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path:
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src
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mapblock.cpp
Commit message (
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Author
Age
*
map generation framework under development... not quite operational at this p...
Perttu Ahola
2011-01-30
*
Now texture handling is fast. Also now players are saved on disk.
Perttu Ahola
2011-01-28
*
backing up some stuff
Perttu Ahola
2011-01-26
*
comments
Perttu Ahola
2011-01-26
*
Reworked texture, material, mineral and whatever handling
Perttu Ahola
2011-01-26
*
removed alternative name "pressure" from param2
Perttu Ahola
2011-01-25
*
Mainly some texture tweaking
Perttu Ahola
2011-01-24
*
small fixes here and there
Perttu Ahola
2011-01-24
*
OMG! Main Menu!
Perttu Ahola
2011-01-23
*
minecraft-style water done (but no texture animation or sound)
Perttu Ahola
2011-01-17
*
old water removed, some fixes here and there
Perttu Ahola
2011-01-17
*
commit before messing with water
Perttu Ahola
2011-01-17
*
generate-time lighting optimization
Perttu Ahola
2011-01-15
*
just backuppin' a working mapblock.cpp
Perttu Ahola
2011-01-15
*
tweaking around, including mapgen, player speed in water, settings
Perttu Ahola
2011-01-15
*
Added a more flexible path system (and fixed some minor stuff)
Perttu Ahola
2011-01-07
*
oops, forgot some test code in
Perttu Ahola
2010-12-27
*
better debug output in segfaults and stack overflows in windows
Perttu Ahola
2010-12-27
*
better grass generation (integration to sunlight propagation algorithms)
Perttu Ahola
2010-12-26
*
working good
Perttu Ahola
2010-12-26
*
a mutex added to TempMods which hopefully fixes rare segfaults on client
Perttu Ahola
2010-12-23
*
organizing stuff.
Perttu Ahola
2010-12-21
*
Cracking blocks while digging
Perttu Ahola
2010-12-21
*
framework for modifying textures
Perttu Ahola
2010-12-20
*
added dedicated server build without irrlicht
Perttu Ahola
2010-12-19
*
day/night working client side
Perttu Ahola
2010-12-19
*
before daynight mesh cache
Perttu Ahola
2010-12-18
*
before adding day/night lighting
Perttu Ahola
2010-12-18
*
tinkering around
Perttu Ahola
2010-12-14
*
better graphics, zlib to work on vc++
Perttu Ahola
2010-12-14
*
grass edges workin'
Perttu Ahola
2010-12-14
*
in before messing with face drawing orientation
Perttu Ahola
2010-12-14
*
commit before content-tile separation
Perttu Ahola
2010-12-13
*
random stuff and different node lighting
Perttu Ahola
2010-12-13
*
working nicely
Perttu Ahola
2010-12-13
*
starting to separate "material" to "content" and "tile"
Perttu Ahola
2010-12-12
*
commit before some radicallish changes to water behavior
Perttu Ahola
2010-12-11
*
license stuff
Perttu Ahola
2010-11-29
*
Windows bug fixes
Perttu Ahola
2010-11-29
*
fixed face updating slowness bug
Perttu Ahola
2010-11-29
*
reversed meshbuffer cache
Perttu Ahola
2010-11-29
*
meshbuffer cache test. No much speed improvement.
Perttu Ahola
2010-11-29
*
Initial files
Perttu Ahola
2010-11-27