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* oops, forgot some test code inPerttu Ahola2010-12-27
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* better debug output in segfaults and stack overflows in windowsPerttu Ahola2010-12-27
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* better grass generation (integration to sunlight propagation algorithms)Perttu Ahola2010-12-26
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* working goodPerttu Ahola2010-12-26
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* a mutex added to TempMods which hopefully fixes rare segfaults on clientPerttu Ahola2010-12-23
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* organizing stuff.Perttu Ahola2010-12-21
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* Cracking blocks while diggingPerttu Ahola2010-12-21
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* framework for modifying texturesPerttu Ahola2010-12-20
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* added dedicated server build without irrlichtPerttu Ahola2010-12-19
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* day/night working client sidePerttu Ahola2010-12-19
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* before daynight mesh cachePerttu Ahola2010-12-18
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* before adding day/night lightingPerttu Ahola2010-12-18
| | | | | --HG-- rename : data/light.png => data/cloud.png
* tinkering aroundPerttu Ahola2010-12-14
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* better graphics, zlib to work on vc++Perttu Ahola2010-12-14
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* grass edges workin'Perttu Ahola2010-12-14
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* in before messing with face drawing orientationPerttu Ahola2010-12-14
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* commit before content-tile separationPerttu Ahola2010-12-13
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* random stuff and different node lightingPerttu Ahola2010-12-13
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* working nicelyPerttu Ahola2010-12-13
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* starting to separate "material" to "content" and "tile"Perttu Ahola2010-12-12
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* commit before some radicallish changes to water behaviorPerttu Ahola2010-12-11
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* license stuffPerttu Ahola2010-11-29
| | | | | --HG-- rename : src/licensecomment.txt => licensecomment.txt
* Windows bug fixesPerttu Ahola2010-11-29
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* fixed face updating slowness bugPerttu Ahola2010-11-29
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* reversed meshbuffer cachePerttu Ahola2010-11-29
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* meshbuffer cache test. No much speed improvement.Perttu Ahola2010-11-29
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* Initial filesPerttu Ahola2010-11-27