| Commit message (Expand) | Author | Age |
* | nicer looking water | Perttu Ahola | 2011-02-04 |
* | water drawing glitch fix | Perttu Ahola | 2011-02-04 |
* | a little backwards compatibility with coal | Perttu Ahola | 2011-02-03 |
* | This map generator is starting to look pretty good now... also, disabled load... | Perttu Ahola | 2011-02-01 |
* | partly working chunk-based map generator (doesn't save properly, spawn is pre... | Perttu Ahola | 2011-02-01 |
* | map generation framework under development... not quite operational at this p... | Perttu Ahola | 2011-01-30 |
* | Now texture handling is fast. Also now players are saved on disk. | Perttu Ahola | 2011-01-28 |
* | backing up some stuff | Perttu Ahola | 2011-01-26 |
* | comments | Perttu Ahola | 2011-01-26 |
* | Reworked texture, material, mineral and whatever handling | Perttu Ahola | 2011-01-26 |
* | removed alternative name "pressure" from param2 | Perttu Ahola | 2011-01-25 |
* | Mainly some texture tweaking | Perttu Ahola | 2011-01-24 |
* | small fixes here and there | Perttu Ahola | 2011-01-24 |
* | OMG! Main Menu! | Perttu Ahola | 2011-01-23 |
* | minecraft-style water done (but no texture animation or sound) | Perttu Ahola | 2011-01-17 |
* | old water removed, some fixes here and there | Perttu Ahola | 2011-01-17 |
* | commit before messing with water | Perttu Ahola | 2011-01-17 |
* | generate-time lighting optimization | Perttu Ahola | 2011-01-15 |
* | just backuppin' a working mapblock.cpp | Perttu Ahola | 2011-01-15 |
* | tweaking around, including mapgen, player speed in water, settings | Perttu Ahola | 2011-01-15 |
* | Added a more flexible path system (and fixed some minor stuff) | Perttu Ahola | 2011-01-07 |
* | oops, forgot some test code in | Perttu Ahola | 2010-12-27 |
* | better debug output in segfaults and stack overflows in windows | Perttu Ahola | 2010-12-27 |
* | better grass generation (integration to sunlight propagation algorithms) | Perttu Ahola | 2010-12-26 |
* | working good | Perttu Ahola | 2010-12-26 |
* | a mutex added to TempMods which hopefully fixes rare segfaults on client | Perttu Ahola | 2010-12-23 |
* | organizing stuff. | Perttu Ahola | 2010-12-21 |
* | Cracking blocks while digging | Perttu Ahola | 2010-12-21 |
* | framework for modifying textures | Perttu Ahola | 2010-12-20 |
* | added dedicated server build without irrlicht | Perttu Ahola | 2010-12-19 |
* | day/night working client side | Perttu Ahola | 2010-12-19 |
* | before daynight mesh cache | Perttu Ahola | 2010-12-18 |
* | before adding day/night lighting | Perttu Ahola | 2010-12-18 |
* | tinkering around | Perttu Ahola | 2010-12-14 |
* | better graphics, zlib to work on vc++ | Perttu Ahola | 2010-12-14 |
* | grass edges workin' | Perttu Ahola | 2010-12-14 |
* | in before messing with face drawing orientation | Perttu Ahola | 2010-12-14 |
* | commit before content-tile separation | Perttu Ahola | 2010-12-13 |
* | random stuff and different node lighting | Perttu Ahola | 2010-12-13 |
* | working nicely | Perttu Ahola | 2010-12-13 |
* | starting to separate "material" to "content" and "tile" | Perttu Ahola | 2010-12-12 |
* | commit before some radicallish changes to water behavior | Perttu Ahola | 2010-12-11 |
* | license stuff | Perttu Ahola | 2010-11-29 |
* | Windows bug fixes | Perttu Ahola | 2010-11-29 |
* | fixed face updating slowness bug | Perttu Ahola | 2010-11-29 |
* | reversed meshbuffer cache | Perttu Ahola | 2010-11-29 |
* | meshbuffer cache test. No much speed improvement. | Perttu Ahola | 2010-11-29 |
* | Initial files | Perttu Ahola | 2010-11-27 |