| Commit message (Expand) | Author | Age | |
|---|---|---|---|
| * | before daynight mesh cache | Perttu Ahola | 2010-12-18 |
| * | before adding day/night lighting | Perttu Ahola | 2010-12-18 |
| * | tinkering around | Perttu Ahola | 2010-12-14 |
| * | better graphics, zlib to work on vc++ | Perttu Ahola | 2010-12-14 |
| * | grass edges workin' | Perttu Ahola | 2010-12-14 |
| * | in before messing with face drawing orientation | Perttu Ahola | 2010-12-14 |
| * | commit before content-tile separation | Perttu Ahola | 2010-12-13 |
| * | random stuff and different node lighting | Perttu Ahola | 2010-12-13 |
| * | working nicely | Perttu Ahola | 2010-12-13 |
| * | starting to separate "material" to "content" and "tile" | Perttu Ahola | 2010-12-12 |
| * | commit before some radicallish changes to water behavior | Perttu Ahola | 2010-12-11 |
| * | license stuff | Perttu Ahola | 2010-11-29 |
| * | Windows bug fixes | Perttu Ahola | 2010-11-29 |
| * | fixed face updating slowness bug | Perttu Ahola | 2010-11-29 |
| * | reversed meshbuffer cache | Perttu Ahola | 2010-11-29 |
| * | meshbuffer cache test. No much speed improvement. | Perttu Ahola | 2010-11-29 |
| * | Initial files | Perttu Ahola | 2010-11-27 |
