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mapblock.cpp
Commit message (
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Author
Age
*
Change i++ to ++i
David Jones
2015-08-25
*
Clean up threading
ShadowNinja
2015-08-23
*
Precalculate mapblock relative size. This permit to remove many s16 calculs o...
nerzhul
2015-07-29
*
Misc. minor fixes
kwolekr
2015-07-10
*
Generic CAO cleanups and renames for clarification
est31
2015-06-20
*
Mapblock: nodecount refactor
est31
2015-05-31
*
Record MapBlock modification reasons as flags instead of strings
kwolekr
2015-05-17
*
For usages of assert() that are meant to persist in Release builds (when NDEB...
Craig Robbins
2015-03-07
*
Increase MapBlock::actuallyUpdateDayNightDiff() performance by 2-8x. ok @cele...
Craig Robbins
2015-02-10
*
Fix a crash (assert) when client set serial version < 24 in INIT
Loic Blot
2015-01-27
*
Revert "Fix a crash (assert) when client set serial version < 24 in INIT comm...
Craig Robbins
2015-01-27
*
Fix a crash (assert) when client set serial version < 24 in INIT command SER_...
(@U-Exp)
2015-01-24
*
Fix all warnings and remove -Wno-unused-but-set cflag
kwolekr
2015-01-18
*
Remove most exceptions from getNode() (and variants)
Craig Robbins
2014-11-14
*
Speedup getBlockNodeIdMapping by up to factor 4 by using a fixed size mapping...
sapier
2014-06-23
*
Remove liquid_finite and weather
proller
2014-04-18
*
Cleanup jthread and fix win32 build
sapier
2013-12-01
*
Actually fix weather
kwolekr
2013-11-17
*
Weather: Clean up getHeat/getHumidity somewhat
kwolekr
2013-09-16
*
Omnicleanup: header cleanup, add ModApiUtil shared between game and mainmenu
Kahrl
2013-08-14
*
Weather backward compatibility
proller
2013-08-02
*
Fix warnings in mapblock.cpp
PilzAdam
2013-07-28
*
Weather support
proller
2013-07-27
*
Migrate to STL containers/algorithms.
Ilya Zhuravlev
2013-03-11
*
Update Copyright Years
Sfan5
2013-02-24
*
Change Minetest-c55 to Minetest
PilzAdam
2013-02-24
*
Move util/serialize.h out from staticobject.h for smaller header dependencies
Perttu Ahola
2012-11-26
*
Reorganize ClientMap rendering code for a bit more performance
Perttu Ahola
2012-09-04
*
Improve node timer format (map format version 25) and update mapformat.txt
Perttu Ahola
2012-07-24
*
Fix map deserialization and remove old serialization code
Perttu Ahola
2012-07-23
*
Increase node id/param0 to 16 bits, leaving param2 always with 8 bits
darkrose
2012-07-23
*
Implement node timers
darkrose
2012-07-23
*
Properly and efficiently use split utility headers
Perttu Ahola
2012-06-17
*
Update and fix doc/mapformat.txt; make current format more solid in mapblock.cpp
Perttu Ahola
2012-06-08
*
Switch the license to be LGPLv2/later, with small parts still remaining as GP...
Perttu Ahola
2012-06-05
*
Add ignore_world_load_errors configuration option and provide better error me...
Perttu Ahola
2012-06-04
*
WIP node metadata, node timers
Kahrl
2012-06-03
*
Reduce EnvRef:set_node() time tenfold by postponing the dayNightDiff update u...
Perttu Ahola
2012-03-29
*
MapBlockMesh, mesh animation system, urgent mesh updates, athmospheric light,...
Kahrl
2012-03-15
*
Cleanup (some stuff went wrong when reverting 4-byte mapnodes); fix legacy_wa...
Kahrl
2012-01-22
*
Node placement / mineral / serialization / iron freq / node_dig callback
Kahrl
2012-01-22
*
The huge item definition and item namespace unification patch (itemdef), see ...
Kahrl
2012-01-12
*
Replace old active block random node modifying things with actual ActiveBlock...
Perttu Ahola
2011-11-29
*
Add reason parameter to setModified and print it out to verbosestream when sa...
Perttu Ahola
2011-11-29
*
Do not expose CONTENT_* stuff in content_mapnode.h and use a name converter w...
Perttu Ahola
2011-11-29
*
Node definition names
Perttu Ahola
2011-11-29
*
Remove content dependencies from mapblock.cpp
Perttu Ahola
2011-11-29
*
GameDef compiles
Perttu Ahola
2011-11-29
*
Create framework for getting rid of global definitions of node/tool/item/what...
Perttu Ahola
2011-11-29
*
Allocate MapBlock::m_node_metadata on heap to allow less header bloat
Perttu Ahola
2011-11-29
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