unload limit for mapblocksest312015-08-13
* Add core.find_nodes_with_meta() script APIkwolekr2015-05-05
* For usages of assert() that are meant to persist in Release builds (when NDEB...Craig Robbins2015-03-07
* Don't start a server for map migrationShadowNinja2015-03-06
* Clean up database API and save the local map on an intervalShadowNinja2015-03-06
* ABMHandler and player_collisions use sequential read/write. Switch from std::...Loic Blot2015-03-04
* Replace std::list by std::vector into timerUpdate callsLoic Blot2015-02-17
* Replace std::list by std::vector into ServerMap::listAllLoadableBlocks Server...Loic Blot2015-02-17
* Create empty default constructor for MapNodeCraig Robbins2015-01-18
* Add ability to delete MapBlocks from mapkwolekr2015-01-15
* Shorten ManualMapVoxelManipulator to MMVManipkwolekr2015-01-05
* LuaVoxelManip: Remove blank allocatorkwolekr2014-12-29
* LuaVoxelManip: Add option to allocate blank datakwolekr2014-12-27
* Do not allow the m_transforming_liquid queue to increase until all RAM is con...Craig Robbins2014-12-18
* Clean up rollbackShadowNinja2014-11-19
* Remove most exceptions from getNode() (and variants)Craig Robbins2014-11-14
* Update Mapgen VoxelManipulator on buffer invalidationkwolekr2014-09-01
* Move MapBlock (de)serializing code out of Database classsfan52014-07-12
* Don't copy back already generated blocks on map generationkwolekr2014-07-07
* Don't unload blocks if save failedkwolekr2014-07-07
* Remove MapVoxelManipulator not really used by anyonesapier2014-06-23
* Minor stability improvements in block emerge handlingsapier2014-06-15
* Remove liquid_finite and weatherproller2014-04-18
* ServerEnvironment: Remove direct dependency on EmergeManagerkwolekr2014-02-09
* Huge overhaul of the entire MapgenParams systemkwolekr2014-02-03
* Revert "Improve (re)spawn, add cache_block_before_spawn and max_spawn_height ...ShadowNinja2014-01-06
* Update mapgen params in ServerMap after Mapgen initkwolekr2013-12-14
* Improve (re)spawn, add cache_block_before_spawn and max_spawn_height settingssweetbomber2013-12-05
* Add minetest.swap_nodeNovatux2013-11-30
* Fixed potential NULL pointer and leak when setting node metadataMetaDucky2013-11-29
* Actually fix weatherkwolekr2013-11-17
* Weather: Clean up getHeat/getHumidity somewhatkwolekr2013-09-16
* Add license headers and remove useless includesKahrl2013-09-10
* Add dummy and LevelDB database backendsIlya Zhuravlev2013-09-09
* Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenuKahrl2013-08-14
* Decoration: Fix schematic probability mess with new MTS file versionkwolekr2013-08-11
* Weather supportproller2013-07-27
* Fix issue of VManip occasionally not blitting back blocks, and pitch black li...kwolekr2013-06-27
* Add LuaVoxelManipkwolekr2013-06-27
* Add and implement setting max_clearobjects_extra_loaded_blocks.Kahrl2013-06-03
* Set of changes to build mineTest using Visual Studio 11.0. These affectMukul Sati2013-03-24
* Migrate to STL containers/algorithms.Ilya Zhuravlev2013-03-11