| Commit message (Expand) | Author | Age |
... | |
* | Some work-in-progress in hp and mobs and a frightening amount of random fixes. | Perttu Ahola | 2011-04-21 |
* | support for format 0 and 1 maps | Perttu Ahola | 2011-04-11 |
* | implemented rats in new system to verify that it works | Perttu Ahola | 2011-04-10 |
* | changed node metadata format to better accomodate future needs and problems | Perttu Ahola | 2011-04-05 |
* | now the server builds | Perttu Ahola | 2011-04-04 |
* | fully implemented the sign with the new framework | Perttu Ahola | 2011-04-04 |
* | Made a proper queued thread to client for handling some block mesh updates. A... | Perttu Ahola | 2011-04-04 |
* | Modified block mesh generation to have clearer input and output. Instead of b... | Perttu Ahola | 2011-04-03 |
* | commit before some more radical changes | Perttu Ahola | 2011-04-03 |
* | Revert mapgen to best working version (2) | Perttu Ahola | 2011-04-03 |
* | Mapgen is better now. Not a lot, but a bit! | Perttu Ahola | 2011-04-02 |
* | A third try on terrain generation. No trees yet. | Perttu Ahola | 2011-02-28 |
* | Temporary commit; lots of test code and stuff | Perttu Ahola | 2011-02-21 |
* | random code cleaning, shouldn't affect anything | Perttu Ahola | 2011-02-18 |
* | Ctrl+C handling on POSIX, some commands for server and other tweaking | Perttu Ahola | 2011-02-15 |
* | removed useless SMaterial parameter from mapblock | Perttu Ahola | 2011-02-14 |
* | changed sky color and made new style leaves a bit more bright | Perttu Ahola | 2011-02-13 |
* | now it works nicely | Perttu Ahola | 2011-02-11 |
* | fully working i guess | Perttu Ahola | 2011-02-11 |
* | new texture stuff quite working | Perttu Ahola | 2011-02-11 |
* | fixes toward mingw compatibility | Perttu Ahola | 2011-02-10 |
* | work-in-progress texture atlas optimization | Perttu Ahola | 2011-02-10 |
* | bug-fixin' | Perttu Ahola | 2011-02-08 |
* | mapgen stuff | Perttu Ahola | 2011-02-05 |
* | nicer looking water | Perttu Ahola | 2011-02-04 |
* | water drawing glitch fix | Perttu Ahola | 2011-02-04 |
* | a little backwards compatibility with coal | Perttu Ahola | 2011-02-03 |
* | This map generator is starting to look pretty good now... also, disabled load... | Perttu Ahola | 2011-02-01 |
* | partly working chunk-based map generator (doesn't save properly, spawn is pre... | Perttu Ahola | 2011-02-01 |
* | map generation framework under development... not quite operational at this p... | Perttu Ahola | 2011-01-30 |
* | Now texture handling is fast. Also now players are saved on disk. | Perttu Ahola | 2011-01-28 |
* | backing up some stuff | Perttu Ahola | 2011-01-26 |
* | comments | Perttu Ahola | 2011-01-26 |
* | Reworked texture, material, mineral and whatever handling | Perttu Ahola | 2011-01-26 |
* | removed alternative name "pressure" from param2 | Perttu Ahola | 2011-01-25 |
* | Mainly some texture tweaking | Perttu Ahola | 2011-01-24 |
* | small fixes here and there | Perttu Ahola | 2011-01-24 |
* | OMG! Main Menu! | Perttu Ahola | 2011-01-23 |
* | minecraft-style water done (but no texture animation or sound) | Perttu Ahola | 2011-01-17 |
* | old water removed, some fixes here and there | Perttu Ahola | 2011-01-17 |
* | commit before messing with water | Perttu Ahola | 2011-01-17 |
* | generate-time lighting optimization | Perttu Ahola | 2011-01-15 |
* | just backuppin' a working mapblock.cpp | Perttu Ahola | 2011-01-15 |
* | tweaking around, including mapgen, player speed in water, settings | Perttu Ahola | 2011-01-15 |
* | Added a more flexible path system (and fixed some minor stuff) | Perttu Ahola | 2011-01-07 |
* | oops, forgot some test code in | Perttu Ahola | 2010-12-27 |
* | better debug output in segfaults and stack overflows in windows | Perttu Ahola | 2010-12-27 |
* | better grass generation (integration to sunlight propagation algorithms) | Perttu Ahola | 2010-12-26 |
* | working good | Perttu Ahola | 2010-12-26 |
* | a mutex added to TempMods which hopefully fixes rare segfaults on client | Perttu Ahola | 2010-12-23 |