| Commit message (Expand) | Author | Age |
* | Messed around with genmap.py. Now supports format version 17. | Perttu Ahola | 2011-06-05 |
* | Merged CiaranG's fence graphic updates (ugh, well, it worked, i guess, kind o... | Perttu Ahola | 2011-06-02 |
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| * | Slightly better texture coordinates for fences | Ciaran Gultnieks | 2011-05-31 |
| * | Ability to set texture coordinates on a generated cuboid (for fences) | Ciaran Gultnieks | 2011-05-30 |
* | | Reduced the CPU usage of the sent block selector algorithm | Perttu Ahola | 2011-05-31 |
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* | Added fences (but still needs an icon or something to display in inventory) | Ciaran Gultnieks | 2011-05-24 |
* | Preliminary "active block" stuff + set up test code to grow grass. | Perttu Ahola | 2011-05-22 |
* | Added glass, with rendering and furnace support. | Ciaran Gultnieks | 2011-05-09 |
* | Fixed a temporary solution of server shutting down to an assert(0) when a too... | Perttu Ahola | 2011-05-03 |
* | Tuned polygon generation to sort the triangles for nicer gradients | Perttu Ahola | 2011-04-24 |
* | ...Now the tesselation should actually work | Perttu Ahola | 2011-04-24 |
* | Optimized smooth lighting calculation code | Perttu Ahola | 2011-04-24 |
* | cleaned the smooth lighting code a bit | Perttu Ahola | 2011-04-24 |
* | disable tiling of textures only if smooth lighting is used | Perttu Ahola | 2011-04-24 |
* | Added a setting for disabling smooth lighting. Updated changelog. | Perttu Ahola | 2011-04-24 |
* | Added a simple software "ambient occlusion" effect, like minecraft's "smooth ... | Perttu Ahola | 2011-04-24 |
* | fixed flowing water lighting when it is below a solid block | Perttu Ahola | 2011-04-23 |
* | Removed IrrlichtWrapper | Perttu Ahola | 2011-04-22 |
* | Some work-in-progress in hp and mobs and a frightening amount of random fixes. | Perttu Ahola | 2011-04-21 |
* | support for format 0 and 1 maps | Perttu Ahola | 2011-04-11 |
* | implemented rats in new system to verify that it works | Perttu Ahola | 2011-04-10 |
* | changed node metadata format to better accomodate future needs and problems | Perttu Ahola | 2011-04-05 |
* | now the server builds | Perttu Ahola | 2011-04-04 |
* | fully implemented the sign with the new framework | Perttu Ahola | 2011-04-04 |
* | Made a proper queued thread to client for handling some block mesh updates. A... | Perttu Ahola | 2011-04-04 |
* | Modified block mesh generation to have clearer input and output. Instead of b... | Perttu Ahola | 2011-04-03 |
* | commit before some more radical changes | Perttu Ahola | 2011-04-03 |
* | Revert mapgen to best working version (2) | Perttu Ahola | 2011-04-03 |
* | Mapgen is better now. Not a lot, but a bit! | Perttu Ahola | 2011-04-02 |
* | A third try on terrain generation. No trees yet. | Perttu Ahola | 2011-02-28 |
* | Temporary commit; lots of test code and stuff | Perttu Ahola | 2011-02-21 |
* | random code cleaning, shouldn't affect anything | Perttu Ahola | 2011-02-18 |
* | Ctrl+C handling on POSIX, some commands for server and other tweaking | Perttu Ahola | 2011-02-15 |
* | removed useless SMaterial parameter from mapblock | Perttu Ahola | 2011-02-14 |
* | changed sky color and made new style leaves a bit more bright | Perttu Ahola | 2011-02-13 |
* | now it works nicely | Perttu Ahola | 2011-02-11 |
* | fully working i guess | Perttu Ahola | 2011-02-11 |
* | new texture stuff quite working | Perttu Ahola | 2011-02-11 |
* | fixes toward mingw compatibility | Perttu Ahola | 2011-02-10 |
* | work-in-progress texture atlas optimization | Perttu Ahola | 2011-02-10 |
* | bug-fixin' | Perttu Ahola | 2011-02-08 |
* | mapgen stuff | Perttu Ahola | 2011-02-05 |
* | nicer looking water | Perttu Ahola | 2011-02-04 |
* | water drawing glitch fix | Perttu Ahola | 2011-02-04 |
* | a little backwards compatibility with coal | Perttu Ahola | 2011-02-03 |
* | This map generator is starting to look pretty good now... also, disabled load... | Perttu Ahola | 2011-02-01 |
* | partly working chunk-based map generator (doesn't save properly, spawn is pre... | Perttu Ahola | 2011-02-01 |
* | map generation framework under development... not quite operational at this p... | Perttu Ahola | 2011-01-30 |
* | Now texture handling is fast. Also now players are saved on disk. | Perttu Ahola | 2011-01-28 |
* | backing up some stuff | Perttu Ahola | 2011-01-26 |