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* Update and fix doc/mapformat.txt; make current format more solid in mapblock.cppPerttu Ahola2012-06-08
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* Switch the license to be LGPLv2/later, with small parts still remaining as ↵Perttu Ahola2012-06-05
| | | | GPLv2/later, by agreement of major contributors
* Add ignore_world_load_errors configuration option and provide better error ↵Perttu Ahola2012-06-04
| | | | messages
* WIP node metadata, node timersKahrl2012-06-03
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* Reduce EnvRef:set_node() time tenfold by postponing the dayNightDiff update ↵Perttu Ahola2012-03-29
| | | | until it is actually needed
* MapBlockMesh, mesh animation system, urgent mesh updates, athmospheric ↵Kahrl2012-03-15
| | | | light, removed footprints
* Cleanup (some stuff went wrong when reverting 4-byte mapnodes); fix ↵Kahrl2012-01-22
| | | | legacy_wallmounted
* Node placement / mineral / serialization / iron freq / node_dig callbackKahrl2012-01-22
| | | | | | | | - Node placement code moved to Lua - Mineral system removed (added default:stone_with_coal and default:stone_with_iron). - MapBlock and MapNode serialization updated. - Mapgen: Frequency of iron increased. - node_dig callback and related changes.
* The huge item definition and item namespace unification patch (itemdef), see ↵Kahrl2012-01-12
| | | | http://c55.me/minetest/wiki/doku.php?id=changes:itemdef
* Replace old active block random node modifying things with actual ↵Perttu Ahola2011-11-29
| | | | ActiveBlockModifiers
* Add reason parameter to setModified and print it out to verbosestream when ↵Perttu Ahola2011-11-29
| | | | saving block
* Do not expose CONTENT_* stuff in content_mapnode.h and use a name converter ↵Perttu Ahola2011-11-29
| | | | wrapper in old code
* Node definition namesPerttu Ahola2011-11-29
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* Remove content dependencies from mapblock.cppPerttu Ahola2011-11-29
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* GameDef compilesPerttu Ahola2011-11-29
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* Create framework for getting rid of global definitions of ↵Perttu Ahola2011-11-29
| | | | node/tool/item/whatever types
* Allocate MapBlock::m_node_metadata on heap to allow less header bloatPerttu Ahola2011-11-29
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* Move ContentFeatures to mapnode_contentfeatures.{h,cpp} and clean stuffPerttu Ahola2011-11-29
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* mobv2Perttu Ahola2011-10-15
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* Saner block modification flag operation for not saving everything alwaysPerttu Ahola2011-10-12
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* fix server buildPerttu Ahola2011-07-25
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* Added a mapblock analyzing function for debugging use and fixed remaining ↵Perttu Ahola2011-07-24
| | | | mapgen bugs
* merged fix to decapitated trees; other bugs now existsPerttu Ahola2011-07-24
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| * Attempt to fix the big bug. Now server either stops sending map or mapgen ↵Perttu Ahola2011-07-21
| | | | | | | | starts generating CONTENT_IGNORE.
* | extended content-type rangePerttu Ahola2011-07-23
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* initial steps in doing content type extensionPerttu Ahola2011-07-02
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* fixed block unloading from memory (a better fix coming next)Perttu Ahola2011-06-26
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* more reorganizing of map codePerttu Ahola2011-06-26
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* New map generator added (and SQLite, messed up the commits at that time...) ↵Perttu Ahola2011-06-25
| | | | (import from temporary git repo)
* Changed MapBlockObjects to be never written anymore. Incremented version number.Perttu Ahola2011-06-18
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* Moved stuff from mapblock{h,cpp} to mapblock_mesh.{h,cpp} and ↵Perttu Ahola2011-06-17
| | | | content_mapblock.{h,cpp}
* Moved some mapnode content stuff from mapnode.{h,cpp} and digging property ↵Perttu Ahola2011-06-17
| | | | stuff from material.cpp to content_mapnode.{h,cpp}
* Messed around with genmap.py. Now supports format version 17.Perttu Ahola2011-06-05
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* Merged CiaranG's fence graphic updates (ugh, well, it worked, i guess, kind ↵Perttu Ahola2011-06-02
|\ | | | | | | of.) This commit should also get rid of multiple heads on the server.
| * Slightly better texture coordinates for fencesCiaran Gultnieks2011-05-31
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| * Ability to set texture coordinates on a generated cuboid (for fences)Ciaran Gultnieks2011-05-30
| | | | | | | | | | | | | | Note: can't test this properly yet - may be fixes to follow --HG-- extra : rebase_source : e2d41621018f886d340c7847b29240042d4412ac
* | Reduced the CPU usage of the sent block selector algorithmPerttu Ahola2011-05-31
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* Added fences (but still needs an icon or something to display in inventory)Ciaran Gultnieks2011-05-24
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* Preliminary "active block" stuff + set up test code to grow grass.Perttu Ahola2011-05-22
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* Added glass, with rendering and furnace support.Ciaran Gultnieks2011-05-09
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* Fixed a temporary solution of server shutting down to an assert(0) when a ↵Perttu Ahola2011-05-03
| | | | too large block metadata is sent to an old client
* Tuned polygon generation to sort the triangles for nicer gradientsPerttu Ahola2011-04-24
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* ...Now the tesselation should actually workPerttu Ahola2011-04-24
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* Optimized smooth lighting calculation codePerttu Ahola2011-04-24
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* cleaned the smooth lighting code a bitPerttu Ahola2011-04-24
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* disable tiling of textures only if smooth lighting is usedPerttu Ahola2011-04-24
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* Added a setting for disabling smooth lighting. Updated changelog.Perttu Ahola2011-04-24
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* Added a simple software "ambient occlusion" effect, like minecraft's "smooth ↵Perttu Ahola2011-04-24
| | | | lighting"
* fixed flowing water lighting when it is below a solid blockPerttu Ahola2011-04-23
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* Removed IrrlichtWrapperPerttu Ahola2011-04-22
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