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* Add license headers and remove useless includesKahrl2013-09-10
* Add dummy and LevelDB database backendsIlya Zhuravlev2013-09-09
* Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenuKahrl2013-08-14
* Decoration: Fix schematic probability mess with new MTS file versionkwolekr2013-08-11
* Weather supportproller2013-07-27
* Fix issue of VManip occasionally not blitting back blocks, and pitch black li...kwolekr2013-06-27
* Add LuaVoxelManipkwolekr2013-06-27
* Add and implement setting max_clearobjects_extra_loaded_blocks.Kahrl2013-06-03
* Set of changes to build mineTest using Visual Studio 11.0. These affectMukul Sati2013-03-24
* Migrate to STL containers/algorithms.Ilya Zhuravlev2013-03-11
* Merge pull request #482 from proller/liquidkwolekr2013-02-25
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| * new adjustable finite liquidproller2013-02-24
* | Misc. cleanup and minor fixeskwolekr2013-02-25
* | Add multi-Emerge thread supportkwolekr2013-02-25
* | Add emerge.cpp, initial EmergeThread changeskwolekr2013-02-25
* | Update Copyright YearsSfan52013-02-24
* | Change Minetest-c55 to MinetestPilzAdam2013-02-24
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* Make mapgen factory setup more elegant, add mapgen_v6.hkwolekr2013-01-23
* Finish and clean up mapgen configurationkwolekr2013-01-21
* The new mapgen, noise functions, et al.kwolekr2013-01-21
* Experimental-ish rollback functionalityPerttu Ahola2012-07-27
* Implement node timersdarkrose2012-07-23
* Optimize headersPerttu Ahola2012-06-17
* Properly and efficiently use split utility headersPerttu Ahola2012-06-17
* Switch the license to be LGPLv2/later, with small parts still remaining as GP...Perttu Ahola2012-06-05
* WIP node metadata, node timersKahrl2012-06-03
* Area-based MapEditEvent ignore and that put to use for on_generate tooPerttu Ahola2012-03-29
* Reduce EnvRef:set_node() time tenfold by postponing the dayNightDiff update u...Perttu Ahola2012-03-29
* Move ClientMap to clientmap.{h,cpp}Perttu Ahola2012-03-16
* MapBlockMesh, mesh animation system, urgent mesh updates, athmospheric light,...Kahrl2012-03-15
* Node placement / mineral / serialization / iron freq / node_dig callbackKahrl2012-01-22
* Replace old active block random node modifying things with actual ActiveBlock...Perttu Ahola2011-11-29
* Clean mapnode.h and fix other files accordinglyPerttu Ahola2011-11-29
* GameDef compilesPerttu Ahola2011-11-29
* Create framework for getting rid of global definitions of node/tool/item/what...Perttu Ahola2011-11-29
* Add /clearobjectsPerttu Ahola2011-10-18
* Fix chest not working after walked away and came backPerttu Ahola2011-10-17
* Merge branch 'view_bobbing_and_vielded_tool'Perttu Ahola2011-09-26
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| * Collected and moved existing camera infrastructure from game.cpp to camera.cp...Kahrl2011-09-08
| * Removed unused camera_position and camera_direction fields from Client. Moved...Kahrl2011-09-07
* | added locking chests - clean patchdarkrose2011-09-22
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* These numbers were well exceeding 2^32...JacobF2011-09-04
* Initial sqlite3 maps.JacobF2011-09-02
* Fixed objects being sometimes not able to be stored statically in a block whe...Perttu Ahola2011-07-01
* map unloading is now a whole lot betterPerttu Ahola2011-06-27
* fixed block unloading from memory (a better fix coming next)Perttu Ahola2011-06-26
* even more code refactoringPerttu Ahola2011-06-26
* more reorganizing of map codePerttu Ahola2011-06-26
* cleaned map stuffPerttu Ahola2011-06-26
* moved mapgen stuff around abitPerttu Ahola2011-06-25