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map.h
Commit message (
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Author
Age
*
Optimized map saving and sending (server-side)
Perttu Ahola
2011-04-26
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*
Some work-in-progress in hp and mobs and a frightening amount of random fixes.
Perttu Ahola
2011-04-21
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fixed warnings reported by cppcheck
Perttu Ahola
2011-04-11
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better support for old maps
Perttu Ahola
2011-04-10
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Map generation is now properly threaded and doesn't block block placement ↵
Perttu Ahola
2011-04-10
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and other stuff.
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a commit before starting to reorganize the map loading/generation logic
Perttu Ahola
2011-04-10
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initial workings of the furnace
Perttu Ahola
2011-04-05
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Node metadata framework
Perttu Ahola
2011-04-04
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commit before some more radical changes
Perttu Ahola
2011-04-03
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*
Revert mapgen to best working version (2)
Perttu Ahola
2011-04-03
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Mapgen is better now. Not a lot, but a bit!
Perttu Ahola
2011-04-02
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commit before some radical changes
Perttu Ahola
2011-04-02
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mapgen work-in-progress
Perttu Ahola
2011-03-02
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tweaked mapgen
Perttu Ahola
2011-02-28
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A third try on terrain generation. No trees yet.
Perttu Ahola
2011-02-28
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mainly work on object scripting api
Perttu Ahola
2011-02-23
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preliminary lua scripting framework for objects
Perttu Ahola
2011-02-21
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Temporary commit; lots of test code and stuff
Perttu Ahola
2011-02-21
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some fixes to make compiling on some bsd easier
Perttu Ahola
2011-02-11
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now it works nicely
Perttu Ahola
2011-02-11
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*
fully working i guess
Perttu Ahola
2011-02-11
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work-in-progress texture atlas optimization
Perttu Ahola
2011-02-10
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*
mapgen stuff
Perttu Ahola
2011-02-05
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*
added sand to map generator
Perttu Ahola
2011-02-04
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*
This map generator is starting to look pretty good now... also, disabled ↵
Perttu Ahola
2011-02-01
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loading player position from disk because map is regenerated always.
*
partly working chunk-based map generator (doesn't save properly, spawn is ↵
Perttu Ahola
2011-02-01
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pretty random)
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map generation framework under development... not quite operational at this ↵
Perttu Ahola
2011-01-30
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point.
*
Reworked texture, material, mineral and whatever handling
Perttu Ahola
2011-01-26
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*
Faster lighting at map generation time
Perttu Ahola
2011-01-24
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*
minecraft-style water done (but no texture animation or sound)
Perttu Ahola
2011-01-17
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*
old water removed, some fixes here and there
Perttu Ahola
2011-01-17
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*
fine-tuning of map generator and server and stuff.
Perttu Ahola
2011-01-17
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Initial commit of mapgen v.2. Lacks configuration and saving to disk.
Perttu Ahola
2011-01-16
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removing unused code and comments
Perttu Ahola
2011-01-07
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drawing range updater update and myrand() (but not usage of it)
Perttu Ahola
2010-12-26
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*
new viewing range updater algorithm
Perttu Ahola
2010-12-26
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*
better caves
Perttu Ahola
2010-12-25
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organizing stuff.
Perttu Ahola
2010-12-21
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*
Cracking blocks while digging
Perttu Ahola
2010-12-21
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some tinkering with gui. removed updating of configuration file at end
Perttu Ahola
2010-12-20
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*
added dedicated server build without irrlicht
Perttu Ahola
2010-12-19
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day/night working client side
Perttu Ahola
2010-12-19
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before daynight mesh cache
Perttu Ahola
2010-12-18
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tinkering around
Perttu Ahola
2010-12-14
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in before messing with face drawing orientation
Perttu Ahola
2010-12-14
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*
starting to separate "material" to "content" and "tile"
Perttu Ahola
2010-12-12
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commit before some radicallish changes to water behavior
Perttu Ahola
2010-12-11
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license stuff
Perttu Ahola
2010-11-29
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--HG-- rename : src/licensecomment.txt => licensecomment.txt
*
default setting change, random tinkering
Perttu Ahola
2010-11-29
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*
Windows bug fixes
Perttu Ahola
2010-11-29
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