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map.h
Commit message (
Expand
)
Author
Age
*
Don't start a server for map migration
ShadowNinja
2015-03-06
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Clean up database API and save the local map on an interval
ShadowNinja
2015-03-06
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ABMHandler and player_collisions use sequential read/write. Switch from std::...
Loic Blot
2015-03-04
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Replace std::list by std::vector into timerUpdate calls
Loic Blot
2015-02-17
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Replace std::list by std::vector into ServerMap::listAllLoadableBlocks Server...
Loic Blot
2015-02-17
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Create empty default constructor for MapNode
Craig Robbins
2015-01-18
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Add ability to delete MapBlocks from map
kwolekr
2015-01-15
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Shorten ManualMapVoxelManipulator to MMVManip
kwolekr
2015-01-05
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LuaVoxelManip: Remove blank allocator
kwolekr
2014-12-29
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LuaVoxelManip: Add option to allocate blank data
kwolekr
2014-12-27
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Do not allow the m_transforming_liquid queue to increase until all RAM is con...
Craig Robbins
2014-12-18
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Clean up rollback
ShadowNinja
2014-11-19
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Remove most exceptions from getNode() (and variants)
Craig Robbins
2014-11-14
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Update Mapgen VoxelManipulator on buffer invalidation
kwolekr
2014-09-01
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Move MapBlock (de)serializing code out of Database class
sfan5
2014-07-12
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Don't copy back already generated blocks on map generation
kwolekr
2014-07-07
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Don't unload blocks if save failed
kwolekr
2014-07-07
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Remove MapVoxelManipulator not really used by anyone
sapier
2014-06-23
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Minor stability improvements in block emerge handling
sapier
2014-06-15
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Remove liquid_finite and weather
proller
2014-04-18
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ServerEnvironment: Remove direct dependency on EmergeManager
kwolekr
2014-02-09
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Huge overhaul of the entire MapgenParams system
kwolekr
2014-02-03
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Revert "Improve (re)spawn, add cache_block_before_spawn and max_spawn_height ...
ShadowNinja
2014-01-06
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Update mapgen params in ServerMap after Mapgen init
kwolekr
2013-12-14
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Improve (re)spawn, add cache_block_before_spawn and max_spawn_height settings
sweetbomber
2013-12-05
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Add minetest.swap_node
Novatux
2013-11-30
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Fixed potential NULL pointer and leak when setting node metadata
MetaDucky
2013-11-29
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Actually fix weather
kwolekr
2013-11-17
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Weather: Clean up getHeat/getHumidity somewhat
kwolekr
2013-09-16
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Add license headers and remove useless includes
Kahrl
2013-09-10
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Add dummy and LevelDB database backends
Ilya Zhuravlev
2013-09-09
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Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu
Kahrl
2013-08-14
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Decoration: Fix schematic probability mess with new MTS file version
kwolekr
2013-08-11
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Weather support
proller
2013-07-27
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Fix issue of VManip occasionally not blitting back blocks, and pitch black li...
kwolekr
2013-06-27
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Add LuaVoxelManip
kwolekr
2013-06-27
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Add and implement setting max_clearobjects_extra_loaded_blocks.
Kahrl
2013-06-03
*
Set of changes to build mineTest using Visual Studio 11.0. These affect
Mukul Sati
2013-03-24
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Migrate to STL containers/algorithms.
Ilya Zhuravlev
2013-03-11
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Merge pull request #482 from proller/liquid
kwolekr
2013-02-25
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*
new adjustable finite liquid
proller
2013-02-24
*
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Misc. cleanup and minor fixes
kwolekr
2013-02-25
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Add multi-Emerge thread support
kwolekr
2013-02-25
*
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Add emerge.cpp, initial EmergeThread changes
kwolekr
2013-02-25
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Update Copyright Years
Sfan5
2013-02-24
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Change Minetest-c55 to Minetest
PilzAdam
2013-02-24
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/
*
Make mapgen factory setup more elegant, add mapgen_v6.h
kwolekr
2013-01-23
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Finish and clean up mapgen configuration
kwolekr
2013-01-21
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The new mapgen, noise functions, et al.
kwolekr
2013-01-21
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Experimental-ish rollback functionality
Perttu Ahola
2012-07-27
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