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path:
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mapblock.cpp
Commit message (
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Author
Age
*
Ctrl+C handling on POSIX, some commands for server and other tweaking
Perttu Ahola
2011-02-15
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removed useless SMaterial parameter from mapblock
Perttu Ahola
2011-02-14
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changed sky color and made new style leaves a bit more bright
Perttu Ahola
2011-02-13
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now it works nicely
Perttu Ahola
2011-02-11
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fully working i guess
Perttu Ahola
2011-02-11
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new texture stuff quite working
Perttu Ahola
2011-02-11
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fixes toward mingw compatibility
Perttu Ahola
2011-02-10
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work-in-progress texture atlas optimization
Perttu Ahola
2011-02-10
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bug-fixin'
Perttu Ahola
2011-02-08
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mapgen stuff
Perttu Ahola
2011-02-05
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nicer looking water
Perttu Ahola
2011-02-04
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water drawing glitch fix
Perttu Ahola
2011-02-04
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a little backwards compatibility with coal
Perttu Ahola
2011-02-03
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This map generator is starting to look pretty good now... also, disabled ↵
Perttu Ahola
2011-02-01
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loading player position from disk because map is regenerated always.
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partly working chunk-based map generator (doesn't save properly, spawn is ↵
Perttu Ahola
2011-02-01
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pretty random)
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map generation framework under development... not quite operational at this ↵
Perttu Ahola
2011-01-30
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point.
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Now texture handling is fast. Also now players are saved on disk.
Perttu Ahola
2011-01-28
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backing up some stuff
Perttu Ahola
2011-01-26
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comments
Perttu Ahola
2011-01-26
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Reworked texture, material, mineral and whatever handling
Perttu Ahola
2011-01-26
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removed alternative name "pressure" from param2
Perttu Ahola
2011-01-25
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Mainly some texture tweaking
Perttu Ahola
2011-01-24
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small fixes here and there
Perttu Ahola
2011-01-24
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OMG! Main Menu!
Perttu Ahola
2011-01-23
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minecraft-style water done (but no texture animation or sound)
Perttu Ahola
2011-01-17
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old water removed, some fixes here and there
Perttu Ahola
2011-01-17
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commit before messing with water
Perttu Ahola
2011-01-17
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generate-time lighting optimization
Perttu Ahola
2011-01-15
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just backuppin' a working mapblock.cpp
Perttu Ahola
2011-01-15
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tweaking around, including mapgen, player speed in water, settings
Perttu Ahola
2011-01-15
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Added a more flexible path system (and fixed some minor stuff)
Perttu Ahola
2011-01-07
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oops, forgot some test code in
Perttu Ahola
2010-12-27
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better debug output in segfaults and stack overflows in windows
Perttu Ahola
2010-12-27
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better grass generation (integration to sunlight propagation algorithms)
Perttu Ahola
2010-12-26
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working good
Perttu Ahola
2010-12-26
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a mutex added to TempMods which hopefully fixes rare segfaults on client
Perttu Ahola
2010-12-23
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organizing stuff.
Perttu Ahola
2010-12-21
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Cracking blocks while digging
Perttu Ahola
2010-12-21
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framework for modifying textures
Perttu Ahola
2010-12-20
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added dedicated server build without irrlicht
Perttu Ahola
2010-12-19
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day/night working client side
Perttu Ahola
2010-12-19
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before daynight mesh cache
Perttu Ahola
2010-12-18
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before adding day/night lighting
Perttu Ahola
2010-12-18
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--HG-- rename : data/light.png => data/cloud.png
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tinkering around
Perttu Ahola
2010-12-14
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better graphics, zlib to work on vc++
Perttu Ahola
2010-12-14
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grass edges workin'
Perttu Ahola
2010-12-14
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in before messing with face drawing orientation
Perttu Ahola
2010-12-14
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commit before content-tile separation
Perttu Ahola
2010-12-13
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random stuff and different node lighting
Perttu Ahola
2010-12-13
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working nicely
Perttu Ahola
2010-12-13
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