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path: root/src/mapblock.cpp
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* support for format 0 and 1 mapsPerttu Ahola2011-04-11
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* implemented rats in new system to verify that it worksPerttu Ahola2011-04-10
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* changed node metadata format to better accomodate future needs and problemsPerttu Ahola2011-04-05
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* now the server buildsPerttu Ahola2011-04-04
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* fully implemented the sign with the new frameworkPerttu Ahola2011-04-04
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* Made a proper queued thread to client for handling some block mesh updates. ↵Perttu Ahola2011-04-04
| | | | Also made client mutex-free to allow easier adding of new stuff.
* Modified block mesh generation to have clearer input and output. Instead of ↵Perttu Ahola2011-04-03
| | | | being a messy object oriented cludge, it now is a messy cludge with separate parameters.
* commit before some more radical changesPerttu Ahola2011-04-03
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* Revert mapgen to best working version (2)Perttu Ahola2011-04-03
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* Mapgen is better now. Not a lot, but a bit!Perttu Ahola2011-04-02
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* A third try on terrain generation. No trees yet.Perttu Ahola2011-02-28
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* Temporary commit; lots of test code and stuffPerttu Ahola2011-02-21
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* random code cleaning, shouldn't affect anythingPerttu Ahola2011-02-18
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* Ctrl+C handling on POSIX, some commands for server and other tweakingPerttu Ahola2011-02-15
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* removed useless SMaterial parameter from mapblockPerttu Ahola2011-02-14
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* changed sky color and made new style leaves a bit more brightPerttu Ahola2011-02-13
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* now it works nicelyPerttu Ahola2011-02-11
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* fully working i guessPerttu Ahola2011-02-11
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* new texture stuff quite workingPerttu Ahola2011-02-11
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* fixes toward mingw compatibilityPerttu Ahola2011-02-10
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* work-in-progress texture atlas optimizationPerttu Ahola2011-02-10
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* bug-fixin'Perttu Ahola2011-02-08
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* mapgen stuffPerttu Ahola2011-02-05
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* nicer looking waterPerttu Ahola2011-02-04
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* water drawing glitch fixPerttu Ahola2011-02-04
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* a little backwards compatibility with coalPerttu Ahola2011-02-03
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* This map generator is starting to look pretty good now... also, disabled ↵Perttu Ahola2011-02-01
| | | | loading player position from disk because map is regenerated always.
* partly working chunk-based map generator (doesn't save properly, spawn is ↵Perttu Ahola2011-02-01
| | | | pretty random)
* map generation framework under development... not quite operational at this ↵Perttu Ahola2011-01-30
| | | | point.
* Now texture handling is fast. Also now players are saved on disk.Perttu Ahola2011-01-28
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* backing up some stuffPerttu Ahola2011-01-26
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* commentsPerttu Ahola2011-01-26
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* Reworked texture, material, mineral and whatever handlingPerttu Ahola2011-01-26
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* removed alternative name "pressure" from param2Perttu Ahola2011-01-25
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* Mainly some texture tweakingPerttu Ahola2011-01-24
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* small fixes here and therePerttu Ahola2011-01-24
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* OMG! Main Menu!Perttu Ahola2011-01-23
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* minecraft-style water done (but no texture animation or sound)Perttu Ahola2011-01-17
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* old water removed, some fixes here and therePerttu Ahola2011-01-17
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* commit before messing with waterPerttu Ahola2011-01-17
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* generate-time lighting optimizationPerttu Ahola2011-01-15
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* just backuppin' a working mapblock.cppPerttu Ahola2011-01-15
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* tweaking around, including mapgen, player speed in water, settingsPerttu Ahola2011-01-15
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* Added a more flexible path system (and fixed some minor stuff)Perttu Ahola2011-01-07
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* oops, forgot some test code inPerttu Ahola2010-12-27
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* better debug output in segfaults and stack overflows in windowsPerttu Ahola2010-12-27
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* better grass generation (integration to sunlight propagation algorithms)Perttu Ahola2010-12-26
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* working goodPerttu Ahola2010-12-26
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* a mutex added to TempMods which hopefully fixes rare segfaults on clientPerttu Ahola2010-12-23
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* organizing stuff.Perttu Ahola2010-12-21
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