| Commit message (Expand) | Author | Age |
| ... | |
| * | A third try on terrain generation. No trees yet. | Perttu Ahola | 2011-02-28 |
| * | Temporary commit; lots of test code and stuff | Perttu Ahola | 2011-02-21 |
| * | random code cleaning, shouldn't affect anything | Perttu Ahola | 2011-02-18 |
| * | Ctrl+C handling on POSIX, some commands for server and other tweaking | Perttu Ahola | 2011-02-15 |
| * | removed useless SMaterial parameter from mapblock | Perttu Ahola | 2011-02-14 |
| * | changed sky color and made new style leaves a bit more bright | Perttu Ahola | 2011-02-13 |
| * | now it works nicely | Perttu Ahola | 2011-02-11 |
| * | fully working i guess | Perttu Ahola | 2011-02-11 |
| * | new texture stuff quite working | Perttu Ahola | 2011-02-11 |
| * | fixes toward mingw compatibility | Perttu Ahola | 2011-02-10 |
| * | work-in-progress texture atlas optimization | Perttu Ahola | 2011-02-10 |
| * | bug-fixin' | Perttu Ahola | 2011-02-08 |
| * | mapgen stuff | Perttu Ahola | 2011-02-05 |
| * | nicer looking water | Perttu Ahola | 2011-02-04 |
| * | water drawing glitch fix | Perttu Ahola | 2011-02-04 |
| * | a little backwards compatibility with coal | Perttu Ahola | 2011-02-03 |
| * | This map generator is starting to look pretty good now... also, disabled load... | Perttu Ahola | 2011-02-01 |
| * | partly working chunk-based map generator (doesn't save properly, spawn is pre... | Perttu Ahola | 2011-02-01 |
| * | map generation framework under development... not quite operational at this p... | Perttu Ahola | 2011-01-30 |
| * | Now texture handling is fast. Also now players are saved on disk. | Perttu Ahola | 2011-01-28 |
| * | backing up some stuff | Perttu Ahola | 2011-01-26 |
| * | comments | Perttu Ahola | 2011-01-26 |
| * | Reworked texture, material, mineral and whatever handling | Perttu Ahola | 2011-01-26 |
| * | removed alternative name "pressure" from param2 | Perttu Ahola | 2011-01-25 |
| * | Mainly some texture tweaking | Perttu Ahola | 2011-01-24 |
| * | small fixes here and there | Perttu Ahola | 2011-01-24 |
| * | OMG! Main Menu! | Perttu Ahola | 2011-01-23 |
| * | minecraft-style water done (but no texture animation or sound) | Perttu Ahola | 2011-01-17 |
| * | old water removed, some fixes here and there | Perttu Ahola | 2011-01-17 |
| * | commit before messing with water | Perttu Ahola | 2011-01-17 |
| * | generate-time lighting optimization | Perttu Ahola | 2011-01-15 |
| * | just backuppin' a working mapblock.cpp | Perttu Ahola | 2011-01-15 |
| * | tweaking around, including mapgen, player speed in water, settings | Perttu Ahola | 2011-01-15 |
| * | Added a more flexible path system (and fixed some minor stuff) | Perttu Ahola | 2011-01-07 |
| * | oops, forgot some test code in | Perttu Ahola | 2010-12-27 |
| * | better debug output in segfaults and stack overflows in windows | Perttu Ahola | 2010-12-27 |
| * | better grass generation (integration to sunlight propagation algorithms) | Perttu Ahola | 2010-12-26 |
| * | working good | Perttu Ahola | 2010-12-26 |
| * | a mutex added to TempMods which hopefully fixes rare segfaults on client | Perttu Ahola | 2010-12-23 |
| * | organizing stuff. | Perttu Ahola | 2010-12-21 |
| * | Cracking blocks while digging | Perttu Ahola | 2010-12-21 |
| * | framework for modifying textures | Perttu Ahola | 2010-12-20 |
| * | added dedicated server build without irrlicht | Perttu Ahola | 2010-12-19 |
| * | day/night working client side | Perttu Ahola | 2010-12-19 |
| * | before daynight mesh cache | Perttu Ahola | 2010-12-18 |
| * | before adding day/night lighting | Perttu Ahola | 2010-12-18 |
| * | tinkering around | Perttu Ahola | 2010-12-14 |
| * | better graphics, zlib to work on vc++ | Perttu Ahola | 2010-12-14 |
| * | grass edges workin' | Perttu Ahola | 2010-12-14 |
| * | in before messing with face drawing orientation | Perttu Ahola | 2010-12-14 |